Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - L7

Pages: [1]
1
PvP,PK and Thieving /
« on: February 22, 2002, 05:52:10 pm »
I dont know if anyone reads this, or if there is going to be PvP in PS, but I will copy+paste some thoughts that were so eloquently stated by another Pvper. ;)

He was talking about Shadowbane[SB] on the Darktide[DT] (DT is the Asheron\'s call pvp+ server) being the \"next big game\" since all of the pvp guilds and players were going to meet there and establish themselves therein.


\"i think a lot of DTers who think sb is gonna be the shit will be pretty disappointed..

First of all, it\'s gonna be a class system, which has both good and bad points going for it. The main \"bad\" thing is it doesn\'t lead to balanced 1vs1 pvp and they wont even try to balance it in that way. The good thing is it gives you lots of different character types to play.

The thing that made ac pvp so good was the lack of defined classes. All chars can heal themselves which is essential to good pvp and you don\'t see this in any other game unless you go back to uo. For pvp to be really good, you have to have do-it-all characters. They have to be able to deal a fair amount of damage, take some and heal themselves. Within that it doesnt matter if they\'re melees or mages or what but if they can\'t do that then it wont be as much fun.

After i left ac i played eq and then daoc. While the pvp in those games was generally fun, classes take out any skill factor associated with pvp and i suspect this will happen with sb too. i played a cleric in eq so i basically hit the heal key in pvp (i know it takes skill). In daoc i played a bard, so i mezzed, healed and did the occasional dd shout. Point is, everyone in the group was doing 1 or 2 things max and that\'s all they had to think about. Sure, some groups worked better together than others but in the end it was nothing like ac pvp.

The other thing that\'ll be kinda gay in sb is the numbers game. The devs tell us how they envision these huge battles etc. Well, having played daoc and seeing huge battles in that game i don\'t see how much different they could be in sb. I don\'t care what kinda engine or how leet it supposedly is, having 100 players on the screen casting spells is gonna cause massive client-side lag. I played daoc with a athlonXP 1800, 768megs of ddr and a geforce3 and i still got bad slowdowns at times. Ppl with 1ghz and geforce 2s were crying ;p

While these huge battles can be fun at times, there is nothing more satisfying that small-scale pvp. I dont care how good a gamer you are, in a battle with a couple hundred ppl in the immediate area, whether you get ganked or not has nothing to do with skill. All it takes is 1 caster out of the opposing 100 to pick u out of a crowd and hit the nuke key. That\'s why people didn\'t mind dying in that game, it had nothing to do with skill and the same will hold true in sb.

That\'s not to say sb won\'t be fun (for a while). But holding territory and castles for the sake of nothing else gets old after you\'ve proven you can do it for a while. The game is gonna have to have a lot more than that to keep people interested in it or it\'ll end up like daoc. I\'m actually more excited about ac2 than i am sb now...\"
-Scytale


Hope that was as enlightening to you game designers as it was to me. ^_^


2
PvP,PK and Thieving / The difference between PKing and PvP Combat
« on: February 19, 2002, 07:47:13 pm »
From reading some of the previous posts, it seems that alot of players reading this board (and maybe the developers? Hrrm, not sure.) do not know what the difference between \"Pking\" and \"PvP\" is. The term \"PK\" came about in UO when there was unrestricted PvP+ tags on all characters, such that anyone could be killed by anyone else. It was often seen as something \"bad\" to do, because in UO your status is/was determined by the items that you had and all the items that you had were left on your corpse when you died. So that \"PKers\" could kill someone, take thier goods. The victim\'s items were lost, and the \"PK\" got the nice items with zero work put into it at the expense of the player that they killed. Hence, Player Killer. Hence the negative connotation. Hence the success of games that disallowed pking, namely EQ.


PvP on the other hand is Player versus Player Combat. This is differnet than \"PvM\" (player versus monster/mob) in a sense that your opponents are  constrained by the same rules as you, span all levels of the intelligence bracket (with no AI), and you can communitcate with them.  PvP is consensual, like the duels considered before: both parties must be willing to fight, or at least be willing to accept the consequences of thier death to another player.  These systems are usually governed by some type of switch to allow you to fight other players.


From a personal experience, some of my best online moments have been in PvP situations where the challenge is not only comparing the statistics and abilities of my developed characters, but my intelligence of the game system and the familiarness to my character in situations where all of those are needed to overcome real-time, real-intelligent, player controlled opponents. It gives you a better sense of accomplishment when you realize that you have beaten another player instead of a computer controlled AI drone. Then again, I was never one to play the computer chess games. =/


Just dropped in to post to try to clarify the differences and stereotypes.






Pages: [1]