PlaneShift

Gameplay => General Discussion => Topic started by: Sulaika on May 21, 2015, 01:09:44 pm

Title: Rigwyn for GM
Post by: Sulaika on May 21, 2015, 01:09:44 pm
Rigwyn: that's why you're not a moderator or a GM ;)

Just as a statement and fact:
I really would like to see Rigwyn in the GM-Team. And I see him as a great leader.  \\o// \\o// \\o//  :thumbup: :thumbup: :thumbup:

Rigwyn for GM!
Title: Re: Rigwyn for GM
Post by: Roled on May 21, 2015, 02:26:21 pm
Ditto Sulaika

Rigwyn is one of the smartest and most talented people who grace our community: know the lore, a phenomenal rper, has extensive tech background.  Would be a great GM . 

But when leaders - people representing the organization's management - say things like he has said over and over to Rigwyn- and me by the way, who turned down being a GM three times in this game after being asked- well, why would anyone chose to attempt to support the game's administration?

Yeah for Rigster!!
/me

Of course Icly RR would simply kill Rigwyn the next time he sees him.  And then attempt to save his life from the guilt!
RR

Title: Re: Rigwyn for GM
Post by: Donari Tyndale on May 21, 2015, 03:28:15 pm
Yes we can?
Title: Re: Rigwyn for GM
Post by: Rigwyn on May 21, 2015, 04:01:49 pm
Heh heh.. If I was offered the position as gm leader, I might consider it assuming that I had the authority to implement story driven games, restructure, train and empower the team as I see fit. I'm pretty sure I'm hated by those who gm and run the game so I highly doubt that will ever happen.

What is really needed is a leader who fully understands roleplay, who knows how to manage people without pissing them off, write fiction and yield to the strengths of others. Gming needs to be fun and rewarding for those who gm but for that to happen, they need to be able to produce an exciting game experience for players.



Title: Re: Rigwyn for GM
Post by: Donari Tyndale on May 21, 2015, 04:05:18 pm
I'm also accepting any position of power. If Obama or Talad want to step down and hand me their position, I'd be all in.
Title: Re: Rigwyn for GM
Post by: Eonwind on May 21, 2015, 04:56:22 pm
Heh heh.. If I was offered the position as gm leader, I might consider it assuming that I had the authority to implement story driven games, restructure, train and empower the team as I see fit. I'm pretty sure I'm hated by those who gm and run the game so I highly doubt that will ever happen.
oh no, we don't hate you, we just don't think you fit the position.  ;)

What is really needed is a leader who fully understands roleplay, who knows how to manage people without pissing them off, write fiction and yield to the strengths of others. Gming needs to be fun and rewarding for those who gm but for that to happen, they need to be able to produce an exciting game experience for players.
yeah I agree, we are fortunate to have such a leader: Iridia is doing a great job.  :thumbup:
Title: Re: Rigwyn for GM
Post by: Demagul Riwe on May 21, 2015, 04:57:05 pm
What is really needed is a leader who fully understands roleplay

Yep, from what I've read on the forums and heard IG, I think you have that down...

who knows how to manage people without pissing them off

I think you're one of the few people on the forums able to do that...

write fiction and yield to the strengths of others.

Having read some of your forum writing, I know you can write fiction incredibly, and as for the second part, I've heard that you can use ANYTHING a player throws at you.

I think you're perfect for the role, Rigwyn! You have my vote! #RigwynForGM
Title: Re: Rigwyn for GM
Post by: Siteya on May 21, 2015, 07:51:46 pm
Rigwyn is, hands down, the most diplomatic person I have met here in PS, one of the few players who does not push an agenda nor carries around an ego that needs to be fed, which makes him a perfect candidate for the job. Eonwind, are you sure shooting him down publicly as a worthy candidate for the title is the best thing to do? When it is obvious he is beloved in the community and would most likely win the title by votes, including my own. I need more reasons to want to play, then less.
Title: Re: Rigwyn for GM
Post by: Pierre on May 21, 2015, 08:26:08 pm
When it is obvious he is beloved in the community and would most likely win the title by votes, including my own. I need more reasons to want to play, then less.

