Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - freeharte

Pages: [1] 2
1
PvP,PK and Thieving / Re: Thieving..The World according to TeaLeaF®
« on: September 19, 2008, 01:24:21 pm »

Seems to me that you're suggesting treating bad rp with more mechanics. Just teach them how to rp and there would be no need of this discussion.

No, I'm just pointing out that the current mechanics work against roleplaying. 

Recently one of my toons, just created, arrived in town and was immediately greeted by a helpful citizen, speaking "in character," who addressed him by name.   ::)  In order for my toon to remain IC, he had to either "ignore" the fact that a seemingly perfect stranger knew his name, or he had to incorporate this bit of contradiction into some kind of imagined "backstory."

Most people don't know how to roleplay at all.  They fail to understand that their character knows his own world, and his own past, perfectly well, but he doesn't know anything at all about the new person he's just meeting.  But at the same time, the game mechanics are working the opposite, keeping simple "common knowledge" details about the environment, government, etc., "secret," while putting helpful labels on everything that can be interacted with.  So they get confused about what their characters should know and not know.

So, in this thieving situation, suppose you RP with somebody that you're a pickpocket, and you've managed to sneak up and grab a couple of coins from him.  That person might be able to shout "Stop, thief!" but the only thing he's going to know about you IC is that he sees an anonymous stranger running away.  He won't be able to tell your name to anybody.  He won't recognize you on the street the next time you meet.

Now, you tell me how many prospective "victims" your pickpocket is going to find - he could make a better living selling rat hides.  :P

2
PvP,PK and Thieving / Re: Thieving..The World according to TeaLeaF®
« on: September 17, 2008, 04:48:55 pm »
The post before mine did. Feline Prince. Seemed then that you were defending his idea.

No, I was pointing out that the mechanics allow no anonymity.  There's no such thing as a "stranger" in this game, because we're all "identified" at a distance.  That means that, as soon as one commits a crime, and it becomes "public knowledge," anyone can identify the criminal.  Bank robbers and pickpockets, in the real world, don't wear nametags. :)

This kind of "recognition" is OOC, because if you're roleplaying, your toon doesn't "see" the nametag; we pretend that we recognize individuals because of features, clothing, etc.

If there's going to be roleplaying of crime using the current mechanics, the participants must agree not to "see" a nametag that's right there on the screen.  It's kind of hard to force that to happen. :)

In order to roleplay crime, other than as a simple pre-arranged "event," something in the mechanics needs to be changed so that criminals' identities can be "masked," making it harder to identify them.


3
PvP,PK and Thieving / Re: Thieving..The World according to TeaLeaF®
« on: September 17, 2008, 02:16:07 pm »
The mechanics also have us all looking and dressing identical. If you seriously think it would be good and conductive to decent rp to have a huge range of possible actions automatically and permanently disabled for a character whenever he first commits a certain action and gets caught, you quite fankly need your head examined.

If your reply is to me, it's completely non sequitur.  I never suggested anything of the kind. :)

4
PvP,PK and Thieving / Re: Thieving..The World according to TeaLeaF®
« on: September 16, 2008, 04:48:10 pm »
Well, the "mechanics" have us all wearing great big nametags up over our heads.   So if the word gets around that "Twinkletongue Featherfinger" is a pickpocket, then anybody can spot her from far away.  Not exactly an environment for crime to flourish (and it's the kind of "unrealism" that's a roleplay breaker.  In order for there to be career criminals, there has to be some way to be anonymous - in other words, you wouldn't be identifiable except by people who had already "met" you.)

5
Complaint Department / Re: IC baddies vs OOC goodies
« on: September 08, 2008, 02:42:54 pm »
The issue isn't that they would come back and tell their friends, that's understandable, the issue is when a man they have never met and who is wearing a helm over his face attacks the person, and then somehow their whole guild knows who the person is, where the person was, and shows up before the person even has a chance to leave the scene of the crime or to count his loot from the ill fated traveller

Such is the nature of crime in a land where the inhabitants are "tell-epathic." ;)

6
But my point is, just let new characters do their best and politely advise them once and a while. It may be horribly painful at times to you, but in the end it's worth it.

Just like raising children. :)

Yes, the only way there will be a new "generation" of roleplayers is to raise them.  Set an example, give helpful guidance, and discipline when it's absolutely necessary.  That's what the older "generation" does.

7
Newbie Help (Start Here) / Re: Advice on character creation
« on: September 02, 2008, 04:03:02 pm »
One thing might be worth pointing out.  If you use the Custom way to create a character, a lot of the possible "points" are invested in skills, rather than in basic stats.  The result is that you might get a small head start in skills like mining or smithing, but it's at the expense of stamina.  You'll get a character that won't be able to run far without sitting down to rest.

The Quick way seems to maximize the basic stats, so you get a stronger character, and you can pretty quickly train up the difference in skill levels.
Actually, this is a bug that will be fixed someday.

Aye, but it is the "fact of life" at present. :)

8
Server Status / Re: Server Offline
« on: September 02, 2008, 02:55:09 pm »
Quote
well theres your problem, you think you can run a server on 2 gigs of RAM?  my computer has 2 gigs of RAM, and also its not running the server edition of Hardy? LIKE COME ON PEOPLE!

Well, a server can run in considerably less memory than a desktop box, because you're not running a GUI.  HardyHeron 8.04 needs 128 MB for itself. :)

9
Newbie Help (Start Here) / Re: Advice on character creation
« on: September 02, 2008, 01:21:09 pm »
One thing might be worth pointing out.  If you use the Custom way to create a character, a lot of the possible "points" are invested in skills, rather than in basic stats.  The result is that you might get a small head start in skills like mining or smithing, but it's at the expense of stamina.  You'll get a character that won't be able to run far without sitting down to rest.

The Quick way seems to maximize the basic stats, so you get a stronger character, and you can pretty quickly train up the difference in skill levels.

10
PvP,PK and Thieving / Re: Thieving..The World according to TeaLeaF®
« on: September 02, 2008, 10:59:13 am »
By the way, lockpicking can be quite useful for an assassin, in my opinion. xD


My excuse is that I keep losing my keys. ;)

11
PvP,PK and Thieving / Re: Thieving..The World according to TeaLeaF®
« on: September 01, 2008, 02:04:24 pm »
The current skills though not implented must only be availiable to a thief. No other class should be able to do the following skills.


Class? 

Steal once, and you're a thief.  Do it all the time, and you're a career criminal.

When did classes get introduced?

12
General Discussion / Re: Request for tutorial translation.
« on: September 01, 2008, 01:59:40 pm »
;). No more typo now. Anyway, I think certain people should be HEAVILY encouraged to roleplay (aka forced). This is a roleplay game after all.

Forced to roleplay what?  My characters don't have copies of the script. :)

13
Server Status / Re: Server Offline
« on: September 01, 2008, 01:48:40 pm »
Quote
He could just put up a temporary server, while the real one is down...

I suspect that anyone with less than a dedicated webserver with static IP need not apply.  :)

14
Wish list / Re: Ability to Hide Items
« on: September 01, 2008, 12:21:59 pm »
Take care, if there will be the ability to hide items, there should be the one to find them, too.

A useful skill to develop...  ;D

15
Server Status / Re: Server Offline
« on: August 30, 2008, 02:32:36 pm »
I'm betting the devs are as annoyed and frustrated as everybody else.   

They do a good job.  This is not their fault.

Pages: [1] 2