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Topics - Frank

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1
Fan Art / Franks Thread
« on: June 14, 2006, 01:35:33 pm »
well i guess it was around time to post what little artwork i Have done.

hers that unoffical art channel #2 drawing i made. its just a little late ( oh its also not done and I dont think im going to finish it)




I think i did a good job with the leaves of the tree but i dont like the bricks in the tower really and the main tree could use some work. I had troble trying to show the broken part of the tower. I also did a little too much with that branch that comes back over on top of the bricks in the broken part. You cant really see it very well I think the problem is just too much in one space. I wanted to finish up with the grass over growing that little brick path i made didnt finish that either. I didnt know what to throw in for the background ethier i was thinking about some mountians or something. If you coudnt tell the paper is also in very bad shape the very top i had to cut off beacuse it riped and there is a riped part near the top of the tower. thats the main reason i didnt finish well beside the fact i get out of the mood of drawing and want to play some games.


now here is the starting picture of what i thought a kran might look like I know the first one is really rough I should say, but it gave me an idea of how to do the rocks



now here is a revist beacuse the first one i didnt really like a whole lot ,but i didnt like the stance i gave him so i just stoped after awhile






and my last attempt on it. I thought i was going a good job until i got to the arms I wanted to put more rocks into him but i just didnt work out that way so i stoped messing with it after the arms





well heres something  :offtopic: but im bring it in anyways. Its a drawing i started of a plant in a pot in california, I just like the way the plant looks and if anyone can bring in a picture of what the plant is you will recevice nothing but make me feel really good cus i drew it just right for people what to tell what it is :)




**woops sorry for large size first time ***

2
The Hydlaa Plaza / DARk matter
« on: January 10, 2006, 05:30:37 pm »
having heard of this serveal times but not know what it really is i decide to look it up on google and looked at the first website it gave me. The first sentance gave a defniton of this

\"We believe that most of the matter in the universe is dark, i.e. cannot be detected from the light which it emits (or fails to emit). This is \"stuff\" which cannot be seen directly \"

Then a picture of this




heres a link to the web site if you wanna look at it yourself
http://astron.berkeley.edu/~mwhite/darkmatter/dm.html

oh the whole point of this was i thought it was a very funny picture for the defnition

3
PvP,PK and Thieving / GOOD PVP systems
« on: September 28, 2005, 02:20:39 pm »
I was just wanting to start a collect of what people think a good PVP system would be and post a link so i can read up on them. maybe we will be able to put some ideas togthers and come up with a more sutible system for the devs.

oh yeah and please just post the links so we can keep these posts short.

4
I did a search on this and there was a simular post about it but not the really was i envison it. Something like having to do evil quest to pk.  

I was thinkg about having evil points add to your charture when you dont duel someone to kill them.  I was thinking when you kill someone near your level ( i know there is no level in ps but maybe we can come up with some formual to determine fighting level or something which would be very hard i know becuase of magic and stuff.) well anyways you recevice so called evil points ( come up with a different name and stuff to fit RP) and the farther down levels you go the more evil points Which i think should be double by every level you go down or something. well anyway the point im trying to make is like when the big ass dude in middle school picks on the 3 foot tall guy weighing in at 40 pounds, which at my school didnt make you look cool but like a b*** and made people hate you didnt wanna interact with you and stuff.


well to make this into the game i was thinking about the evil points adding up making like a evil tax( yes i know need a better name to fit into RP) were when you trade with npc and non npc makes you pay more gold. ( Yes im still thinking if it should go to the player, how it can hurt trade, make it harder to sell stuff) Or if you are the evil dude make you sell it for less ( Yes i know people can figure out simple equation for this ) But make this a complex algrythm like CAL and above..... yes i know its hard to do this but its the only real way i can think to keep grivers down and only have people that really want to RP evil chatures.

Also in wiht the EVIL TAX OOooo you should have a decay rate in your wepons and armor maybe death mist or something that cause all thing to decay ( In my peronsal opion i think it should cause a bonus for Att in evil person but i know a lot of ppl wont support that.) IN which the mist is the cause for the decay of the wepon and other stuff.  It should also give you a negative when trying to craft and stuff of that sort ( im not sure about this idea etheir)  IN  also to that thought im think about a little bit of  damage with the mist when ppl att the evil dude but not when he att other people. IM NOT SAYING A WHOLE LOT but just a little bit to blance the fact when he get really evil hes going to lose a lot of armor and wepons and by the evil tax its going to cost a hell of a lot more.


I know a lot more things need a lot of work but i also want a input with the commity to work this out to THE RP WANTS not the powerleveler that wants to kick everyones ass.


For somereason i know this idea is going down too but oh well i have to try and get PvP in this game..... also maybe same system for thiefs.......... different in some aspects


**new idea

I just thought that you can make your char. turn more good by challengeing an evil person to a duel and killing him, not just going up to pvp beacuse that the same thing you do to get evil and there is no honor in that

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