Player Organized Events: A How-To Discussion
In follow-up to the
Convention of Magicks and Mages,
hereafter referred to as
MagCon, I thought I might make an outline of elements Iâve found helpful in organizing âsuccessfulâ events.
This is NOT an attempt to dictate how events SHOULD be run; rather this is a reflection on what has worked well and less well for the events Iâve organized. This is not the only way to organize events. A discussion is welcomed!
By âevent,â I am meaning a role play opportunity built around two guiding ideas: 1) that the activities planned are inclusive- newbies and jaded old dillatantes alike might enjoy and participate and, 2) that the activities invite people in, both in leadership roles, and in adding to the richness of the stories that develop.
Guiding Organizing Principles:
1) Relationships
2) Redundancy
3) Reality
1)
Relationships: I find Events are more successful when more players take leadership roles. I see my main contribution to MagCon being inviting LOTS of folks to take on ooc organizing roles and event IC roles.
IF you donât have time to read this post any further, this is the summary.
The biggest suggestion is think about how to hook into peopleâs creativity- to let others have good ideas, and let them run with it! (This requires frequent communication of course.) Encourage people to participate in meaningful ways! a) Look for ways to break activities into units that folks can see themselves doing- from less time involving tasks like decorating the space beforehand to handing out flyers, to highly involving tasks like working out the rules for dueling or finding people to fill specific content roles, like the Way Panelists, or making ig flyers, or lots of other things.
b) Talk to folks you didnât know already and folks you do know. Ask everyone you talk to to talk to others as well.
c) Invite lots and lots of people to participate in leadership roles. Of course, not all accept or could accept those invitations.
1. INVITE and ACCEPT gracefully and with gratitude the folks who can help as well as the folks who canât.
2. It has to be alright for players to say âNo, I canâtâ this time, without being shamed or made to feel guilty.
3. People can only do what they can do. There is a learning curve. Support as best you can people who are trying to organize something for the first time, or who are shy or just have never done it. Make suggestions.
4. Help folks as you can. Ask players to help you, and then let them do it there way. Ask other players to help other players. It all doesnât have to go through you.
d) The more relationships you form, the more players you know in game; the more relationships form in game, the more role play possibilities emerge as characters develop histories with each other.
Thank people, everyone who participated, everyone who led, everyone who provided stuff, everyone who talked about it, everyone who wished they could have attended but couldnât this time, for their contributions.
2)
Redundancy: Itâs hard to believe, I know, but for some folks Planeshift isnât the only thing they do in their lives! So reminders are essential!!
a) Reminders not only remind, they communicate that you, as one of the organizers, think their contribution will be positive and is appreciated. (see âRelationshipsâ)
b) Donât rely only on forum posts or gossip announcements. It takes more self assurance, but talk to people individually, IC and OOC.
1) Send players, even ones you donât know, a groffel or yulbar ig, asking if they would be able to ârunâ the demonstrations, or the feast, or the readings, or the dance, or whatever. Ask them to help in an IC way.
2) Follow up with ooc pms AND ooc /gossip or /tell reminders: Check in- see how its going, ask what the problems are, help problem solve, make suggestions of other players who might solve the missing need (thus getting more people involved in meaningful ways, see âRelationshipsâ)
a) I look at the /who list when logging in and send /tells to folks IC based on their titles. This time for example, anyone who had anything to do with magic in their Guild level title âArchmage of the Fireâ or âAzure Avengerâ or âSpellcasterâ and send them first an ooc asking if they were a magician in mechanics this time: many have titles that arenât representative of their ingame skill concentration, but it allowed me to meet them at least.
b) after the initial âAre you a Blue Way Masterâ ooc question, then I sent the IC yulbar inviting them IC to participate.
c)Talk to people every day about the upcoming event. It may get old but you never know if the next person you speak with might be just the one to enrich the event for everyone.
d) Donât EVER try to organize an event alone!
e) If youâve proposed certain activities that you canât find anyone to get excited about enough to participate, then let that activity go. You donât have to do everything.
g) Get up your courage to even ask GMs, developers, and even Gods, to participate if they can. Again, they donât have your agenda, so getting a ânoâ answer has to be ok. But go ahead and ask! Who knows who might show up, from deghirs to apocraphal loonies to Levrus himself!
4)
Reality. Try always to bear in your organizing minds that the purpose is not so much the event as a real ingame reason that citizens who donât yet know each other would meet for common purposes. This is the main reason I think many different kinds of player organized events can succeed- there need to be events for law- abiding, goodie two shoes like Roled, and events that Herihi, Rigwyn and other evil meanies would enjoy.
a. Stay in Character during the event! We used the /group as the ooc channel with all the participants in charge of activites, to fill in with each other, suggest, make decisions on the fly, and generally have each otherâs back. Thanks everyone!!!
b.
PLEASE, PLEASE donât mess up some groupâs hard work at organizing an event with an extraneous, disruptive intrusion, unlooked for. (A certain wedding comes to mindâŠ) Players have worked many volunteer hours to have a certain kind of event, and if the disruption wasnât part of the organizing plan, then I think, MY OPINION! It has no place in that particular activity.
c. Be creative by planning another event if you and others want to have an event that is disrupted as a part of the plan. It goes back to
Relationships- be respectful of each others efforts towards making events.
d. Remember to have
FUN, and allow others to have fun too. The reality is we are all playing a game, presumably for fun!
Thanks for reading this far, if you have! Thanks for adding your thoughts, insights, questions, and alternative views to this discussion.And THANKS for playing along, at
MagCon, and at all the player organized, GM organized, and general role playing situations that spring up!
Cheers!
Roled Rolak
Busybody and social
gadfly