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« on: March 31, 2017, 12:29:31 am »
Good Evening,
I am brand new to this game. I have a lot of experience in MMORPGs with a lot of hours playing RPGs in general. Last year I met someone who played table-top games and I listened for the first time with an open mind. I've never played one or been friends with anyone who played them. It's interesting to me that I read about this game after being away from video games for about eight years and then finding out that it's oriented for a background in those games.
So far I like the gameplay a lot. It brought up a lot of my opinions on directions other games went a long time ago, that I supported at the time, in which in which I now disapprove. Yesterday I did the tutorial on purifying a red way glyph. I casted it a few times. I spent some time trying to figure out how to get the spell onto a UI bar and gave up and went to bed. Today, I figured it out and hotkeyed it. I realized then that I can't click on another target without my spell being interrupted. A habit, knowing I was going to one shot it or finish it off with a killing blow, that somehow was immediately alive even with so many years offline and unplugged. I love that I can't click on another target without it interrupting the current cast. I'm learning how to play the game. I have nothing critical about the mindset or sense of urgency to take shortcuts in gaining control proficiency.
I guested a couple of months in Cataclysm in Warcraft and did the first two tiers. That was very different from being a growing player making new relationships and really trying to scan all of the content I could play and be a part of. My favorite players quit during WotLK and that's when I did too. When I was more devoted to Warcraft and other games I would probably push and support a feature as a caster for the targeting system to change. I've grown to realize that my friends and I enjoyed a game that wasn't about that. We didn't RP but we definitely supported a game that you could, without me even realizing it.
In Tier 4 my margin as a mage became about two fireballs per minute. 1490 dps for a good entry player vs. 1550dps for a great player at an entry gear level was basically the model. In the the original game, the margin was much larger and how you could think about damage was different. Looking at the meters for a period of time over encounters from the first hallway of trash to the end-boss, DD or Damage Dealt was significant about who was playing. The tank in general, not thought of much as a dps player, was always very high up in damage done. When the game became about fine dps margins bosses no longer felt like bosses and the architecture and details, while graphically and artistically more refined, became dull. I can reflect on the stories of the entire game content now in a deep way. I can also remember the differences in the moment though clear enough.
I'm very moved by PvE RP content. When I write stories for fun they second naturally take on the questline format because of how much I enjoyed them. I don't feel like it's a second class of roleplaying because still unlike a movie they are saying my name. I'm drawn to the same characteristics of my character's development because of my own character development. After all of the experience in the games I've played, with people I've played with, I truly believe those two subjects are connected much deeper than a pun. I'm not specifically interested in role-playing in the social sense. I just wanted to introduce myself and be honest that I do have an open mind to it. I'm happy to be here and am enjoying everything so far