I really like alchemy so far. I had a char with like 17 alchemy from creation long before the skill was implemented, so I was pretty excited when I finally got to start using it. If I'm not mistaken though some of the NPCs during the quests talk about using poisons. It would be cool if the alchemy skill could be used to craft poisons to help in fights.
Some other games let you apply poisons directly to a weapon, and the next X amount of times that weapon is used it does extra poison damage (perhaps with diminishing effect each hit). I'm not saying PS should necessarily copy that, but that's how it has been done in the past. Another thing I think would be cool is to have a special kind of dagger or dart that's hollowed out specifically for to put poison in. The next time the dagger/dart is used it will dispense its poison all at once, doing significantly increased damage (perhaps time to implement "Assassin weapon" skill?
).
Poisons could also have other effects than just damage. Some ideas off the top of my head:
Freezing poison: freezes the flesh it affects, causing stiffness (decreased agility), crafted from ground frost arangma quartz.
Fire poison: burns flesh, causing intense pain and leaving the victim vulnerable to attack (increased damage taken), crafted using fire carkarass feathers and/or grendol fire blood
Infection poison: infects the victim with Raging Fever, crafted with concentrated diseased rat blood
Paralysis poison: prevents the victim from moving or attacking for a few seconds (allowing the attacker to flee)
Crafting poisons would improve the alchemy skill, but it would also affect the game in other ways. Poisons could help sneaky rogue/thief-like characters have a chance against the warrior type characters (since a dagger could be poisoned more effectively than, say, a battle axe). Also poisoned arrows/darts would help the ranged skill be more worthwhile. Poison effects could ignore armor (assuming the initial attack is not dodged or blocked) which might help balance the problem of armor being overpowered. Also the idea of the "assassin weapons" skill being implemented sounds awesome to me.
Thoughts? Suggestions?