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Messages - Venalan

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46
PlaneShift News and Rules / Re: Dev Q&A 07/23/2017
« on: July 30, 2017, 11:39:40 am »
Thanks for posting this.

The only thing I would add is that the in game petition system is a perfect way to contact me to report bugs, ask for help, suggest ideas, or really ask me anything. I have used the petition system for a long time in this way with probably 1000s of petitions aimed at me as it is the easiest way to report things to me. The forum is however suited to much bigger blocks of text when people have extended ideas or comments when the petition system is too small or unsuited.

47
Complaint Department / Re: I have been slighted! [Crafting bug]
« on: July 30, 2017, 11:22:25 am »
The opening post just sounds like the systems design. The second sounds very much like a mistake, you just need to make a big report and make sure eonwind knows about it.

48
PlaneShift Mods / Re: Modify client to use Irrlicht?
« on: July 25, 2017, 03:39:15 pm »
Well I'd like to point you towards this http://greatshift.111mb.de/ which is a modded client which is completly allowed to connect to the main server and anyone can play with it.

There are two aspects of the client code, which are the graphics engine which is crystalspace, and then the game code which makes PlaneShift. Creating a fork of the current PlaneShift client code to use another graphics engine would as far as I'm concerned be fine. You can't really get an unfair advantage from making the art look different, which is all using a different graphics engine would do. This is exactly what we are doing with the move to UE4 anyway, exactly the same game, just looking different. And in terms of creating a new client based on a new art subsystem all of the rest of the code would have to do the same job in the same way as the current code or the game basically wouldn't work. All the important aspects of the mechanics of PlaneShift are based on the server, a modded client wouldn't change any of that, as it would still have to communicate to the server in the same way and understand everything the server the sent to it in the same way. Any 'hacks' to the game code for benifit could just as well be done on the current client as any other one.

But saying all that, it is just my opinion.

49
PlaneShift News and Rules / Re: Dev Q&A 07/09/2017
« on: July 10, 2017, 07:20:45 am »
Thanks again, Emaline.

50
Wish list / Re: Single workplace for most jobs or Personal workshops.
« on: July 03, 2017, 02:15:12 pm »
Hey, so I should say that I'm not going to support this idea for now. I have a number of reasons.

The first of these is that I don't belive that this will really improve RP, Emaline and I have been talking about where and how to set up a combined crafting area which can act as a first stop location if selling/buying and/or looking for crafters, our first choice is the market in hydlaa-east. I have already previously added a storage NPC for convenience after requests for having one for the market. Setting up a simple stall is not especially hard and making a book with pictures in which display all the items you are selling is easily produceable, once you've made it it will last basically forever. I'm not sure how many people do this but you can. I think this addition to the public area should help satify some of the requests.

Second, hiding players away in a house for long periods while they wait for people to come by to buy things, or are actually RPing, will unnecessilary remove people from visibility within the game. There are cases where this hiddenness is balanced by the benifit the location brings, guild houses or the hospital in amdenir for example, I don't think it will be the case for a shop a player essentially owns. New players who aren't aware of how doors work and what they might find beind them will be the ones that miss out the most from having people hidden away, and we can't risk having more players in houses than we must.

Third, houses should not be used to store items in. There are guild houses with LOTS of stuff in and this all serverly adversly effects the speed with which the server starts as every item in every guild house is loaded into the server memory at run time. Items should be kept in storage. I can see every shop being filled with so many items it just makes this whole thing worse, such that you probably end up with the door entry bug people experience when entering a guild house filled with 100s of items.

When the situation changes we can revisit this, perhaps with the UE4 engine move we can remake Hydlaa and have a full offical market place which can better support player shops. But for now if there are other things which can do to support merhcants, more fixed stalls, more varied props, more NPC dialogue to talk about when/where to find things like the market, more sign posts or other notices...... Let us know.

Venalan

51
PlaneShift News and Rules / Re: Server Down
« on: June 27, 2017, 05:33:04 pm »
It's back.

52
PlaneShift News and Rules / Re: Server Down
« on: June 27, 2017, 12:48:22 pm »
OMG IT'S DOWN STILL!

53
PlaneShift News and Rules / Re: Dev Q&A 06/27/2017
« on: June 27, 2017, 12:47:51 pm »
Even a log dump with the tags removed would be good.  Doesn't need to be nicely formatted like this.

54
PlaneShift News and Rules / Re: Dev Q&A 06/27/2017
« on: June 26, 2017, 08:00:44 am »
This is quite useful for me, as I'm not able to make it to any meetings at the moment. Nice to see if there are any questions that I can give more information on, this time there isn't.

55
Wish list / Re: Single workplace for most jobs or Personal workshops.
« on: June 24, 2017, 07:58:45 am »
A few negatives, I don't like the idea of houses being made the equivalent of shops as it's almost impossible to stumble across you, it's the reason the inside of harn's blacksmith isn't usable by players to craft as you are hidden if inside.

A re-work of crafting is needed, but isn't able to happen before the move to UE4 happens.

And positives, GMs should not move the current ptersaur's as it would mess up the whole network if they did. I could add a new ptersaur to the explorers camp if people are going to use it and update the quests/KAs accordingly, not too much work. I always liked the idea of trying to get rules to set up a rogue gang moving in and trying to take it over.

It would be possible to set up a series of crafting stations at the hydlaa-east market station so people can craft and sell things, it would even be possible to make them non-useable so that they would just act as RP props which might be useful during the markets.


56
Forum and Website Discussions / Re: Current server stats page stuck
« on: April 28, 2017, 02:41:09 pm »
Some one (not me this time) will need to pester Talad to do it.

57
Forum and Website Discussions / Re: Where did the news go?
« on: April 28, 2017, 02:40:35 pm »
Nope, only Talad. Some one will need to ask him.

58
PlaneShift News and Rules / Re: Training dummies and fixes
« on: February 12, 2017, 09:34:11 am »
MASSIVE thanks goes out to Jilerel for donating his models to us for use in PS.

His work can be found here http://207.244.96.64/PlaneShift/smf/index.php?topic=42806.0

59
Wish list / Re: 29-30.1.2017 mini update
« on: January 30, 2017, 12:29:13 pm »
It's been less than a day. Be patient, one will come.

60
Unreal Engine / Re: Screen shots
« on: January 27, 2017, 08:32:44 am »
Can we see something with a moonlight-like ambient lighting, as well as any items giving off light?

The two images displaying a lantern and fire are dynamically giving off light, is that what you meant as items giving off light or more carrying a torch and walking about?


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