Exactly this.  Thank you, Siteya.
Title: Re: Rigwyn for GM
Post by: Eonwind on May 22, 2015, 01:44:46 am
Rigwyn is, hands down, the most diplomatic person I have met here in PS, one of the few players who does not push an agenda nor carries around an ego that needs to be fed, which makes him a perfect candidate for the job. Eonwind, are you sure shooting him down publicly as a worthy candidate for the title is the best thing to do? When it is obvious he is beloved in the community and would most likely win the title by votes, including my own. I need more reasons to want to play, then less.
Sorry Siteya, even if I'm quite sure of what I say my primary concern was to make it clear we (devs, GMs, etc.) DO NOT hate Rigwyn albeit we are not agreeing (and I have no fear to say I'm strongly disagreeing) with some of the positions he publicly took.
However a forum is not the place to discuss things about a single person and this is why I haven't added the reason to explain why I don't think he fits the position, these are matter to discuss privately with Rigwyn himself in case he wants to know.
Furthermore the devs and GMs positions are not elected. On top of that I can say that since I'm a dev I haven't heard that Rigwyn proposed himself as a candidate for a GM position, however in case that happens we will follow the standard selection procedure (and the following training) we have been using to select all the GMs. I hope this clear your doubts.
Title: Re: Rigwyn for GM
Post by: Rigwyn on May 22, 2015, 02:21:23 am
Let me clarify what I posted earlier. I have no interest in joining the existing gm team. Gutting and rebuilding it - maybe, joining it, no way.

Don't get me wrong, I don't know these gm people and for all I know, they could be very nice folks. Its more the system than the people.

As for positions that I have taken online ( whatever that is supposed to mean ), I speak my mind and when I do, I try to be honest and accurate - sometimes snarky and humorous with a streak of mean. That's my personality and it's not up for debate.  I won't sell myself out and become some sort of subserviant, politically correct pawn. It's just not worth it to me. Either you like me as I am and for what I am or your don't. Personally, I prefer to gravitate to those who like me as I am with all my warts and nastiness.  XD

Peace
Title: Re: Rigwyn for GM
Post by: Talad on May 22, 2015, 04:42:54 pm
Another positive thread turned into a negative one. Congratulations.
Title: Re: Rigwyn for GM
Post by: Pierre on May 22, 2015, 05:20:54 pm
I know, right?  Eonwind has been on a forum rampage  :) :) :) But he's still awesome (ish  :devil:), even if WAY more multi-faceted than I suspected.  I'm still grateful that he shut down the wipe-talk.

Anyway, I think what Rigwyn said makes sense - straight-shooting as always.  Many people are going to love the GM set-up, many people are going to feel like it needs a serious overhaul (gut and rebuild) and not want to be a part of it unless that happens.  C'est la vie.

Title: Re: Rigwyn for GM
Post by: Cairn on June 03, 2015, 05:07:44 pm
Truthfully, and for a good reason, the best RPers and writers do not become GMs.

Why? Because they might not possess the OTHER talents necessary to be a GM, and as mentioned earlier and is key: Generally take stances that conflict with the current GM team! There have been some pretty epic failures when we've tried that in the past - power abuse, clique appeasement, etc., or just flameouts where opinions clash, and whoops, it's a no go.

But would Rigwyn make a great GM? Probably. It's very nice that one of our other players nominated him and is a fun recognition. Bravo!
Title: Re: Rigwyn for GM
Post by: MishkaL1138 on June 04, 2015, 07:56:49 am
I disagree: if Rigwyn becomes a GM, we'll both lose him as a character and as a player.

Another positive thread turned into a negative one. Congratulations.
^ Lovely
Title: Re: Rigwyn for GM
Post by: Roled on June 04, 2015, 03:11:55 pm
Truthfully, and for a good reason, the best RPers and writers do not become GMs.

Why? Because they might not possess the OTHER talents necessary to be a GM, and as mentioned earlier and is key: Generally take stances that conflict with the current GM team! There have been some pretty epic failures when we've tried that in the past - power abuse, clique appeasement, etc., or just flameouts where opinions clash, and whoops, it's a no go.

But would Rigwyn make a great GM? Probably. It's very nice that one of our other players nominated him and is a fun recognition. Bravo!

