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Messages - Can-ned Food

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1
Technical Help: IN GAME bugs (after loading world) / Re: Clean log file
« on: October 07, 2019, 05:33:27 pm »
I do not know how they did it, but Kate under Linux loads the chat log file from Damola, which is about 48 MiB, in a second or so.
I am using Kate 3.14.2, and it can take almost forever to open something half that size.  Might be how I installed Kio libraries which causes the trouble, but Kate does give me a warning when I open >10 megabytes.

Anyways, I configured PlaneShift to split up my logs to nine or so files.  Gives me some trouble reconstructing events because PlaneShift doesn't quite classify its messages consistently … you might want to split up messages to four files.

2
Wish list / Availability of Shovels
« on: August 29, 2019, 03:26:18 pm »
Pardon me if some of this is incorrect:  I wrote this some months ago.

I was seeking any merchants who would sell
   Tools - Farming
      Shovel
 but found none.

Gardr Keck, blacksmith in Gugrontid, carries one but doesn't sell any nor respond to queries regarding shovels.
The Klannarr sisters have them.  A statement from Aleena implies that you can get one from Nyshyn if you proceed through the Thieves' questline — such would be useful if money was scarce for some persons, but that's no cause to have shovels unavailable from other folks…

I don't remember if shovels were necessary for harvesting rooty veggies.
Otherwise, shovels could be used for simple character and roleplay — especially if we could call up the animation anywhere.

3
Collaborative Stories / Re: Novella upcoming
« on: June 19, 2019, 06:46:05 pm »
I've been busy with other things of higher priority, so I work on this has been slow or stalled :(

I thought that it would be good for me to post a small excerpt from the opening as a tease.  Most of what it does is to introduce two canonical persons, for those who have no prior knowledge of PlaneShift, and to set the stage for the story.


“I feel a strange current in the air today.  It troubled me during my final hour of sleep.”

On a rooftop, two people stood and watched the street below them.  Sparse throngs of people, in ones, twos, or more, passed others in their own groups.
Actually, only one of them was watching it.  She was the shorter of the two by a full unit of the measure which had been decreed as their standard.  “Those people seem to feel it, too.  Look at how they move around everyone else.  All of them more uncertain than they usually appear.”  She looked up to her friend, who did not take her gaze away from the azure sky beyond the town.  “They should be coming up here for some of my Cohosh tea.  Help them untangle their thoughts.”

That town, about and beneath them, is known by most people as the name Hydlaa.  It had been given that name during the old era, when the two gods who had formed the lands yet meddled and visited their peoples.  It was now a cosmopolitan haven and rather small for such a prominent city:  in a day spent touring it, a visitor could meet at least one from every species recognized as citizens.  Two of those people were represented on this rooftop.

The shorter one is from the people naming themselves Dermorian.  This day, she bound her long, orange–blond hair in a thick tassel down her back.  Her sharply pointy ears each bear one pentagonal ring pierced through its bottom.  She has a simple, earnest face; occasionally scrunching her small nose and pursing her lips toward one side of her face in a different manner for one of any various situations.  She wears attire themed with a dunnish brassy color:  fingerless gloves; a narrow breastband exposing her midriff; a short skirt and two longer loindrapes over her waist; knee–high boots which cover her small, slender feet.

The taller one is a Ynnwn.  The folklore tells that her ancestry was half Dermorian, but such could not be guessed by seeing one of them stand beside her Dermorian friend.  Her body is densely built and her stance is proud.  Her young face is proud too, and she takes care to maintain an impassionate composure with it.  Thick, red hair reaches down her back over full ropes of a soft and luxuriant blue cloth.  Her left leg, standing out through the front of her robe, shows ochre fabric, woven silk of arangma, clinging tightly to her skin.  Fine lace rims the bottom of the silk on her leg, above her ankle.  A blue slipper, its top wrapping from under her bare ankle on to the middle of her foot's upper arch, lifts and drops while she tap it upon the brownly laquered planks of the roof — despite her otherwise calm demeanor.

The Dermorian tilted her neck and used her empty hands to massage her hips casually.  Turning first her shoulders, she walked away from the bannister and toward an assortment of herbs and roots strewn across a few small tables.  She busied herself with sorting and superficially cleaning them — until she became aware that the light of day was less than it had been, earlier in the morning.

