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General Discussion / Death and progression points/skills
« on: May 26, 2008, 10:26:00 am »
I know there are a few threads about the effects of death, and i may be being a little lazy on this but has anyone considered the death curse etc from a roleplay perspective.
Let me explain
At the moment, you die, you get sent to death realm, you escape and respawn - the curse takes effect and 30 mins later your recovered.
Ok fair enough but as thats the only penalty as we know its open to abuse and death is not much of a threat.
However "dying" and having your soul ripped form your body is a traumatic instance and there should be some long lasting effect and i belive there is one, one that does not include stat reduction beyond the curse or damaging items.
Quite simply and its been stareing people in the face - you lose your memory IE your progression points and random levels in skill.
If you die, you lose all progression points not spent and at random a varying amount of skill levels depending on how recently you died.
First time 1 or 2 skill levels in one or 2 skills, die again within a set time frame (say two hours) and the loss is more severe say double the effect 1 to 4 levels between 1 to 4 skills.
This allows death a more severe consequence rather than the "Time delay" it currently is whilst still allowing people a chance to recover from it by retraining.
Be good to see some feedback on this idea
Let me explain
At the moment, you die, you get sent to death realm, you escape and respawn - the curse takes effect and 30 mins later your recovered.
Ok fair enough but as thats the only penalty as we know its open to abuse and death is not much of a threat.
However "dying" and having your soul ripped form your body is a traumatic instance and there should be some long lasting effect and i belive there is one, one that does not include stat reduction beyond the curse or damaging items.
Quite simply and its been stareing people in the face - you lose your memory IE your progression points and random levels in skill.
If you die, you lose all progression points not spent and at random a varying amount of skill levels depending on how recently you died.
First time 1 or 2 skill levels in one or 2 skills, die again within a set time frame (say two hours) and the loss is more severe say double the effect 1 to 4 levels between 1 to 4 skills.
This allows death a more severe consequence rather than the "Time delay" it currently is whilst still allowing people a chance to recover from it by retraining.
Be good to see some feedback on this idea