 :thumbup: Cairn

Which raises the REAL question- why aren't the GMs nominated and elected by the players?  ::|

RR
Title: Re: Rigwyn for GM
Post by: Volki on June 04, 2015, 03:28:11 pm
why aren't the GMs nominated and elected by the players?

That would be a popularity contest. Easy guess why that's a terrible idea.
Title: Re: Rigwyn for GM
Post by: Eonwind on June 05, 2015, 11:39:24 am
Which raises the REAL question- why aren't the GMs nominated and elected by the players?  ::|

Simply because PS is not a democracy, the team members and devs are not elected. I want to point out this is a pretty normal situation in most projects including most of the open source community. In a community shared project it's pretty normal the decision are being taken by who actually work on the project, especially for volunteer based projects, the reason being it's pretty useless and will only make the project fail trying to push a task on someone not interested in its development. Of course feedbacks, suggestions and even complains are highly appreciated (if expressed in a polite way).
Title: Re: Rigwyn for GM
Post by: Candy on June 06, 2015, 01:01:56 pm
why aren't the GMs nominated and elected by the players?

That would be a popularity contest. Easy guess why that's a terrible idea.

This. Besides, GMs don't get to roleplay as much - I'd miss Rigwyn's plots. Not to mention people could socially engineer their way to GM and then grief people with those powers, and/or show favoritism for those who voted for them.
Title: Re: Rigwyn for GM
Post by: Eonwind on June 07, 2015, 04:48:45 pm
Besides, GMs don't get to roleplay as much
Besides GMs RP all the time (events, Guards patrol, ...)

Not to mention people could socially engineer their way to GM and then grief people with those powers, and/or show favoritism for those who voted for them.
it's true ;)
Title: Re: Rigwyn for GM
Post by: Rigwyn on June 07, 2015, 06:30:21 pm
Thanks to all of you for the kind words and comments. Playing with you folks is always a blast. I have a few thoughts on this I figured I would share:

Quote
Not to mention people could socially engineer their way to GM and then grief people with those powers, and/or show favoritism for those who voted for them.

While this is true, there is really no way of stopping someone from doing this now. Anyone with a little patience could pull this off.

Which raises the REAL question- why aren't the GMs nominated and elected by the players?  ::|
RR


Forget about this whole gm thing, it's just a title that comes with an assortments of lead weights to hold you down. The ability to spawn props and rename items is seriously over rated and adds nothing to role play.  It's like a little smattering of fattening, sugary frosting on the cake.

Players who consistently succeed in entertaining us with their events, stories, or characterizations, personalities or social RP become know for just that. When one has a track record for being pleasant or enjoyable to play with, people gravitate towards them. This is really all we need. For those who absolutely must have renamed items and staged areas, there are plenty of gm events and they are typically centered on such things. If you are ready to give up the frosting and try the cake, seek out players who role play.
Title: Re: Rigwyn for GM
Post by: Roled on June 07, 2015, 09:51:08 pm
AHEM!! Rigwyn, all due respect, but...

"seek out the cake."?????

Surely you mean, seek out the PIE!  ::| ::|

R ") R

Title: Re: Rigwyn for GM
Post by: Rigwyn on June 07, 2015, 09:57:35 pm

Folks who opt for Roled's pie over the cake should line up outside Kada El's. :)

(http://upload.wikimedia.org/wikipedia/commons/6/67/Cherry-Pie-Whole.jpg)
Title: Re: Rigwyn for GM
Post by: Cairn on June 08, 2015, 10:54:59 am
Quote
Not to mention people could socially engineer their way to GM and then grief people with those powers, and/or show favoritism for those who voted for them.
While this is true, there is really no way of stopping someone from doing this now. Anyone with a little patience could pull this off.



Lol.

 :-X

Title: Re: Rigwyn for GM
Post by: Mordaan on June 08, 2015, 02:56:55 pm
why aren't the GMs nominated and elected by the players?

That would be a popularity contest. Easy guess why that's a terrible idea.

I didn't read the whole thread but just to the general point of nominating someone for GM, players can always do that.  Either by suggesting it to that person or by mentioning it to other GMs so they can reach out.  But ultimately it's up to the person to seek out the position.

