Author Topic: Grass  (Read 11706 times)

Xordan

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Grass
« on: January 24, 2009, 09:19:14 pm »
Here's a sneak preview of something I've been working on the last couple of weeks.

Enjoy! :)

Tuxide

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Re: Grass
« Reply #1 on: January 24, 2009, 09:37:46 pm »
Xordan:  What does it look like when you're say 10 meters above the ground looking downwards?

Xordan

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Re: Grass
« Reply #2 on: January 24, 2009, 09:43:02 pm »

Tuxide

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Re: Grass
« Reply #3 on: January 24, 2009, 09:51:34 pm »
OK thanks, I don't remember why I was asking that.  It looks interesting.

Auree

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Re: Grass
« Reply #4 on: January 25, 2009, 11:45:58 am »
Amazing! It makes the landscape look much better!

Vonor

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Re: Grass
« Reply #5 on: January 25, 2009, 12:18:10 pm »
looks pretty cool.
Just two questions: Will it lag the clients like the first attempt on grass did? Will it be that high ingame too?
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Xordan

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Re: Grass
« Reply #6 on: January 25, 2009, 01:08:32 pm »
Just two questions: Will it lag the clients like the first attempt on grass did? Will it be that high ingame too?

No, this grass is significantly faster.
As for height, that depends on what the artists decide suits the area. Could be low or high.

Mythryndel

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Re: Grass
« Reply #7 on: January 25, 2009, 08:08:09 pm »
Very nice. I look forward to seeing this applied to Trees...

Cherppow

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Re: Grass
« Reply #8 on: January 25, 2009, 08:09:35 pm »
Greetings!

I love it! And it swings in the wind! Just the kind of thing I was trying to do for the BD back then, but got errors from CS. Something about duplicating the movement curves for all foliage instances... but where I failed, you succeeded! Go Xordan (& co)!

Keep it up,
- Cherps

Pizik

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Re: Grass
« Reply #9 on: January 25, 2009, 09:09:19 pm »
I am sure it looks lovely, and will be excellent in game. Not going to look at the AVI because it will take me 2 hours 40 minutes to download  :'(

Maybe encoding in DivX (Xvid) or similar so it isnt 50+ MB would help people like me out a little.
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Xordan

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Re: Grass
« Reply #10 on: January 26, 2009, 12:02:24 am »
Here a (bit more up to date) screenshot; http://img49.imageshack.us/img49/9052/screenla0.jpg

Lolitra, Celorrim Purrty Twins

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Re: Grass
« Reply #11 on: January 26, 2009, 02:24:41 am »
Xordan, have a big hug...

This is great work - cannot wait to see it implimented!

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Tyrania

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Re: Grass
« Reply #12 on: January 26, 2009, 02:28:25 am »
oh that's nice :)
it will bring the game some more live
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LigH

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Re: Grass
« Reply #13 on: January 27, 2009, 01:57:53 am »
Hey ... it started with Bugreport PS#2463 for me, a little higher resolution grass from Arerano, and now ... amazing! :D

 \\o//

BTW: <= Arerano's grass_small01 texture

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peeg

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Re: Grass
« Reply #14 on: January 27, 2009, 05:56:42 am »
Very cool! Will the drawing distance of the grass be configurable? 
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