Her head whipped up.  Looking around and above, she could see no clouds or other cause for a shadow to be cast, but the light of day was now perceptibly darkening, and it did so more and more rapidly.  The Ynnwn was yet standing and facing away, but now with her face turned upward and her body did not fidget.  The Dermorian gazed up also, and could now look straight upon the single source of light in their sky:  she could see it clearly, for it was glowing no brighter than would a small crystal lamp posted beside a street.

The two of them heard murmurs from below, but it was the Ynnwn who broke the silence there on the rooftop with her exclamation:  “An eclipse!  The Azure Sun … is being eclipsed?”

4
Personally, I would not even bother.  There is nothing to do in that version of the game except acquaint yourself with the world and some of the players who haunt it:  get an impression of how they play and behave.  Excepting that you don't know if they will be around for the UE4 version, or when that will happen.

I don't think people should be releasing bugfixes for the old version at all, to be honest.
Someone also needs to revise the website to make obvious the fact that the CrystalSpace version of the server is now merely a demo, albeit poorly suited for that purpose:  Don't train skills, proceed solo through NPC quests, or craft too much…
Hmm.  It is a solo game with some multiplayer social aspects?  I've had pleasant chats with some people, and exploring undeveloped areas of the map to make our own campsites was fun.  But there is no economy nor any big monsters, outside of special events, which require grouping to fight.

5
Forum and Website Discussions / Unable to access Dev Nexus…
« on: April 27, 2019, 05:22:44 pm »
I was stopping by to look at my Prospects account, at the url "http://194.116.72.94/nexus/overview.php?function=myaccount", when i receive a 403 error with the message that Apache permissions do not allow me to view it.

I've had trouble with the Dev site for many months now; i don't remember what the trouble was when i first encountered it, but i have been unable to see the Nexus on every attempt which i have made since... some time in 2018. 
I seem to remember mentioning this on #planeshift.

This is probably related:  http://207.244.96.64/PlaneShift/smf/index.php?topic=43329.msg483996#msg483996

Surely the Devs are able to co-ordinate their work somehow.  Is a tracker maintained on a different server now?

6
A tangential thought of mine:  if vehicles were added in the UE version, then players could pull carts around to carry their barrels.
Strength would only be needed to load and unload from carts and elevators (i.e. the rooftop).

It would be fun to code in an ability that allowed you to assist other players with heavy loads:  activate the ability, then one of you grabs the heavy item and places it in a special inventory slot; maybe this would look something like the window for trades.  While the two or more are carrying, if any player moves outside some radius from every other player in the carry-group, and if the mass of the item then exceeds the total strength of the group, it is then dropped at a point equidistant from each player.

Pardon the digression.

7
General Discussion / Re: Can we talked about the weekly market a bit
« on: February 27, 2019, 08:30:18 pm »
Hydlaa is full of stereotyped Big City folks.  Pass beside, no greeting, never seen again.

Almost nobody wants to haggle at the market.  I'm like Eric Idle as the beard-merchant in Life Of Brian.
The game doesn't have a fully-functional economy at the moment, so roleplaying the barter is the most fun I would have at any market.

There is at least one player who runs a few alts in a tradesguild which sells glyphs and loot.  I don't know if he is online much these days, but there are a few sellers who can connect you with rare items.

I mean, ruttin' smeg, with the state of things in PlaneShift, you don't need for something to be in the game for you to roleplay around it.  So long as you don't tell people that you've uncovered the godmodding Rainbow Scepter from beneath the Deeps, they'll probably accomodate.

Let me know when one of you begins telling fortunes at the market.  No kissing booths, though, because I don't “cyber”.

8
Guilds Forum / Re: [Organization] The Dark Empire
« on: February 06, 2019, 10:11:18 am »
 :lol:

9
General Discussion / Re: IC reason for why Hydlaa is so empty
« on: January 17, 2019, 10:31:53 pm »
It's not so desolate in my novella.  That's all that matters to me at this stage.

10
Complaint Department / Re: Claymores and Their Useless State
« on: December 22, 2018, 09:41:10 pm »
Monsters are really weak,

I can't remember if I only talked about this in-game, but most of the big everyday creatures should be very difficult to defeat.  Maxxed stats only means that you are the strongest that your character's physiology allows; even the strongest and most athletic Homo sapiens alive, supreme master of both karate and xingyi, would probably have a rough time if they attempted to take down a bull African elephant during musth while armed only with a platinum steel longsword.  Maulberlords seem much more fierce.
Just because Chuck Norris can do it, doesn't mean that Igesal should be able to do it. :whistling:

Disregarding, of course, the difference between systemic health modelling, with ultra-detailed combat mechanics, and pools of health-points that most games use if they don't have the aforementioned ultra-detailed combat mechanics.
Something like that fencing game for the Nintendo Wii.

