Author Topic: Hello again  (Read 1117 times)

Illysia

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Re: Hello again
« Reply #15 on: September 15, 2016, 11:34:57 am »
Technically I'm not old enough in this game to have played HAGS in Hydlaa so we've always had the ability to run since I've been playing.  ;D I do remember fall damage being so high you had to be careful of coming down stairs though. I never ran down stairs in PS even after fall damage was nerfed.  :P

Dilihin

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Re: Hello again
« Reply #16 on: September 15, 2016, 11:50:15 am »
,"

..."we had to go to school in the snow, uphill both ways,"...

But but Mishka we still have to.

Rigwyn

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Re: Hello again
« Reply #17 on: September 15, 2016, 07:10:29 pm »
Rawr! Things are not right in the game. Blah. People need to focus more on building up the RP community. Blah blah. I remember when the game had 200 people online... in ONE DAY at ONE TIME! Blah blah blah... :@#\

Better Mishka?

Yeah, that sounds like her ... less the player stats snapshot and the TV Tropes quotes.

In the spirit of debates past, I'll just leave this here.  ::|  ;D  \\o//
https://www.youtube.com/watch?v=k4SBfhRmvzU



Illysia

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Re: Hello again
« Reply #18 on: September 15, 2016, 09:53:39 pm »
*Sighs* You lot are so picky and demanding now.  :P

http://planeshift.teamix.org/index.php?page=char_stats
A little less than 45 is the peak.... for the week. The average doesn't get that high across the year.

http://tvtropes.org/pmwiki/pmwiki.php/Main/OpenRoleplayingDecay
Favorite Excerpt:
Quote
One additional form of Open Roleplaying Decay that appears in many MMORPGs is the loss of a roleplaying population; while random, 'in-the-field' roleplaying may initially be a particular server's bread-and-butter, the roleplaying will eventually lose steam, and confine itself to guild-centric RP (or the occasional one-off RP event). As a corollary, speculation or inquiring about the status of this process as it applies to, say, one game server vs. another is a great way to break the Internet.

Happy now? Picky picky picky.... ;D



Added Bonus - Lecture!:
What this game needs is to focus on rebuilding a larger core of steady RPers. It needs this more than art, quests, or any of the usual trappings of MMOs. What would help rebuild the community is to focus on giving players the materials for three levels of "conflict" to help them form, drive, and sustain dynamic and interesting RPs. The levels are personal, community, and world conflict...

World Level Conflict would be a progressive, non-quest story that pushes/affects the context that a character lives/exists in: invasions from the labyrinths, a challenge to the octarch’s administration, threat of hostile takeover of a major city, complete loss or a gain of an important resource, etc. This may or may not directly involve any particular character, but any character in game would be indirectly involved no matter where they lived or what their occupation was.

Community Level Conflicts are similar to world conflict stories, but they are smaller in scale. These will affect people from specific groups be it species, town, profession, ect. It may be a notable NPC citizen threatening to leave, competition from professional rivals, species specific diseases or biological quirks. This gives people fodder for nuancing their characters and gives something akin to “current events”  to pull from when personal RPs don't present enough story material to work from.

Personal Level Conflicts result from the combination of character backstory, active RP stories, and world and community stories. They will naturally develop on their own as long as there is enough story material. If RP has started to peter out, it’s likely because people involved have run out of things to RP about. This will happen when there isn’t enough raw story material to work with.

What to do about the raw materials shortage? Players can help remedy the raw materials problem by coming together and agreeing to background story occurrences that run as a common thread through the lives  of multiple characters. Settings and GMs can help by running events that don't focus on keeping players busy but rather reveal parts of a progressive story that gives a sense of a dynamic, living world.



What is Conflict? While good vs. bad and hero vs. villain are classic forms of conflict, those are not the only forms. Conflict is the thing that prevents a story from ending at the first sentence. It is the force/concept/thing/situation that has to be overcome, reconciled/ resigned to/endured/etc.

