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Wish list / Mining is dangerous ...
« on: December 01, 2007, 10:30:04 am »Motivation
What is the first thing a new player most probably do when he enters the world of Yliakum? Exactly, he goes down to the sewers and kills some rats. Why? Because it's the main source of PPs. For me this is kinda depressing and(Yes, I know we are talking about fantasy here) unrealistic. Did all people in the middle age kill rats and gobbles in the sewers to earn their bread and butter? I am not a historian, but I doubt it. It is just an altered and exaggerated reality, a concept of RP games we are used to. Kill monsters and get experience, which you can invest in stats that enables you to kill bigger monsters. The skill mining in its current form gives you some PPs, but it is nothing compared with those from fighting. That's reasonable when you think that fighting can hurt or even kill you. Rocks do not fight back, do they?
Miner, take care !
It's a dangerous job! Think about it, there are annoying, dangerous and deadly things waiting for the thoughtless miner. Rockfalls, toxic gas, gas explosions, water inrush, stuffy air, heat, dust, splinters, sharp rocks or the possibillty of hurting yourself in the dim light of the tunnel. And in a fantasy world, there are endless posibilities for dangers awaiting the one who digs to deep into the bones of the earth, the rocks themself can be malicious. If you find this is exaguareted and unrealistic, remmeber that the same is true for the fighting system. Why not integrate this in the game experience? The idea is this:
- There are events called accidents, whenever you mine a deposit
- An accident decrease the players HP by a certain ammount
- The damage done by an accident is based on the accident type
- The damage done by an accident is altered by the players mining skill
- The player has a certain chance to completly evade the damage done by an accident, based on his mining skill
- An evaded accident adds experience to the player, determined by the accidents type
- The player has a certain chance to predict an accident, determined by sccident type and his mining skill
- The player will be informed when he predicts an accident in sufficient time to react
- A predicted accident adds experience to the player, determined by the accidents type
Accidents types go from splinters, accidents with your mining tools, smaller stones from the ceiling to greater rockfalls, toxic gases leaking from where you hit the rock and genuine gas explosions. The propabilty and ammount of an accident is determinated by the deposit spot. Each mine would have a "level of danger". This could look like this:
Mine level | Description | Danger |
0 - open-cast mine | A quary on the surface.Minerals are rare and hard to find | Accidents are mostly splinters from too enthusiastic hammering and hurting thumbs |
1 - ordinary mine | Well, it's a mine. You find more Minerals here then on the surface | Just be careful with your head. It rains stones here. |
2 - old mine | This mine is old, but more and more valueble deposits are discovered here. | Be careful! Through time, a lot of tunnels have been cut into the rock irraticly. There are dangerous rockfalls here. |
3 - abonded mine | This mine was abonded but not because it's exhausted. On the contrary, you will find precious gems and metals here. | It's abonded for a good reason. Toxic gases and explosions are order of buisness. This mine has its pittfalls |
4 - haunted mine | You have to be this small and bearded to enter here. Here you will find the most valueble and rare minerals | Dont ask, pray! |