Thank You..
Ok, now I se better what you mean.. If the objective of the training group is to improve strategy, then it would be welcome but I don't think guilds will agree to reveal them.. not even to allies (just speculating). I was thinking more as a war practice scenario between guilds -attacks and all- which is what I don't believe in.. Remember.. I agree it would be fun but I still think we need to limit the chances of allowing things like fight, war and death to be taken lively, or as an IG hobby.
It feels weird because you know I'm shooting myself on this one cuz I love to fight, challenge, etc.. check out my post about an alternative of punishment for the power abuser.. I know it's raw but I still have no feedback on that one..
http://hydlaa.com/smf/index.php?topic=32394.msg372964;topicseen#msg372964Keep in mind my wishlist (on this topic.. I have more!) :
1. No distinct areas. All areas should share the same rules.. Unless some magic happens.. Nothing would be more attracting than more magic affecting the rules a bit.. That would be.. well, magical!. The only area that would have twisted rules would be DR. In there, no one should be able even to think of attacking another player. To me, the present rules in that area are out of context.
2. Transform the death curse.. (perhaps replace Dakkru's one) Please read the post I mentioned.
3. Get rid of the challenge's sissy options: Not the mechanism of challenging (we need the option of not fighting and the challenging repetition-abuse is already well handled).. The challenge call warning is ok but since this point works in consonance with the no. 2, then powerful players will avoid attacking weaklings or face degradation. I call it the REDNALHGIH effect. For it's inverted somehow to the Highlander's movie figurative power bestowing. So, perhaps the challenge call would have a bit more info about the contenders.. (not sure)
4. Elliminate the suicide. This one only possible when unavoidably stuck. This one is completely out of context and it's still abused by some around.
5. Orgonwuk's wishes, as well as anyone interested (GM's opinions welcome).
The goal of these settings is to give the fatality triad (fight, war & death) a new, more realistic meaning with some 'real' consequences.. I think that in time, these settings will increase the interest in RPing the conflicts.. simply because realistic death will become a tool for regrowing the natural law of self-preservation.
BTW, we have to see the far side of the coins.. vanquishers, conquerors and defeated will have a field day mostly between their own segment (powerwise). This will secure that at all levels of power, all will have fights, wars, etc... As the characters evolve, so does their responsabilities and the respect for their paths in the game.. We could start to get real heroes on all levels and who knows, some legends here and there..
EDIT: Insert point no.4: When falling, no death.. just recovery period according to your injuries.. (I have to think a bit on this one) There are areas where you fall and there is no way out of.. like being stuck..