You can say "hey, you'd make a great GM" but they still have to apply, themselves.  And be accepted.
Title: Re: Rigwyn for GM
Post by: Pierre on June 13, 2015, 03:31:13 am
Players who consistently succeed in entertaining us with their events, stories, or characterizations, personalities or social RP become know for just that. When one has a track record for being pleasant or enjoyable to play with, people gravitate towards them.

I love this, it's so true.

But I also loved the gambling den event.  I loved the gambling den itself.  So I like a mix.  Anyway, so it's good to know that we can be nominated by other players (or be very patient as we pull off our social engineering, this made me lol too, for reasons  :devil:).
Title: Re: Rigwyn for GM
Post by: Roled on June 13, 2015, 06:55:42 pm
Social engineering- well, the GM system already  is social engineered right now, it's just hidden under the guise of self appointed authority.  For a moment consider, seriously, why aren't GMs nominated and then VOTED on by the playing population? So what if such GMs might be elected because of their 'popularity'- players are 'popular' for reasons, aren't they?  They are interesting to play with, they are creative, they are intelligent, they are collaborative, they are patient, they don't call you names or say that your thoughts are 'nonsense'... Other players are not 'popular,' perhaps, for other reasons. Is this really a valid reason to NOT have a vote of the people for those who might help them navigate the game?

As was pointed out, the socially engineered system right now leaves the decision to the unnamed and self appointed. People must be "Accepted" and "acceptable." But what are the qualifications? Where are the qualifications in writing so that potential players who might be interested might see what the requirements are? Who is on the list of those who get to find some players acceptable and some unacceptable? What are the criteria? How are nominees scored?   Eonwind for example, said of Rigwyn, that Rig wouldn't be "accepted,"  yet we players don't know why, really, do we?   Is it because Eonwind doesn't like Rigwyn's already significant power in our game? Or Rigwyn's obvious intelligence? Or Rig's technical skills? Or his imagination?  Or his logic? Or his massive sense of humor? Or how much fun he is to role play with?

What makes Rigwyn 'unacceptable' and Eonwind 'acceptable'?  This is a serious question.

Eonwind claims that PlaneShift isn't a democracy yet offers no reason why it is not a democracy ["like most other projects..." is not a reason, really, is it? ] The PS organizing documents are not public on the wiki, or in the website, or anywhere I can find, I would like to read the documents that show how PS is organized. And I would like to know what laws apply to the kind of organization that PS is, and under what country those regulations govern. Is it Italy?

These are real questions. Thoughtful and considered responses are welcome.