Leads to my suggestion:  each class of weapons enables certain combat moves and techniques.  More than there are already, and more of them should be specialized to different weapons.  They should also have different stance requirements.
Beasties should be more or less vulnerable to different moves.  Similarly, certain combinations of weapons can shift the balance of chance–to–hit between two combatants — parrying and such.

Examples:  thrusting forward with a reckless lunge, which either pushes the target backwards or leaves you more vulnerable to a strike; half-sword stance, which increases your ability to parry but decreases the damage done and changes it to blunt mode.

11
The Hydlaa Plaza / Re: 'Sup
« on: November 24, 2018, 02:31:26 pm »
1. No one has demonstrated evidence of paranormal ability in any credible study

There was a long time during which nobody had publically available any “credible study” of neutrino detection.
Did they not exist until then?  Do they only exist when observed?  What is an observation, anyway?

Hmm, we don't know, do we?

Are you arguing for ignosticism, agnosticism, or what?
Are you telling us why something is not “real”, or why you don't consider any of it when you make decisions using your problem–solving, purportedly soulless, brain?

Seriously… what do they teach in schools today?

12
The Hydlaa Plaza / Re: 'Sup
« on: November 20, 2018, 03:32:13 pm »
Dilihin's comment is the most telling one, I think.

The word Philosophy once meant ‘friend to wisdom’.
Nowadays, philosophers are regarded with disdain by some.  Begs the question:  whom was it who first lost sight of Sophia, the philosophers or everyone else?  Whom first disconnected wisdom from its intimate connection to everything, the esoteric and the exoteric, whether so–called pragmaticism or art and music which give us purpose to be sapient creatures.

We don't need more plumbers than philosophers.  We need more plumbers who are also philosophers, if anything.

13
In-Game Roleplay Events / Hwokmar's Malady
« on: November 15, 2018, 04:32:01 pm »
[ One of my new characters is Hwokmar, a brash warrior–type and veteran from the Stone Labyrinths. However, to explain his low stats, I've decided that he would recently begin to show an episode of some malady or disease. Would anyone be interested in appearing in the plaza and taking him to the Sanatorium or somewhere like that? ]

14
General Discussion / A better implementation of the Drawing skill?
« on: November 05, 2018, 04:21:21 pm »
The Drawing skill.
As it operates now, there is no way to practice it, so there are a few trainers who offer repetitive quests for you to improve it.  I say ‘repetitive’ because their dialogue doesn't change to simulate a new lesson each time you speak with them.

It is possible that this particular skill in the UE4 version was discussed but that I never saw it.

Anyway, so those quests are a placeholder, of course, for the fact that the act of drawing really doesn't function like any of the other ‘jobs’ skills.
To that end, I would like to submit this for discussion and consideration:
  • Allow users to draw or import images. Vector graphics with information embedded for shading, hatching, and other such effects in regions — we probably want to have different materials and tools used when painting or sketching: like charcoal, oils, brushes, daubers…
  • Those images are then used as plots to render something much like with crafting.
    The chief factor in the fidelity of the resultant drawing, compared to your original, would be your skill in Drawing; of course, you could add complexities like “beginner's luck”, subpar tools, your mental stamina, distractions in your environment versus the Will stat…
  • Each time your plot is rendered on a new substrate — paper, canvas, wood, metal, whatever, — you gain ‘practice points’.

Personally, I prefer a different paradigm to implementing skills that distinguishes among familiarity with particular recipies, generic proficiency, and a few other things.

15
General Discussion / Getting a certain something on a certain quest
« on: November 02, 2018, 07:51:19 pm »
I'll ask this in the least spoilery way that I can think to do…

This certain quest is one which allows you to get a certain mount that resembles a stingray.
You are asked to go to a certain someone (person A) and get a certain something, then bring it to a certain other someone (person B).  Yet another person (C) is mentioned also.
What if I gave the certain something to that certain someone C rather than someone B?

All I'm looking for is a yes or a no:  Is there only one way to get this certain mount in this certain quest?

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