I\'ve been intrigued by the whole citrus guild thing. After thinking about it for awhile I think I\'ve come up with an idea on how to build a couple of guilds that could be a lot of fun.
The concept came from two guilds where the leaders don\'t really hate each other and the guilds seem to want to play. It seems a lot like 2 sides on team sports. Really good friends in real life playing a game against each other. You could even have people swap sides to even up the game play before a round is played.
The second part of the idea is what is the absolute minumum thing that could be incorporated into the engine to have a game. Suppose you had 2 capturable components like flags. The game of capture the flag would certainly be one possibility. However, since you aren\'t installing rules into this game only the possibility of having 2 flags to capture most game rules are made up. Therefore, it could get a lot more complicated.
For instance,
Hide and seek. Try to find the object (it doesn\'t necessarily be a flag).
Breaking and entering. Getting into the opponents guild hall and hauling off their trophy. Once again, it doesn\'t necessarily have to be a flag.
Make up one. My mind is racing with all the possibilities.
Another possibility is coming up with guild wars as a game. If you have the opportunity to join more than one guild then you could join one of the sides of the team as if it was a guild and have fun. The guild leader of both guilds could actually be the same person who is hosting the game. It would be 2 subcharacters that person owned.
At any rate, the simple idea is to have 2 guilds permanently at odds with each other that can be joined on the fly to play a game. The second part is to have a simple device (like a ball you can kick or something like that) where the rules are made by the players.