and just so no one feels compelled to [call me names and ] snark  that all I do is complain, herewith for those who like to read satire , is one set of suggestions I have taken the time to pen, humbly titled:

~~~~~~~

*** A Modest Proposal***

Herewith Be-eth A Modest Proposal for Preventing Players From Being a Burthen to Their Gods, and for Making The GameWorld's Rules Beneficial to All and Sundry of the Publick therein.

Be it resolved:
     1) The management structure of PlaneShift shall consist of between 5 and 12 volunteer members of a Board of Directors elected for two year terms of office, elected by the player base in a majority vote based on player identity not on number of alts a player may have.  One player one vote.

           A. Elected Board representatives shall be nominated by the player base. 

           B. Board members must represent different geographical hubs of players and must include a diversity of nationalities and hemispheres.

           C. The Slate of nominees for Elected Board of Director positions must be nominated by at least three other players. 

           D.  Current Board members cannot nominate new Board members.

           E. Nominees for Board of Directors positions are encouraged to post their qualifications on a dedicated Forum thread. Statements of their philosophy of open source gaming, community, and statements concerning personal skills and volunteer managerial experiences they may offer the game are encouraged.

2) All Board of Directors members understand they are volunteers- there can be no compensation of any kind for time or volunteer activities performed on behalf of PlaneShift.

       A. Only players who have played their avatars in game for a minimum of 40 hours in a quarter for two consecutive quarters may vote in elections of the next quarter.

       B. The elected Board members shall be charged with creating draft policy statements and procedure manuals, which will be reviewed and ratified by the voting members of the PS community.  One player one vote.  :thumbup:

        C. Elected Board members shall solicit suggestions for policy statements and procedure manuals from the player base.

        D. Any player has the right to petition for a review of specific game structure, content or asset allocation, or submit a request for a policy or procedural review. These requests must be considered by a subcommittee of the elected Board quarterly, and any changes or refusals to change policy must be put forward to the full membership for an acceptance vote before being implemented or denied.

       E. No mechanics or setting changes may be implemented without a review of the proposed change's alignment with the mission, policies, settings and requests for improvements submitted by players.  [In other words, developers don't decide to work on leveling and balancing stats when little time is spent on rp concerns like completed race skins, clothing options or animation abilities to sit, write, dance etc.]

       F. Annually, the elected Board shall present to the player community suggestions for the allocation of game assets based on a vote of the player base. The player community shall vote for the suggestions they wish to prioritize.

3.  All elected Board member's effectiveness shall be reviewed annually by the playing membership.  Areas that need improvement will be noted in the minutes of the Board meetings.

        A. Board members may serve only two consecutive terms.

        B. All Board meetings shall be online, and open to the the public to attend.  Minutes of Board meetings will be posted to a specific forum thread within 24 hours of the meeting's occurrence.

        C.  In order to balance the time assets donated by volunteers of the PS community game, an equal amount of hours of volunteer developers time shall be spent on items suggested by the role playing community players to enhance role play, and items suggested by the engineering community to enhance leveling, crafting and killing. 

         D. All mechanics changes will be reviewed by the role playing community before being developed to prevent an overload of technical enhancements to the detriment of activities role players have requested. 

         E. Role playing enhancements shall be prioritized over technical enhancements.

4) In keeping with the commitment to creating an inclusive open source community developed game, the GM s shall be renamed Game Assistants, and shall be elected annually by the player community. GA s shall be charged with helping new players navigate the mechanics only.  Any GA may be removed from office by a majority vote of qualifying game players.

5) An elected body called the Game Tutors will be elected annually by the player community, GT s shall be charged with helping new players learn the lore and the stories, accompanying players on quests if needed, role modeling various forms of role playing techniques, and providing player organized events with certain arts or impersonation assets as requested by players.

       A. Any player may organize a player organized event, even if they aren't a GT.

       B. Special game assets will be available to player organizers to be distributed to participating role players as prizes for role play events.

        C. A body of players shall be elected annually to hear policy grievances.  Policy Grievance airings are open to the public and will be held online.

