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Complaint Department / The NPC Issue.
« on: December 12, 2013, 10:38:17 pm »
This is an opinion based on what I've experienced after a 5-6 year absence. It's meant to cause a re-evaluation, it's not a condemnation. Planeshift has evolved quite nicely and I would hope that what is written below would be taken on board for future evolutions.
I've been gone for some time and, as such, have been able to see some of the great changes that have been made to the quest system as well as other things. Overall, the game has come a very long way in the last 5-6 years while my character was dormant.
Because the character has been dormant, I've had to redo quests as if I were almost, if not completely, new. This, I think, has been a good thing because I've had to redo things as someone who is new. And there's really two aspects that are annoying for new players, though I have been recently reminded that the weight of plate mail is also prohibitive to those who wish to use it when they first start.
The NPCs wandering around, as they do, has been apparently widely accepted by players experienced with the game. It is, however, a problem when a new player comes in and cannot find an NPC related to a quest - because they don't know if they're in the right spot, they don't know if they have the background bug that they need to contend with, and because there's little want for spoilers in game, other players aren't likely to help. It's annoying, especially when you factor in that despite the ingame clock being shorter than the real world clock, people from different timezones who may play 2 hours a day will almost never encounter an NPC that they want/need to encounter.
Trainers make it even more interesting.
Now it's not a bad idea, this wandering around - but as I made mention to Venalan with respect to Todas, it's uncertain when something is bug to be reported or not. Maybe the NPC is supposed to be gone, maybe not. Should I file a bug report when they are absent? No, that's by design. Will I fill out a bug report when they are there when they aren't supposed to be (at the top of the stairs in the case of Todas)? Unlikely; the potential 'bug' is more useful to the player than the feature.
I've yet to see a NPC camping issue, and maybe it's because the NPCs are wandering around, perhaps flushing toilets or making little characters. But for approximately 40% of the quests, I've encountered this issue because it combines with the travel issue.
Yes, travel. By the time you get a mount, you've already run to Bronze Doors at least twice - and for a new player, it's not that interesting to stay on a path and keep running (back in 2007-2008, there were more NPCs that made the run much more interesting. The whole Ulbernaut invasion).
Some quests take the running thing too far.
The Pterosaurs are awesome, the rides make a fine addition. Why isn't there one to Bronze Doors?
In all, great additions.
The disappearing NPC issue is charming if you don't need to see the character. I've sat in game for an hour waiting for an NPC to pop into the game. It's a good thing I know where they are supposed to be. A new player wouldn't.
That's my 2 pence. I don't enjoy forums. It's an opinion of someone who plays the game and, while it may not be popular amongst the veteran players... it's not the veteran players that need be worried with this. If we expect new players, perhaps we should make things more workable for them.
I've been gone for some time and, as such, have been able to see some of the great changes that have been made to the quest system as well as other things. Overall, the game has come a very long way in the last 5-6 years while my character was dormant.
Because the character has been dormant, I've had to redo quests as if I were almost, if not completely, new. This, I think, has been a good thing because I've had to redo things as someone who is new. And there's really two aspects that are annoying for new players, though I have been recently reminded that the weight of plate mail is also prohibitive to those who wish to use it when they first start.
The NPCs wandering around, as they do, has been apparently widely accepted by players experienced with the game. It is, however, a problem when a new player comes in and cannot find an NPC related to a quest - because they don't know if they're in the right spot, they don't know if they have the background bug that they need to contend with, and because there's little want for spoilers in game, other players aren't likely to help. It's annoying, especially when you factor in that despite the ingame clock being shorter than the real world clock, people from different timezones who may play 2 hours a day will almost never encounter an NPC that they want/need to encounter.
Trainers make it even more interesting.
Now it's not a bad idea, this wandering around - but as I made mention to Venalan with respect to Todas, it's uncertain when something is bug to be reported or not. Maybe the NPC is supposed to be gone, maybe not. Should I file a bug report when they are absent? No, that's by design. Will I fill out a bug report when they are there when they aren't supposed to be (at the top of the stairs in the case of Todas)? Unlikely; the potential 'bug' is more useful to the player than the feature.
I've yet to see a NPC camping issue, and maybe it's because the NPCs are wandering around, perhaps flushing toilets or making little characters. But for approximately 40% of the quests, I've encountered this issue because it combines with the travel issue.
Yes, travel. By the time you get a mount, you've already run to Bronze Doors at least twice - and for a new player, it's not that interesting to stay on a path and keep running (back in 2007-2008, there were more NPCs that made the run much more interesting. The whole Ulbernaut invasion).
Some quests take the running thing too far.
The Pterosaurs are awesome, the rides make a fine addition. Why isn't there one to Bronze Doors?
In all, great additions.
The disappearing NPC issue is charming if you don't need to see the character. I've sat in game for an hour waiting for an NPC to pop into the game. It's a good thing I know where they are supposed to be. A new player wouldn't.
That's my 2 pence. I don't enjoy forums. It's an opinion of someone who plays the game and, while it may not be popular amongst the veteran players... it's not the veteran players that need be worried with this. If we expect new players, perhaps we should make things more workable for them.