why not make it a choice for players to rely on their skill or the computers...er...watch and wait style, with benefits to it for instance:
*players who do skill will be more prone to movement, so they use more stamina.
^players who take up a stance, and stand there ground have a center of balance, and use less stamina, and hit more accurately
*players who use skill based get dodge and def. bonuses
^players who use tried-and true stances gain offensive enhancements
*players who use skill based can pick their target attack area(specified by tendency, i.e., set it up on the numeric keypad)
^players who use the watch style character's will attack what they think is best to attackin the current situation.
etc......