        D. In the event that a grievance includes accusations of actual breaking of national or international laws, the Board of Directors under the guidance of a neutral third party will convene an appropriate airing in an appropriate setting as advised by international attorneys and civil rights experts.

6. The Board of Directors shall be charged with drafting policies and procedures to address grievances. These policies shall be affirmed by the player base in a vote similar to the election of Board members: one player one vote.

       A. Any member of the past Board of FIFA are excluded from membership in the PlaneShift board for life.

       B. All members of the Board of Directors shall during their term in office create a new avatar and play the game without any special powers, stats, skills or access to assets. They will be expected to role play their characters as if they were newbies in order to maintain a more direct understanding of the experience of new players. A minimum of 40 role playing hours per quarter is expected of all Board members.  Leveling and grinding will not count as qualifying playing hours unless an in character role play accompanies the grinding.

7) Any elected, volunteer Board of Directors and Game Assistants shall agree that they serve at the pleasure of and for the benefit of the PlaneShift player community.  In order to fulfill this duty to the players, they agree to act to the best of their abilities with equity, inclusiveness, honor, non-violence and respect toward all members of the role playing community of PlaneShift.  :devil:
OR

Perhaps, simply a short mission statement could be created that is voted on by the playing community.  :innocent:  Something like

“PlaneShift is an open source, volunteer created, transparent and democratically organized role playing online community and gameworld. Our values, present in the game and in our policies, procedures and treatment of each other, include a belief in imaginative freedom, collaboratively created storytelling, pluralistic and inclusive game rules and in-game society, and game mechanics that support an egalitarian, partnership-based, non-violent, non-hierarchical , non-racist, non-sexist, non-homophobic and respectful environment in which to explore the ever expanding community-created story of the Dome.”

OR we could just toast up all the enki cubs into Swift pies ....

Modestly yours,
RR's player
Title: Re: Rigwyn for GM
Post by: Geoni on June 13, 2015, 07:22:04 pm
Roled that's a heck of a lot of bureaucracy for a team that's already got a lot on it's plate. I don't know much about the prospect system but it sounds to me, just by name, to be what it is. He's a prospect. And his own work will speak for itself honestly.

Doesn't seem like a guise to me, it's how a lot of teams work on a lot of sites/whatever when it comes to game masters. It's better to be utilitarian than democratic. And usually know what qualities they're looking for in a player/potential-prospect-to-be. And so long as people responsible for promoting players are looking beyond the pool of their own friends for new staff then the staff itself can remain unbiased.
Title: Re: Rigwyn for GM
Post by: Volki on June 13, 2015, 07:28:42 pm
Private entities are not democracies. This is not a government. It's a game run by hobbyists. You can show your dissatisfaction through forum posts, bad reviews, and complaints about the developers on other websites. You could also leave the game entirely and take your playtime to another but similar game. Or you could do one better and start your own project with your own ideals.

Because PS doesn't depend on your donations or transactions, it is not obligated to bend to your will. There are no laws which you can use to direct the development of the game. Once again, this game is a hobby. Hobbyists make it, and hobbyists play it.
Title: Re: Rigwyn for GM
Post by: Rigwyn on June 14, 2015, 02:45:32 am
Quote
What makes Rigwyn 'unacceptable' and Eonwind 'acceptable'?  This is a serious question.

Honestly, I think the biggest thing is that I am outspoken and will not curb what I say in order to avoid conflicting with others who run Planeshift. I am fine with that. I would rather speak freely and as a result, be considered unfit for such roles than feel like I'm going to be questioned and bagered over every little thing I say.

As for the prospect thing, I'm still open to contributing and writing and stuff. I don't really care much about the personality and opinions of those who manage and/or develop the game. It's a good game, it's free, and I think we should all just put our personal differences aside and contribute in some capacity. I don't care if somone thinks I'm a jerk because of something I've said, that's their opinion/judgment and they are entitled to it. I have my own opinions and judgments and I am quite content with them too.







Title: Re: Rigwyn for GM
Post by: Eonwind on June 14, 2015, 04:59:42 am
Eonwind for example, said of Rigwyn, that Rig wouldn't be "accepted,"
False. I said Rigwyn would not be fitting for the GM leadership position. I didn't say he's unfitting for a GM position; weather or not he is will be discussed with the usual procedure in case an application will be submitted.

yet we players don't know why, really, do we?   Is it because Eonwind doesn't like Rigwyn's already significant power in our game? Or Rigwyn's obvious intelligence? Or Rig's technical skills? Or his imagination?  Or his logic? Or his massive sense of humor? Or how much fun he is to role play with?
