Personally I think it's really annoying that I have to suffer Dakkru's curse for a half hour every time I want to train Dark Way up a level. If my character dies on purpose for the sake of studying Dark Way magic or doing a Dark Way quest, I don't see why he/she/kra has to suffer the same as someone who "fell" off the Bronze Doors or got eaten by a tefusang. After all, Dakkru should be pleased. Originally, my idea was that everyone with enough Dark Way skill should see a reduction in Dakkru's curse, but this has too much potential for abuse. What would really help is a way to distinguish who dies for the sake of Dark Way training, and who dies legitimately (or as a means of fast travel).
Idea 1:
Have the game track what your Dark Way skill level was the last time you died. If it has gone up since then, have the severity or duration of Dakkru's curse reduced.
Idea 2:
When you receive training in the death realm, have the trainer cast some kind of curse resistance spell on you that partially resists or negates Dakkru's curse.
Idea 3:
Introduce a new Dark Way suicide spell that kills the character, but reduces Dakkru's curse when he/she/kra comes back to life. Ideally, the spell should only be able to be cast when the character has full health and magic, to prevent people from using it during a fight in which they would die anyway. Alternatively, make it have a really long cast time so that it would be impractical to cast while fighting or falling. If possible, make it so that when the player comes back, he/she/kra returns to the location the spell was cast rather than Hydlaa, to prevent fast-travel abuse.