PlaneShift
Gameplay => Wish list => PvP,PK and Thieving => Topic started by: John80sk on March 18, 2007, 08:57:50 pm
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Idea just came to me while watching some idiot attack every newbie he saw, ignore what I said to him and reject my challenges. Here's my idea, in order for you to challenge another player, you need to have your auto accept set to on. This allows for people to truly RP guards, and prevents the griefing involved in open PvP.
I'd like to add more to this post detail wise, but I think it's pretty self explanatory, and can't quite seem to find a reason why it's a bad idea (Although I'm sure someone will find a reason that it is).
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If you are going where I think you are, I am 99% sure I made a topic like this. look for a thread by me in this section and read it. search button!
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I did a search with the keywords auto accept and challenger, along with dropping a few words and adding a few in and got nothing
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What would stop them taking it off after they have challenged?
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What would stop them taking it off after they have challenged?
A time delay would seem the sensible and frankly blindingly obvious soloution ;)
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time delay from when? When the dual is finished? When the dual request is made (could be abused if it isnt accepted)? or when the dual is accepted (at which point everyone defending the defender would have their mouse poised over the attacker)?
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Time delay would start from the point that you were no longer in a duel. This is a fairly unimportant part though methinks, and would most likely be decided by the devs anyways.
Quite frankly I hope to encourage a lot of people to turn auto-accept on, it would open up so many more RP opportunities. Assassinations just aren't fun when you have to plan it out with the victim. :P
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Time delay would start from the point that you were no longer in a duel. This is a fairly unimportant part though methinks, and would most likely be decided by the devs anyways.
Quite frankly I hope to encourage a lot of people to turn auto-accept on, it would open up so many more RP opportunities. Assassinations just aren't fun when you have to plan it out with the victim. :P
Start a guildwar then. That's exactly how it is: See someone from the guild you're at war with, and you can attack them at will without a challenge. Of course they can attack you the the same fashion. I have some good memories from the Dwarvesbane/Dwarven Star war.
-Drahlian
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Start a guildwar then.
This is different.
KohnBosk's suggestion is an excellent one to solve another type of issue. Let me set the context - this is what actually happened.
Eila was crafting peacefully at the cursed anvil by harnquist's when she hears a body hit the ground.
She turns to realize that a defenseless, clueless newcomer has been struck down.
Perhaps because the new-comer didn't know any better? A moment of inattention? Regardless...
The hereby-unnamed coward who did the deed was challenged (and refused, again, it wasn't the first time).
He nonetheless walks away calmly with not much more than a warning and a few insults thrown at him.
His only response to our RP was "give me a break!".
( A few instants later Laanx did strike him down - nice touch, but... )
For the sake of RP, when a situation like this arises, i would have wellcomed a system that allowed me to engage him.
A timer triggered at end of his duel with his victim would solve this issue.
Eila
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Start a guildwar then. That's exactly how it is: See someone from the guild you're at war with, and you can attack them at will without a challenge. Of course they can attack you the the same fashion. I have some good memories from the Dwarvesbane/Dwarven Star war.
-Drahlian
And how does this solve anything if the other person is unguilded? Doesn't the other guild have to accept anyways? How does this solve the fact that so many so called RPers like to pick and chose who they fight, basically fighting anyone they can beat and refusing to do so against anyone they can't? Did you even read the post?
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Start a guildwar then.
That's completely different from what he's talking about.
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Once there are AI-controlled guards on the streets that will nab anyone who plays the "1337 n00b killer" and kill them or put them on a jail, the need of restraining PvP will become mostly obsolete. And anyway, as there is a "backstab" skill, I doubt a murderer would challenge someone for a duel before backstabbing this one and the current system is definitively a placeholder.
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AI controlled guards... I'm sure those will be along soon
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How does this solve the fact that so many so called RPers like to pick and chose who they fight, basically fighting anyone they can beat and refusing to do so against anyone they can't?
The way to solve this is easy... Dont have to only outcome of a dual being death. If you got in fight with someone in real life would you go out to kill them? Probably just to hurt them i think.
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If you get into a fight with someone using swords I'm pretty sure someone ends up dead :P
But while I do agree with you Narure, for starters that's already planned to be implimented as far as I know, and it also doesn't really work to remedy the problem, just lessens it.
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/me can imagine bugged guards killing random people for nothing and he laughs.
Seriously though... I can't wait to see the day guards are implemented and more importantly how they will act in certain situations.
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The same way most npc's do, spin around in circles, teleport and then fall off the end of the world :)