Like I already said I don't like telling in public personal opinion about single persons. I think it's not polite, not educated, can be perceived as a personal attack even if is not meant to be. As a general rule of thumb anyone interested in knowing what I think about him/her can speak with me directly. Regarding a more general position like GM leader it's not even about personal preferences, there are sets of requirements but still when it comes to single persons it's not polite to say person X lacks Y, Z, W requirements etc. I also wants to stress the point the team do not hate Rigwyn, I have personally appreciated his work as a prospect when we collaborated on a task and I liked some of his RP threads in game as a player.

What makes Rigwyn 'unacceptable' and Eonwind 'acceptable'?  This is a serious question.
Eonwind is not the GM leader so what would Rigwyn exactly be unacceptable for that Eonwind would be acceptable for?
To be a serious question it's poorly worded at best.

Eonwind claims that PlaneShift isn't a democracy yet offers no reason why it is not a democracy [...]  And I would like to know what laws apply to the kind of organization that PS is, and under what country those regulations govern. Is it Italy?
Read again my post and you will find the answer, I don't like to write things twice. Refer to the website for the structure chart: http://www.planeshift.it/Join%20Us (http://www.planeshift.it/Join%20Us), also read back the ABC licence you signed to find the answers you're looking for.
Title: Re: Rigwyn for GM
Post by: Wocib on June 14, 2015, 06:36:07 am
First, is Rigwyn really want to become GM ?
If yes let him apply and wait for the process to be done

Title: Re: Rigwyn for GM
Post by: Roled on June 14, 2015, 09:29:09 pm
Again Eonwind obfuscates.

What are the requirements of being a GM? How are GM's found fitting or not? How are candidates reviewed and trained? May we see the manual? These are not a personal questions, they are systemic questions.

Why isn't the game democratically governed? Who decided that? When? Why?

Why is it difficult to engage in substantive discussion with leadership?

And whether or not one likes the weather, English is the language of the forums. Apparently 'satire' is a word some might wish to look up.  And 'a modest proposal'.... one might wish to look that up, too.

RR

Title: Re: Rigwyn for GM
Post by: lilura on June 14, 2015, 10:04:20 pm
here rick roled http://www.hydlaaplaza.com/smf/index.php?topic=32697.0  maybe that can answer some questions

now lets get back to talking about riggy  ;D

I hear his hair is insured for 10,000 tria
Title: Re: Rigwyn for GM
Post by: Garris Shrike on June 15, 2015, 11:46:28 am
I heard his butt's worth at least 20 billion circles.
Title: Re: Rigwyn for GM
Post by: Roled on June 15, 2015, 12:58:11 pm
 \\o//   \\o//  THANK YOU THANK YOU LILURA!~!!!!!    \\o//   \\o//
I might even give you some of my pie.. on second thought, nope, but thank you!!

/me reads - ah, "Proficiency in English" is a qualification, ah, interesting...

Lilura- how can I find out who is on the GM team right now, and their GM character names please? 


here rick roled http://www.hydlaaplaza.com/smf/index.php?topic=32697.0  maybe that can answer some questions

now lets get back to talking about riggy  ;D

I hear his hair is insured for 10,000 tria

Rigs hair is greasy but long- tres Fabio... it's his hands and his eyes that I worry about.... I know a guy who can make him a wig...

Thanks!! Leave it to Lilu!!! :thumbup:  :thumbup:

RR dances
http://www.theverge.com/2014/7/19/5918645/the-original-rickroll-video-has-disappeared-from-youtube
Title: Re: Rigwyn for GM
Post by: Rigwyn on June 15, 2015, 03:37:25 pm
Heh ... Scalping. I never thought of that!
Title: Re: Rigwyn for GM
Post by: Garris Shrike on June 15, 2015, 03:49:09 pm
Come now, it's as old as the hills!

What's life without a good scalping or two?
Title: Re: Rigwyn for GM
Post by: Rigwyn on June 15, 2015, 03:58:45 pm
Stop it Garris, you are giving me plot bunnies :)

/me crowns painfully and passes a fluffy woiperdinger

Title: Re: Rigwyn for GM
Post by: Garris Shrike on June 15, 2015, 04:37:35 pm
/me watches.

That really looks painful - can I help?

/me gets his surgical knife and puts on his breathing mask.
Title: Re: Rigwyn for GM
Post by: Geoni on June 15, 2015, 04:50:08 pm
I heard his butt's worth at least 20 billion circles.

It used to be, but all of the circles had to be sent below the dome for weathering repair.  :P
Title: Re: Rigwyn for GM
Post by: Siteya on June 15, 2015, 05:39:48 pm
I think one of the most overlooked aspects in the management of PS is the one thing that makes the game so unique, it is primarily a role play game, and the quests are great, yes you can level, but much of the die hard community loves this game for the role play. I am pleased at the gm inspired events, and it is nice to see some of them bridging a gap that is much needed. But I really think the team needs diplomatic role players to step up and smooth over the riffs between players and the team, help build a stronger rp community, build a fortified bridge, we need a lorax on the team. I know this has been mentioned before and should be handled with kid gloves, but seriously I think it would help to improve so many of the issues of "Us vs them" This roleplay/public relations GM would then need to be voted in by the players to ensure that they are actually capable of good rp and also heard and respected. Rigwyn is the kind of person that can handle that sort of title, he is diplomatic, always focused more on story development then personal character gain, he knows the settings and the technicalities. With that being said, many online games that are pay to play use polls and voting, this only helps to improve the relationship between the team and the players, growing the level of contentment and enjoyment and also it is free marketing research. PS could stand for more of that. On an end note, PS is in need of a new kind of GM, that the game has not truly seen yet. The first poll  should be to ask those that roleplay, what sort of attributes do you think a GM should possess to help build a better RP community?