Conflict provides the variety in a story by posing a question then answering it.  For instance: Will <Character A> ever beat <Character B>? Will <Character B> marry <Character D>? Can <Character C> explore Shindrok’s Crater without dying a horrible death? The conflict can be as simple or as complex as one wants, but it absolutely needs to be there.

Also, wikipedia's version of what conflict is: https://en.wikipedia.org/wiki/Conflict_(narrative)
Quote
In literature, the literary element conflict is an inherent incompatibility between the objectives of two or more characters or forces. Conflict creates tension and interest in a story by adding doubt as to the outcome. A narrative is not limited to a single conflict. While conflicts may not always resolve in narrative, the resolution of a conflict creates closure, which may or may not occur at a story's end.

Now NOTHING should be missing. :P
« Last Edit: September 15, 2016, 10:43:50 pm by Illysia »

Rigwyn

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Re: Hello again
« Reply #19 on: September 16, 2016, 04:21:15 am »
My my.. have you become interested in conflict? I didn't think that was your thing? Regarding your other points, I like the idea, but without lots of players who are willing to go balls to the wall from morning till night, it's kind of like trying to start a fire in a vacuum. Good luck with that.

How the world has changed since we last spoke! 

Thoss

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Re: Hello again
« Reply #20 on: September 16, 2016, 08:59:10 am »
Big step might be for Illysia to stick around... since I stepped a toe back in, the forum has been more dead than in-game! But has livened back up and have some interesting things to read just recently.

How many people on the forum still play in-game?... How bout just pick a one day a week and a time (can revolve) to get all the forum participants in game... forget the rest... and even get forum folks that you don't like for "conflict"...

We could even have a good flame war about what is the best time to get the energies flowing.

I have always had trouble RPing... (or even getting into RP, as I don't think I ever really have) because of organization... I can't randomly RP for 3 hours straight... but once a week... I could plan to make that happen.
Thoss Yonbur/Aarnir Irety/Oslorod Krolar/Myno Eljin

Illysia

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Re: Hello again
« Reply #21 on: September 16, 2016, 09:36:04 am »
@Rigwyn: Conflict yes, goriness no.

I've always had conflict in my RPs but they were mostly non violent or non physically harmful. Referring to those things as conflict now is just a result of personal study into literary technique. For instance, Illysia and Zandral are diametrically opposite in their personalities and approaches in life. Whenever they were in close proximity there was going to be friction. Another example is that Zandral wanted to enter the world of politics and failed time after time causing her to re-examine her goals and outlook. Both instances were a part of early RPs and both represent conflict. They were situations to be confronted, or, if you like, they presented plot questions to be answered.

As for the players RPing. You don't need them RPing hard all day, though having dedicated RPers hanginh around for long hours would help. All that is needed is some time, consistency, numbers, and commitment. Sadly, time is likely the least available commodity. PS always seems to demand more than is reasonable to get anything going. But for all intents and purposes, its doesn't matter for me as I'm still out the biz here. If I want to RP I'll go back to where there are healthier communities.

I just come here to see if there are people I still recognize here and see if there are nice new people to add to the list of people to give a shout out to.



@Thoss: Good Googly... Someone wanting me to stay instead of telling me to stop fussing because everything is fine. PS is in worse shape than I thought. ::| Jokes aside though, my health is in no shape to go through the abuse and stress that investing time and emotion into PS brings, I'm sorry Thoss.

However, I think starting to RP on the forums would help with timezone, time to play, and player count issues. I've seen it work well in other places. If someone sets up a casual BaRP(Bar RP) thread where people can come and go as they please, you may get interest back onto the forum and eventually get it back to RPing in game. It'll let characters that otherwise wouldn't meet get a chance to interact. Just make sure people keep it moving fairly briskly, no writing novels each post or let them break off for more in depth RP. :sweatdrop:

I'm not quite that much of an oldbie, but I think that may have been something Kada-El did which led to her actually getting a tavern in game. I do know that the original Kada-El's tavern was online and players would hang out there, so they made a place in game to hang out in once Hydlaa expanded.



