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Messages - Elder

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Complaint Department / Re: I want my account to be deleted.
« on: November 22, 2017, 12:53:21 am »
Loud noises

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What's confusing to me on this topic is the sense of the "original pitch". I understand the passion for Role Playing. I'm not sure if people are just imagining a second life looking game.

A 3D MMORPG comes with a lot of functional realities like the economy. There won't ever be an expansive crafting system and vibrant economy built on roleplaying in a game. I'm certain that role playing would be a lot more fun in a game that had a vibrant economy —where participation as a RPer is possible. The actual drive of the virtual economy in all living games as far as I know is based on the actual numbers of the game.

If it takes 422 pelts to advance a Skinning level it can be hidden in the UI, but it will always become accessible knowledge to the community. The industriousness that puts 422 pelts in the game, e.g. which advance a Leatherworking level that requires 1155 pelts, is a vital part of what makes games alive. Putting items, gold(even generating it through vendoring crafted items), and growing demand in the game allows expansiveness and general health.

In my opinion that's just a reality of a 3D MMORPG virtual economy that helps RPers in widely played games. In my opinion there's all kinds of principles that have been learned over the last decade plus in making that type of game if that was the original pitch.

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Newbie Help (Start Here) / Re: Open Minded
« on: April 01, 2017, 11:32:30 pm »
Do vre

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Newbie Help (Start Here) / Re: Open Minded
« on: March 31, 2017, 10:53:19 pm »


You might also wish to share some of your stories in the forums, or write some new ones that are more specific to PlaneShift.



I am trying to learn the lore and would appreciate suggestions on picking up Planeshift in that sense. I looked at the history page and read a few epochs. I've started to digest the general information on the setting. Writing is enjoyable to me because I love any peaceful moment that I get to let my mind live in lore.

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Newbie Help (Start Here) / Open Minded
« on: March 31, 2017, 12:29:31 am »
Good Evening,

I am brand new to this game. I have a lot of experience in MMORPGs with a lot of hours playing RPGs in general. Last year I met someone who played table-top games and I listened for the first time with an open mind. I've never played one or been friends with anyone who played them. It's interesting to me that I read about this game after being away from video games for about eight years and then finding out that it's oriented for a background in those games.

So far I like the gameplay a lot. It brought up a lot of my opinions on directions other games went a long time ago, that I supported at the time, in which in which I now disapprove. Yesterday I did the tutorial on purifying a red way glyph. I casted it a few times. I spent some time trying to figure out how to get the spell onto a UI bar and gave up and went to bed.  Today, I figured it out and hotkeyed it. I realized then that I can't click on another target without my spell being interrupted. A habit, knowing I was going to one shot it or finish it off with a killing blow, that somehow was immediately alive even with so many years offline and unplugged. I love that I can't click on another target without it interrupting the current cast. I'm learning how to play the game. I have nothing critical about the mindset or sense of urgency to take shortcuts in gaining control proficiency.

I guested a couple of months in Cataclysm in Warcraft and did the first two tiers. That was very different from being a growing player making new relationships and really trying to scan all of the content I could play and be a part of. My favorite players quit during WotLK and that's when I did too. When I was more devoted to Warcraft and other games I would probably push and support a feature as a caster for the targeting system to change. I've grown to realize that my friends and I enjoyed a game that wasn't about that. We didn't RP but we definitely supported a game that you could, without me even realizing it.

In Tier 4 my margin as a mage became about two fireballs per minute. 1490 dps for a good entry player vs. 1550dps for a great player at an entry gear level was basically the model. In the the original game, the margin was much larger and how you could think about damage was different. Looking at the meters for a period of time over encounters from the first hallway of trash to the end-boss, DD or Damage Dealt was significant about who was playing. The tank in general, not thought of much as a dps player, was always very high up in damage done. When the game became about fine dps margins bosses no longer felt like bosses and the architecture and details, while graphically and artistically more refined, became dull. I can reflect on the stories of the entire game content now in a deep way. I can also remember the differences in the moment though clear enough.

I'm very moved by PvE RP content. When I write stories for fun they second naturally take on the questline format because of how much I enjoyed them. I don't feel like it's a second class of roleplaying because still unlike a movie they are saying my name. I'm drawn to the same characteristics of my character's development because of my own character development. After all of the experience in the games I've played, with people I've played with, I truly believe those two subjects are connected much deeper than a pun. I'm not specifically interested in role-playing in the social sense. I just wanted to introduce myself and be honest that I do have an open mind to it. I'm happy to be here and am enjoying everything so far

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