Title: Re: Rigwyn for GM
Post by: Volki on June 15, 2015, 08:39:59 pm
tbh what I really want to see is a GM-like position which allows a person to act as a game master, but in a more roleplaying sense. Ability to move and spawn objects, teleport players, lock items. But no kick/ban permissions. Someone to act as a dungeon master, lead events, and help players with their own. Essentially someone who is still a player, but is trusted enough by the developers, GM team, and players to be given extra permissions for the purpose of enhancing roleplay.

From my understanding of psychology, someone who may be great at dealing with players' crises and rooting out bots might not be the right choice for roleplay. Same for someone who may be great at formulating stories and catching players' interests may not be right for dealing with bad behavior/hackers.
Title: Re: Rigwyn for GM
Post by: Rigwyn on June 15, 2015, 09:01:21 pm
tbh what I really want to see is a GM-like position which allows a person to act as a game master, but in a more roleplaying sense. Ability to move and spawn objects, teleport players, lock items. But no kick/ban permissions. Someone to act as a dungeon master, lead events, and help players with their own. Essentially someone who is still a player, but is trusted enough by the developers, GM team, and players to be given extra permissions for the purpose of enhancing roleplay.

Exactly. You need a DM, not a "Police + GM".  When you try to appoint someone to do both you ended up getting lackluster results at both policing and gming because the two jobs require different skill sets. ( This is why your smartest folks are not necessarily the most successful and vice versa - yet another shortfall of intelligence testing )

As a player though, you have the freedom to run your own events as you wish. I really don't understand why people get so hung up on spawned items and creatures. You don't need to wait for a gm who knows how to role play to appear. Get out there and run your own events. If you need help, ask on the forums and you will get enough feedback to swim in.

The problem is, few folks want do the work of DMing, and of the few who do, I suspect they are somehow inhibited or reluctant to try.

The fun that you get out of DMing is a lot different than the kind of fun that you get out of participating in another person's event. It's not better or worse, but just a different kind of fun.




Title: Re: Rigwyn for GM
Post by: Bonifarzia on June 16, 2015, 03:02:46 am
Errm, isn't this exactly what the different GM-ranks are good for?
Maybe sometimes actions by GMs or devs do not please everyone, but hey, I think it is already good if some GMs are around at all.
Also, I think it is cool that some player-driven events were assisted by GMs (e.g. creating and or locking down decoration). I don't think missing privileges stop players from running events or engaging in RP.
On topic: Just let Rigwyn do whatever he likes. If he joins the GM team, it does not have to be known to everyone. *shrug*
Title: Re: Rigwyn for GM
Post by: Kaerli_Stronwylle on June 16, 2015, 06:33:49 pm
tbh what I really want to see is a GM-like position which allows a person to act as a game master, but in a more roleplaying sense. Ability to move and spawn objects, teleport players, lock items. But no kick/ban permissions. Someone to act as a dungeon master, lead events, and help players with their own. Essentially someone who is still a player, but is trusted enough by the developers, GM team, and players to be given extra permissions for the purpose of enhancing roleplay.

From my understanding of psychology, someone who may be great at dealing with players' crises and rooting out bots might not be the right choice for roleplay. Same for someone who may be great at formulating stories and catching players' interests may not be right for dealing with bad behavior/hackers.
Very much so -- dealing with day-to-day GM issues and running events/mini-events/GM-involved RP (guard chars) are different beasts.

I'd DM myself, but I find myself struggling with plot structure to the point where it's almost not worthwhile for me to do so...
Title: Re: Rigwyn for GM
Post by: Ralas on June 16, 2015, 09:11:46 pm
We actually had something like this for a short time back in the day.  I think they were called "Event Masters" but don't quote me on that.  They were separate from GMs and were there mainly to lead role-plays.  I don't know exactly what happened to that idea, but I suspect that when you have a limited supply of people who are both willing to help out and qualified to do so, it doesn't really make sense to restrict them to a specific sub-role.  I don't know how it works now, but when i was on the GM team we were selected primarily for RP interest and (perceived) skills, which actually makes a ton of sense;  This way, the lowest level GM's can run RPs if nothing else, and those who gain higher ranks are given moderation "privileges."  You're not arbitrarily cutting off your supply of those who can lead RP's, and only those who are the most trusted become, additionally, administrators.