Goals: To form a criminal network with a place for all outlaws and outcasts from Yliakum society. We're not a bunch of thugs, more of an organized criminal syndicate. We break the laws when we have to (or want to), but we're careful about it. Tact and secrecy are paramount for the Outlaws.
We're also very much interested in cooperative RP with other guilds. See later for who to contact.
Member Ranks: The guild structure is based on four Ranks. The lowest rank is the Rogue Rank. After Rogues have proven that they fit into the guild, they will be promoted to the Division Rank. Divisions are lead by the Division Leading Rank. The whole guild is supervised by the Elder Rank.
Three are the divisions, each of them with its own specific tasks:
- Economists, led by the Economy Leaders, are in charge of maintaining and increasing the guild's and members' wealth doing tasks such as organizing auctions, investigating the market to find the quickest path to enrichment, spotting the wealthy merchants or high-class citizens, etc.
- Intelligence agents, led by the Intelligence Commissioners, are dedicated to seek for any kind of information that may be of use to the guild or any of their members. They shall stay secretive and befriend as many influencing people as possible in order to keep their cover and find out more about their shady dealings.
- Mercenaries, led by the Mercenary Commanders, take care of the contracts given to the guild, should they involve robbery, murder, kidnapping or simply protection. They ought to be experienced in combat, if possible both dueling and RP fighting.
Note that the different divisions may often team-up for any kind of actions. They are free and encouraged to do so.
Services we can provide: - Mercenary contracts (from protection to assassination).
- Professional thievery and the fencing of stolen goods.
- Spying.
Guide-lines: 1. Regarding Role-Play: - Try to stay In Character and play your role at all times. No smilies or leet-speak. If you must speak Out-Of-Character, use [brackets], or better: send a Tell.
- Don't speak about guild matters in public. What happens in the guild stays in the guild. Feel free to spread false information and gossip though.
- Support those who have broken the law so long as the potential benefits outweight the threats to the Guild.
- Be loyal to each other and to the Elders of the guild.
- You are responsible for your crimes, accept challenges or flee, also RP the consequences of your deeds. Guild support is only given for crimes supported by an elder.
- If you commit crimes, do it thoughtfully. Try to operate secretly and plan well in order not to get caught.
- Cities are usually well guarded. If you are to commit a crime inside their walls make sure to stay hidden from the guards and that your victims don't have the chance to call for them.
- Have fun, cause mischief [in-character] and remember... "It's good to be bad!"
2. Regarding Out-of-Character activities: - Guild chat is OOC, but keep a civil tongue in your head.
- Try to ensure that your activities don't aggravate other players. Our characters are thieves and murderers, but that doesn't mean we want other players to hate us. Their characters can hate ours, that's fine.
NOTE: If a member is inactive for 6 months he/she will be removed, though there are exceptions. The Outlaws are a secret guild, so you won't see our Guild Tag above our heads. However we are out there, active, and recruiting. If you want to join us it may be difficult to find us In Character, so please send a Tell or PM to one of the following (keep in mind that this is Out Of Character information. IC all members would likely deny their Outlaw affiliation)…