Oh yeah, and for fun... just like I proved you can in fact polish a turd, here's how fire burns in space. Not quite a vacuum but close. ;D
https://www.youtube.com/watch?v=9zdD7lfB0Fs

For some reason I love messing with Rigwyn's figures of speech. ;D
« Last Edit: September 16, 2016, 12:51:57 pm by Illysia »

Ebonwumon

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Re: Hello again
« Reply #22 on: September 16, 2016, 02:41:29 pm »
tbh, what this game needs is a dashingly handsome but loveable misfit getting into antics.


I am most certainly NOT the one known as Perriwinkle or Overtherainbow

Illysia

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Re: Hello again
« Reply #23 on: September 16, 2016, 04:55:19 pm »
Only if he is getting smacked with a wooden spoon by a lovey, tavern running fenki.

Rigwyn

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Re: Hello again
« Reply #24 on: September 17, 2016, 12:28:04 am »
Quote
For some reason I love messing with Rigwyn's figures of speech. ;D
lol.  Interesting video, but it's not a vacuum if you supply the oxygen - not even close :)

It seems Mythbusters managed also managed to prove me wrong.
https://youtu.be/yiJ9fy1qSFI

Illysia

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Re: Hello again
« Reply #25 on: September 17, 2016, 12:35:58 am »
In space but not in an absolute vacuum is the closest anyone is going to come to messing with that figure of speech... for now. ;D However I do wonder what would happen if they tried it with some kind of fuel and liquid oxygen mix instead of gaseous oxygen. Doubt anyone will try though. It is dangerous.

But as for the poop... ::| And here I thought it took millions of years.

Rigwyn

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Re: Hello again
« Reply #26 on: September 17, 2016, 03:40:17 am »
Oh, Japan..

MishkaL1138

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Re: Hello again
« Reply #27 on: September 17, 2016, 12:15:01 pm »
Added Bonus - Lecture!:
What this game needs is to focus on rebuilding a larger core of steady RPers. It needs this more than art, quests, or any of the usual trappings of MMOs. What would help rebuild the community is to focus on giving players the materials for three levels of "conflict" to help them form, drive, and sustain dynamic and interesting RPs. The levels are personal, community, and world conflict...

World Level Conflict would be a progressive, non-quest story that pushes/affects the context that a character lives/exists in: invasions from the labyrinths, a challenge to the octarch’s administration, threat of hostile takeover of a major city, complete loss or a gain of an important resource, etc. This may or may not directly involve any particular character, but any character in game would be indirectly involved no matter where they lived or what their occupation was.

Community Level Conflicts are similar to world conflict stories, but they are smaller in scale. These will affect people from specific groups be it species, town, profession, ect. It may be a notable NPC citizen threatening to leave, competition from professional rivals, species specific diseases or biological quirks. This gives people fodder for nuancing their characters and gives something akin to “current events”  to pull from when personal RPs don't present enough story material to work from.

Personal Level Conflicts result from the combination of character backstory, active RP stories, and world and community stories. They will naturally develop on their own as long as there is enough story material. If RP has started to peter out, it’s likely because people involved have run out of things to RP about. This will happen when there isn’t enough raw story material to work with.

What to do about the raw materials shortage? Players can help remedy the raw materials problem by coming together and agreeing to background story occurrences that run as a common thread through the lives  of multiple characters. Settings and GMs can help by running events that don't focus on keeping players busy but rather reveal parts of a progressive story that gives a sense of a dynamic, living world.

Why when Illysia says it, suddenly everyone praises her, but I've been preaching this for years and nobody has listened to me, and even called me a nutjob? You guys suck.

"It's all fun and games until someone stabs someone else in the eye."

Illysia

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Re: Hello again
« Reply #28 on: September 17, 2016, 12:52:16 pm »
Because I have seniority Mishka Avacado. :D I'm pretty sure I've been trying to rally RPers here since before you started playing. ;D  I've waged more wars on this count.
« Last Edit: September 17, 2016, 07:27:02 pm by Illysia »

Dilihin

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Re: Hello again
« Reply #29 on: September 17, 2016, 03:39:35 pm »
Seriously this should be something something so self-evident so it doesnt need much thinking, real question is how you execute it.