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Topics - Erisnas

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Wish list / Targeting nowhere
« on: January 13, 2008, 12:19:28 pm »
  Over the holidays I have been wondering about this idea and its uses:  What if we were able to target spots on the ground and interact with them in certain ways?  An example of this might be you target an area and cast a spell to simulate an effect.  The spell would act just as if it were attacking something but wouldn't do any damage to anyone near.  I can really see this being useful for helping RPs since having a visual always helps.  Another use is in the future with bows you would be able to fire an arrow into the ground this way similar to if you missed your target.  I think most would find this useful to simulate RP fights where you could RP the outcome without people accidentally dieing.  I know it is possible since it would basically be a cross between the current targeting system and the mouse walk one. 
   It would, however, need to be activated by clicking something else first.  Otherwise people may have trouble telling whether they are fighting the enemy or the ground.  I imagine the easiest way to do this would be to click the option which then brings up a new cursor and wherever your next click is the system will target.  Hopefully this will allow players to perform more actions without having to do some creative strategies like they do now.  While players could still abuse it to make it seem like they are killing everything and everyone, you would have to expect that plyers would start casting/attacking random crowds of people.

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In-Game Roleplay Events / The rumors begin to spread...
« on: November 02, 2007, 10:19:41 pm »
[Please note that this RP is only beginning and will take place over the course of several months.  People's speculations, info uncovered/solved, and rumors will appear here as they get added.]

As Sheneer was sitting in the plaza looking for loose change, someone dropped a small note in his bowl and dashed away.  The message simply states, "Aldaaren needs help."  Hoping to get some beer, food, or beer, Sheneer hurries in the direction of Aldaaren.

As Sheneer arrived he noticed Aldaaren looked panicked and was proclaiming doom more than usual.  When he is approached he frantically asks, "Can you help me?!?  I need you to recover some notes that were lost when I was attacked by a hideous orange beast!!!  THESE NOTES COULD MEAN THE FATE OF YLIAKUM!  WILL YOU DO IT!?!?"
   Sheneer calmly respondes, "Very well, where did you drop them?  And how much will you pay me?"
   "Over behind those crates to my right near the guards, PLEASE HURRY!" he shouts.
   Sheneer returns to the plaza where he gathers a small group of volunteers to help him search.  The group was consisted of: Fesek, Glorgal, Meredee, Serusk, and Anarkia as well a few others.
The group hurries over to the crates and began to look for the notes. The notes were found underneath a small stack of crates near the exit to the Oja road.  The notes read:

  "Erisnas prepared the messengers as the first signs of the eclipse began to show.  As the sky faded the messengers took of into the blackness.  He ran to the plaza to comfort the unprepared and    confused, in order to distract from the horrors that the messengers had been sent to unleash.  One to each station to change Yliakum in a way to be remembered, but wished to be forgotten.          Confusion had struck the plaza, the young expected an attack and rallied against an nonexistent enemy.  The old prayed, remembering happenings of past eclipses.                                           
Even while this confusion took place, the messengers rode on.                                                                                                                                                                                     

The First messenger was given the Egg and a rusted dagger worn from many killings, with one more to perform.                                                                                   

The Second messenger was given a large vial filled with water with something darting about in it.                                                                                                                                                                                                                                                                     

The Third messenger received what seemed to be a precisely carved statue of a baby pterosaur.       

The..."

   From then on the page is torn in half.  Upon closer examination two orange feathers were found near the note and the tear seems to have been made by a small beak.  The group then returns to Aldaaren to brainstorm what this 'hideous, deadly monster' he claimed he had seen.  The group came up with several ideas that fit, with each one drawing closer to the answer. 
   "Cacarass, Groffel, Rat!" were a few guesses made by the group.  At last they arrived on the decision that a Kakiri had attacked Aldaaren!  Naturally at the mention of this many comments were said about Aldaaren's courage, bravery, and mental state of his mind.  After all laughter had died the group continued to examine the notes closer.  Based on the condition of the feathers and piece of paper it was deducted that the attack was recent and the culprit couldn't have gotten far.  They combed the entire area around the library and Hydlaa exit.  The only kakiri that was found was the one feeding off of some seeds on the ground next to Jayose's library.  Sure enough, when the team began searching they found the second half of Aldaaren's notes.  These read:

         "Fourth Messenger took a dark purple potion and a simple key marked with an ornate CA on its handle.
 
The Fifth Messenger was given the Ever Burning Kakiri feather and a spell of water breathing

The Sixth Messenger was given a small, colorless, floating pebble as well as a Dark shard that seemed to absorb the light around it.

The Seventh and final Messenger was given a bag of scrolls, a stone tablet, and a glowing shard of unknown substance.  I am not sure, but before the last messenger left I heard Erisnas say to him, "Take it to the place of many laughs, tragedies, and dreams.:

   Right before Erisnas turned to flee I heard him say to the air, "May we see the signs and be fore warned.  Brother shall turn against brother, and sister against sister.  Governments shall collapse, crime will take root.  But, even then it shall only be the beginning of our sorrows."   I must go now, the orange creature of DOOM is approaching again!"
 

  The group then agreed to meet in a week after Sheneer went to Aldaaren for payment.  Questions filled everyone's minds as to what the meaning of the events was.  The little bit of information that they had received had sent their minds on a route of confusion.  They did not know this Erisnas, the meaning of the messengers, or if this event was good or ominous.  Even with that small bit of information, it took a great toll on them.  For the next week the lay awake at night, thinking of that day. They often daydreamed as well while they worked, often turning into heroic fantasies or hideous fears.  Slowly they lived through the week, however, and the meeting was almost here...

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Wish list / A possible compromise for RP/powerlevers
« on: September 17, 2007, 03:47:10 pm »
      The other day I was thinking about ways that we could discourage power leveling, and make it a little easier for RPers to spend less time training OOC.  Now, this is just a compromise, personally, I believe that someone should be able to power level if they want to, even in real life I have spent hours just at one thing to get better or make money.  Also, RPers often have to go OOC just to train since their character wouldn't fight but that is the best way to train.  Here is what I came up with, feel free to expand......... BOREDOM.
      Now you probably find that sort of odd that I would say that, well here is my theory behind this:  When you first start to do something, you are often very eager, and pay very close attention to how you do it, right?  Now, fast forward several days.  After doing it every day, for several hours each day, are you going to care as much about the quality of your work and pay much attention to it? No.  So here is my proposal:  When first starting an activity you get +50% experience for it.  As the day goes on if you continue to do this activity then your experience will eventually get down to -50% the usual.  So, people who rarely do it, get slightly more XP per time when they do it, and the people who power level don't get quite as much.  Now, true you can still power level, but that is one thing I was aiming for. 
     You would have to work out the mechanics to how this would work and how fast you should regain "your interest" in the activity.  This could be any amount of time, 1 hour on up to fully regain it perhaps.  More likely it would be in coordination with the game time though, so maybe 12 yliakum hours.  You could also add some other things as well, such as after just coming out of training then you are surely eager to try your new skills as well, or perhaps if you got a new item to use. 
     I hope I explained this fairly well, I would enjoy hearing your thoughts on this.

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