Just thought of an idea how theiving players can work.
Basically there shouldn\'t be any factor of stealth. When a player tries to steal something from another player, the victim is alarmed at all times. Only the more experienced theif would take less time to acess victims money and items. For unexperienced theif it should take up to 30 seconds to access victims personal stuff. Although theif can\'t take items that a victim is wearing, such as sword, armor, any clothing), theif can reach the pockets where smaller items are and where money is.
But during those 30 seconds a theif is locked and can\'t move, unless a theif presses abort on the process. Meanwhile a victim gets an alarm message (\"you are being robbed\") or the theif next to you starts glowing, or whatever... The point is once the victim realises the theif is trying to rob him, the victim is allowed to attack, while the theif can\'t attack, even if he presses abort on the process. So the only option for a theif is to run away or steal really fast and run away.
1) advantage of this
If the theif is strong and experienced in theivery, it would take less time, say about 10 seconds. During that time even if the victim starts to attack the theif, the theif will loose life, but will gain some profit.
2) disadvantage
If the theif is unexperienced, and gets killed in the process of stealing, the victim is allowed to loot the theif for his items. But only for items that were in the pocket.
I find that this may work. What do youz think?