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Messages - banditkills

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PvP,PK and Thieving / Re: PvP thoughts and ideas
« on: February 09, 2007, 09:56:40 am »
Quote
What if you are just practicing dueling?

Well to this i would say, there is the option to Yeild. So that you would not die.

Also if there was an option to store stuff. Then you could store all your Tria. The practice and die twice in 24 real hours, under my idea.


2
General Discussion / Re: PS Desktop
« on: February 07, 2007, 01:46:20 pm »
Extaly that, the wallpaper or desktop image. So that it is the background picture on your PC. I found some in the artwork section. So thanks for both your inputs.

3
General Discussion / PS Desktop
« on: February 07, 2007, 12:33:00 pm »
Is there a desktop picture for PS?

If not does anyone plane to do one?

4
Technical Help: IN GAME bugs (after loading world) / Re: Runtime
« on: February 07, 2007, 05:06:13 am »
In this case, i don't think so. I will try to repeat the bug/situation. Then post the exact error message and save dump file if i can.

5
Wish list / Re: More Character responsibility
« on: February 07, 2007, 04:20:30 am »
I think this is a great idea, the more the game moves in this direction. The better and more interactive it will become. As for politics, for this to work. There has to be a real effect. By this i mean, the person would have to real power within the game. So if say the postion for captain of the guard i Hydlaa. Was open: The player might have to set some kind fo tax. Say 10 tria every time you want to enter the city. Out of this budget, he would have to pay the guard wages.

If the player decided not to pay the guards wages, then they wouldn't work. Which would have real in game effect, such as no strength training avilable. As this guard would be at home. Which might make some players unhappy, therefore leading to this player being sacked. The positive spin, of paying to much in wages might be more guards with other training options. Therefore more happy players.

6
PvP,PK and Thieving / PvP thoughts and ideas
« on: February 07, 2007, 04:05:55 am »
Well my idea is to have two differenct kind of zones for PvP. Lets call these zones: Duel and Open.

Duel: Much as the system is now. It 'safe' zones, such as the main city and near by areas. The duel opton remains in place. With a slight twist, as the guards of Hydlaa don't want fighting on the streets. Anyone caught duelling outside the Areana, will be put in jail. This could be something along the lines of the death realm. Where the player has to find his way out of the prison. Or simply could pay his 'bail' money or 'bribe' a guar.

Open: The big wide world (it dangerous), open PvP is possible. Kill, hack and slash.

To make PvP more real, i think 'death' has to be more real in game. At the moment 'death' is just another place to visit. Someone else has posted something on this. But if you die, something should happen to your stuff. So every time you die within 24 (real hours). 1st: lose 10% Tria(which gets dropped on ground where you died). 2nd: lose all Tria. 3rd: lose all PP, 4th lose equipment & 5th lose character.

For this i think there should be somekind of bank/storage area. So players can store excess tria or equipment. 

7
Well i think there should be a fixed structure to guilds. For example, I ran into several peple from different guilds. When i asked, what that guild was about. The most common anwser i got was: Helping each other and anyone else, who ask for help! Which is nice enough by it's self. But surely all these people should be in the same guild. Otherwise, they just different street gangs(friends). Which can be organized via the group message system or something silimar.

So application for guilds should have structure. Ie-Mining guild, etc... In application put what would be unique about that guild. Their philosophy, goals, etc. Should be reviewed. If it is simliar to another guild, then that application should be turned down. The people advise as to which guild already covers that area and encouraged to join it. All guilds (clubs) i know have a membership fee. Some have duties you have to perform, etc.. IRL.

Transport links are important. The journey to Oja, is IMO to long. You can't encourage travelling and exploring, unless there is the option of finding something interesting, useful or worth while. With that in mind, buying/hiring of carts. Would be a good thing. So people could do fur trading runs. Also a bank of some sort for storing monies or equipment. Also, at some stage players being able to buy/rent/build buildings. For guild halls, storage and other tasks, such as training. Would be a good thing.

Excuse my rambling thoughts.

8
Technical Help: IN GAME bugs (after loading world) / Runtime
« on: January 30, 2007, 04:29:11 pm »
Hi,

I having trouble with training. I have 20 or so PP, when to blacksmiths to train. The i get an error, something along the lines of: Computer has asked to do something with 'runtime' in an unusesal way. Complete crash!

Hlep please.   :'(

9
Technical Help: IN GAME bugs (after loading world) / Various bugs noticed
« on: January 29, 2007, 10:48:40 pm »
First of all, let me start off by saying Great game people, i love it.

The most annoying bug i have run into is what i can the 'stamina drain'. It happens to me from time to time, mostly on the road to the mining areas outside Hydlaa. What happens is: Instead of the stamina draining as normal. I could take two steps and all my stamina is burn away in that time.

Sometimes when people cast magic, it causes the server to crash.

I have some saved bug reports: 1) Where are they saved to on my computer? 2) Who or where to i sent them?

Keep up the great work!

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