The main point behind all this is it's a matter of opinion.
Sure, Drah, you have a good point. But at the same time it's a battle between RP and Enjoyment, as is everything.
RPwise, it should all be character skill.
Enjoyment-wise, it should be mostly player skill.
I'm sure we both agree on this.
You did slippery slope of RP, with everything being characterskill, slippery slope is an annoying argumentative strategy considering it has a huge chance to backfire.
Damage is character skill,
Weight carried is character skill,
Weapon quality (when making is character skill,
Why not have everything playerskill?
Make PS into an FPS.
The large ideas behind mmoRPGs are, in my opinion:
1. You are somebody else.
2. Your character has to practice to become better.
3. Your character isn't you.
Now, the large ideas behind Planeshift:
1. It's free.
2. It can run on most machines.
3. mmoRPG stuffeses.
Now, if you concentrate on points 2 of both lists you find valid arguments against Player skill based pvp system.
1. People with faster reflexes IRL will win out. (Against RP)
2. People bring OOC skill into the game. (Against RP)
3. People with better computers will win out. (Against RP)
This is the tip of the iceberg of course.
Now, I understand that some Player Skill must be involved, as I said, it makes it more enjoyable. But it certainly shouldn't be mainly Player Skill. If anything, Player Skill should be there for the odd win against somebody better than you and for deciding battles between two players of very similar character skill.
I'm in no way defending the current PvP system, I don't even know it, to be honest.
(I'll probably rewrite this in a bit, it's poorly written to say the least
)