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« on: April 13, 2006, 08:57:04 am »
((I am not sure wether this is supposed to be in Guilds Forum or Wishlist, so I will leave this to the first Moderator who passes by to decide))
As far as I can see, a contigent of good (in sense of well made) guilds could be a great basis for Roleplay. (No, not only roleplay events) However the current set of guilds is a shame. The guild tag being the only connection between members. The only goal to get the members to powerlevel as fast and as much as possible, just to be able to shun other guilds, and to \"p4\\/\\/n\" in guildwars.
Guilds tend to jealously poke pointy sticks at any idea done by another guild. One guild says \"We were here for hundrets of years\", the next brags that they were there since the creation of the lemnurs by Laanx, the following one goes around saying that they were before Laanx or Talad, or even before the gods existed. The only motor of these guilds being \"betta\" then the others, if not being \"da Best!ZOMG\". \"Dragons are cool! Our Guild is about Dragons, so that we are cool, who cares about settings?\"...
Even with guilds getting hundrets of members, no guild ever took a real position of power. Usually based on reasons like massrecruit and Quality over Quantity, Powerlevellers first Roleplayers maybe afterwards. There shouldn\'t have been the need to create a guild just to elude guild invites.
To me it appeals to be obvious, that players tend to be incapable of creating guilds themselves. Not able to figure out that a guild is more than a fancy name, 20000 Trias and a bad excuse of a backgroundstory.
What I want to say, currently guilds are plainly farts in the wind, due to the sheer ammount of little guilds, and people scattered around, often without any ammount of guidance, the biggest thing involving interguild work was a retarded spell, and a certain raid on Bodacher\'s store, of which nothing has ever been heard.
Could it be different? Of course it could.
A very small ammount of guilds, probably GM assisted (and monitored), which, however are more than just name tags. Oposing guilds should be oposing each other, from the smallest newcomer to the very leader. People should _join_ these guilds, instead of getting invited. The \"Yes/No\" Question should lie in the hand of the guild not of the \"to-be\" Member.
This would result in a few powerful and influencing guilds, instead of a manyfold of guilds about the wierdest things, while the really important points.
Said guilds shouldnt be the usual coal copied \"Good Aligned\" or \"Evil Aligned\" guilds, no rather they should be what the term \"guild\" actually means. Gatherings of Specialists and tradesmen. Yes a kind of \"Warriors Guild\" or \"Mages Guild\" could, no should, exist, but with the reason to gather said specialists. A Miner\'s guild (Actually there has been an totaly awesome initiative into that direction lately), probably several trader\'s guilds. But not the freaking \"We do that because of the ohh so tragic history!\" guilds.
As mentioned above, these guilds should be under supervision of GMs. Lead by players, of course, but created only if an acceptable concept is present.
Had to get that out of me.
Had to get that out.