Author Topic: Non-English Speakers Wanted  (Read 17646 times)

weltall

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Re: Non-English Speakers Wanted
« Reply #15 on: January 02, 2009, 04:25:37 am »
In the gm gui it has the 3d context

LigH

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Re: Non-English Speakers Wanted
« Reply #16 on: January 02, 2009, 05:08:43 am »
So you mean the

http://en.wikipedia.org/wiki/Polygon_mesh | http://de.wikipedia.org/wiki/Polygonnetz

I often found it useful to compare the english and german Wikipedia pages, to get inspired for a matching translation.

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weltall

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Re: Non-English Speakers Wanted
« Reply #17 on: January 02, 2009, 09:11:54 am »
So you mean the

http://en.wikipedia.org/wiki/Polygon_mesh | http://de.wikipedia.org/wiki/Polygonnetz

I often found it useful to compare the english and german Wikipedia pages, to get inspired for a matching translation.

yes it's that. the mesh being referenced is the one in red text when you click on everywhere with an account with access level of 30 or higher

Allaann

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Re: Non-English Speakers Wanted
« Reply #18 on: January 02, 2009, 07:44:45 pm »
Hello all ..
i`m working on the romanian page. romanian speakers can help out a bit. \\o//
http://pswiki.xordan.com/index.php/Romanian  :beta:

LigH

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Re: Non-English Speakers Wanted
« Reply #19 on: January 03, 2009, 02:14:55 am »
I already see several mistakes in the german translation ... Could you please tell me the best place and method to discuss specific translations of single terms with other translators of the same language?

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weltall

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Re: Non-English Speakers Wanted
« Reply #20 on: January 03, 2009, 02:45:15 am »
I already see several mistakes in the german translation ... Could you please tell me the best place and method to discuss specific translations of single terms with other translators of the same language?

for sure on irc  :)

LigH

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Re: Non-English Speakers Wanted
« Reply #21 on: January 03, 2009, 03:35:08 am »
After reading the translation for a while, I am quite sure that "mesh" is not even the best matching term to be translated...

I'd like to invite kyeldon to channel #psde on irc.xchannel.org - there are more german speaking people, and some will be working on a translation too.
__

P.S.:

A string table alone is pretty useless.

There are several entries where the translation will depend on the context. Even worse: Abbreviations like "H:" and "Z:".

Without verbose comments, the translations will be best suited for a comedy gala, being tested in the running application.
« Last Edit: January 03, 2009, 04:14:45 am by LigH »

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kyeldon

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Re: Non-English Speakers Wanted
« Reply #22 on: January 03, 2009, 06:06:27 am »
hey Ligh,

IRC is nice, but when discussing such topics, the "pswiki translation DISCUSSION page could also be (very) helpful, so one does not
have to be (stay) online for different reasons to get along with the discussion content...

Ok, I'm going to run IRC now... (Do you know a website ... mmm or Pidgin is capable of connecting to iRC?)....

Greets from Wiesbaden.

@Caarie....LOOOOOL 31337 Speak should be used only in a hacker's game....
BUT: what about the "original languages" like Xacha, Nolthir, Dermorian......
You can compare this to LOTRO... Those folks are loving the different INGAME use of Mr. J.R.R.Tolkiens mythical languages like (Sindarin/Quenya, KuzdĂșl....etc), they are making perfectly sense in terms of RP, here just for GUI...[in Game outside of Guildes it would VERY alienating users...]
I have no clue how much are those languages developed and usable...but some fan(atics) could want to use them inside their GUI

nice day, folks...
kyeldon

Caarrie

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Re: Non-English Speakers Wanted
« Reply #23 on: January 04, 2009, 01:58:34 pm »
for those doing translations you can also translate the help.xml file which the latest can be found at
http://planeshift.svn.sourceforge.net/viewvc/planeshift/trunk/data/help.xml?content-type=text%2Fplain
you can view the changes at http://planeshift.svn.sourceforge.net/viewvc/planeshift/trunk/data/help.xml?view=log, you can just add this to your current translation page or make a seperate one, please try to keep up with any changes that are made even if they are just to gm commands that you dont use, we want a full translation not parts if possible.

miadon

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Re: Non-English Speakers Wanted
« Reply #24 on: January 04, 2009, 02:49:27 pm »
I mentioned it in the talk in the wiki but have noticed spelling mistakes in the main xml files, where should they be reported? on the wiki talk page?
- MiadonCam (Refresh page to see live in game Miadon Action!!)

Caarrie

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Re: Non-English Speakers Wanted
« Reply #25 on: January 04, 2009, 03:19:16 pm »
I mentioned it in the talk in the wiki but have noticed spelling mistakes in the main xml files, where should they be reported? on the wiki talk page?

I would suggest talking to anyone from settings to see if they agree on the spelling issues, if they do provide an svn diff to any coding dev to get the issues fixed if you can.

LigH

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Re: Non-English Speakers Wanted
« Reply #26 on: January 04, 2009, 03:24:39 pm »
I hope they will also add comments to entries which are context dependent.

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Caarrie

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Re: Non-English Speakers Wanted
« Reply #27 on: January 04, 2009, 04:56:53 pm »
I hope they will also add comments to entries which are context dependent.

what do you mean?

rakshak

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Re: Non-English Speakers Wanted
« Reply #28 on: January 05, 2009, 03:27:23 am »
Good start! A question: Do you think it's possible to incorporate complex script languages like Hindi? It's spoken by almost a billion people, about 15% of world population.
http://en.wikipedia.org/wiki/Hindi
A sample keyboard layout, I don't know if it helps; http://www.aksharamala.com/help/chm/Input%20Schemes/KBD/Devanagari/hindi.html

LigH

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Re: Non-English Speakers Wanted
« Reply #29 on: January 05, 2009, 03:30:27 am »
@ Caarrie:

What means "SL", where in the whole PS GUI can I find that?
What would I "Unclaim"?
Is "Hostility" related to MOBs or to landscape areas?
What means the "H" in "H:", what means the "Z" in "Z:"?

And so on...

Remember, some translators may never have seen e.g. a GM dialog or an effect editor dialog.

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