Author Topic: Allow PvP and NPC combat without Challenge  (Read 4027 times)

theirah

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Re: Allow PvP and NPC combat without Challenge
« Reply #30 on: December 05, 2007, 10:28:47 pm »
while that would defintely become annoying for me, its definitely realistic. nice idea!

Loach_Tigerfang

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Re: Allow PvP and NPC combat without Challenge
« Reply #31 on: December 16, 2007, 07:54:31 am »
How about this, Guards have a range with they can deteat crime as well as npc's, who start runing around shouting GUARDS!!. When someone is caught attacking, killing, robbing, etc. they are punished by fines. Lets face it no-one is going to care that much if they die because they can just come back. They will care if they lose all their gold and even their items to pay a hevey fine (and then killed). If they can't pay the fine they are killed and a bounty is place on their head. The bounty is equal to what they failed to pay. If a guard spots you, makes you pay your bounty. If you can't the guard kills you and it starts all over again. That will make people think twice before random killing players.

Erisnas

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Re: Allow PvP and NPC combat without Challenge
« Reply #32 on: December 16, 2007, 09:59:53 am »
While this is a good idea we should try to strive to put combat-able guards in Hydlaa first.  Maybe they could even be coded to all attack at once if another is attacked.  Once that is done further implementation can occur.  I have to wonder though, what about the training guards?  If someone kills them off then to we all have to wait until he stops killing them to train?  Surely they cannot just let a crime go on before them, perhaps they could signal guards instead?