i\'m not sure if anyone agrees with me here, but i\'d like to see fights which get out of control and involve parties which did not incite the conflict. such fights might take parts in designated areas (bad parts of a town, filled with taverns, pubs, and gambling dens), as not to involve those that stay out side these parameters. before such a fight engulfs a player, a warning sign (or sound) might alert the once about to be involved. in these sort of drunken brawls everyone in the near vicinity might be considered as a valid target. the murder of a valid target may not be punished as severely (if the responsible individual is caught) as a calculated, cold blooded one.
i do realize it\'s a very coarse idea, but i\'d like to see what everyone thinks about it.