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Messages - Kiamors

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Wish list / Re: cartography, map making +1
« on: November 29, 2006, 07:17:06 pm »
I believe the only reason in game map making should even be considered is if you could sell or trade the map. Otherwise you should just get out a piece of paper and a pencil and go to work. and the maps should be created like items, not by hand, otherwise you could buy a map and it be wildly inaccurate. Just looking at it won't do you any good either because if you need a map you obviously don't know the area well. Therefore I believe that a series of precreated maps should be made and that a cartographer could only make a map of an area after they have fully explored the area. The players and cartographer could then edit the maps via a drawing and labeling tool so they could add locations of treasure, NPCs and such. This would allow some custom maps to be much more valuable, but it would still have the basic map. No guarantees about the edited verson could be made though. So a famed treasure map might be worth the huge sum of money you paid, or it might only be worth as much as a regular map, that kind of risk is up to the player to take. And of course people who make fake maps and sell them would be punished by a bad reputation, so they could not stay in business for long.

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PvP,PK and Thieving / Re: Cut off their hands!!!
« on: November 29, 2006, 06:49:37 pm »
I like RockHoof's ideas about making rogue specific areas or tactics on missions. The one thing I don't like is how you could steal from another player and get money that is not theirs, as he pointed out, people will take advantage of these options, especially the rogue characters, after all, they are thieves. What is to stop a rogue from just running around stealing from everyone, If it doesn't hurt the player, then they aren't going to care, so there would be no reason for them to challenge the rogue. I think that there should be a thieving or non-thieving marker like shadow noes suggested, but that only common or uncommon items that are not equiped should be allowed to be stolen, such as food, some money, potions, or other unequiped items that could possibly be stolen. This will keep people from stealing rare and ultra rare stuff, which would upset everyone. It would be better if you could set it so that your rare stuff could be stolen, but I think no one would use this option, so its not worth the time it would take to code it. also, if a theif choose to attempt to steal items such as an unequiped weapon or set of armor, which are large items, then it would greatly decrease your chances of taking it.

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