PlaneShift

Gameplay => Wish list => PvP,PK and Thieving => Topic started by: Orgonwukh on November 29, 2008, 06:56:56 am

Title: Duel messages
Post by: Orgonwukh on November 29, 2008, 06:56:56 am
I think the messages concerning dueling should be displayed not only in the system tab, but also as big green messages like for example when crafting. When you have auto-accept on (for example in a roleplay), you sometimes miss that you got challenged.
Title: Re: Duel messages
Post by: Caarrie on November 29, 2008, 08:06:50 am
make a feature request on the bug tracker if you really want this ingame ;)
Title: Re: Duel messages
Post by: Pizik on November 29, 2008, 09:18:31 am
/me sneaks up behind Orgonwukh and silently draws the dagger from it's sheath....

"I AM GOING TO ATTACK YOU NOW!!!"

/me is struck on the noggin with an axe blade

 :'(
Title: Re: Duel messages
Post by: Orgonwukh on November 29, 2008, 10:41:29 am
@Caarie: I thought the procedure is to first discuss things here, then propose a feature request when the idea has been discussed extensively.

@Pizik: I think you wanted to say that it is not realistic to be warned about impending violence. However, I disagree, because Planeshift is a roleplay game, and I need more time to type than someone needs to attack my char when auto-accept is on (1.5 to 2 seconds usually). I already proposed a countdown timer for the same reasons here:
http://hydlaa.com/smf/index.php?topic=32392.0


Title: Re: Duel messages
Post by: Caarrie on November 29, 2008, 01:12:19 pm
@Caarie: I thought the procedure is to first discuss things here, then propose a feature request when the idea has been discussed extensively.

We have no such procedure, but if you are serious about wanting something ingame you have a MUCH greater chance if you discuss it on the bug tracker then here, as most devs dont look for requests here, and talad will not approve them from the forum.
Title: Re: Duel messages
Post by: Orgonwukh on November 29, 2008, 03:10:55 pm
@Caarie: I thought the procedure is to first discuss things here, then propose a feature request when the idea has been discussed extensively.

We have no such procedure, but if you are serious about wanting something ingame you have a MUCH greater chance if you discuss it on the bug tracker then here, as most devs dont look for requests here, and talad will not approve them from the forum.

Okay, posting on bugtracker. Isn't this thread obsolete now?
Title: Re: Duel messages
Post by: Caarrie on November 29, 2008, 05:02:17 pm
@Caarie: I thought the procedure is to first discuss things here, then propose a feature request when the idea has been discussed extensively.

We have no such procedure, but if you are serious about wanting something ingame you have a MUCH greater chance if you discuss it on the bug tracker then here, as most devs dont look for requests here, and talad will not approve them from the forum.

Okay, posting on bugtracker. Isn't this thread obsolete now?

No you can continue to discuss it here and make sure a link is provided to the feature request you made, this can also help in getting it approved.
Title: Re: Duel messages
Post by: Pizik on November 29, 2008, 05:49:19 pm
http://hydlaa.com/smf/index.php?topic=32392

Probably best to keep discussion to this thread as this is where there is more of it ;o)

[Also please note the rule on duplication of forum threads in the Wish List Rules ;o) ]
Title: Re: Duel messages
Post by: Orgonwukh on November 29, 2008, 06:10:02 pm
@Caarie: I thought the procedure is to first discuss things here, then propose a feature request when the idea has been discussed extensively.

We have no such procedure, but if you are serious about wanting something ingame you have a MUCH greater chance if you discuss it on the bug tracker then here, as most devs dont look for requests here, and talad will not approve them from the forum.

Okay, posting on bugtracker. Isn't this thread obsolete now?

No you can continue to discuss it here and make sure a link is provided to the feature request you made, this can also help in getting it approved.

Link to the feature request:
http://www.hydlaa.com/flyspray_upgrade/index.php?do=details&task_id=1569&project=2&only_watched=1

Just to get it straight: To get something implemented, the best idea is to discuss it here and on bugtracker?

http://hydlaa.com/smf/index.php?topic=32392

Probably best to keep discussion to this thread as this is where there is more of it ;o)

[Also please note the rule on duplication of forum threads in the Wish List Rules ;o) ]

It is a different feature request. Hence this new topic. From what Carrie said above, I conclude that every feature request comes along with a post here. Correct me if I am wrong.
Title: Re: Duel messages
Post by: Lanarel on November 29, 2008, 06:39:49 pm
There is no rule to have a forum thread for each feature request in the bug tracker. However, if a feature request sounds like something only a single person wants, chances of it getting implemented are not very big :). To keep too much discussion out of the bug tracker (so the report is a clear description of what is requested) it is better to keep discussion of what and why in the forum. But provide a link in the feature request, so we can see if more people agree (or disagree).
Title: Re: Duel messages
Post by: Orgonwukh on November 29, 2008, 06:53:10 pm
[...] if you are serious about wanting something ingame you have a MUCH greater chance if you discuss it on the bug tracker then here, as most devs dont look for requests here, and talad will not approve them from the forum.

To keep too much discussion out of the bug tracker (so the report is a clear description of what is requested) it is better to keep discussion of what and why in the forum.

What now?

But provide a link in the feature request, so we can see if more people agree (or disagree).
Done.
Title: Re: Duel messages
Post by: StitchedChin on December 05, 2008, 06:59:25 pm
What now?  -  I'll put in my two cents in.  :)

I'm fine with not being "warned" if I get attacked from behind or even face to face, if there was some sort of balance and defense in the game.  So if someone comes up behind my character, they should have to roll twice, once that they surprise my character, and another that they hit my character.  If they pass both of those, then with a bonus to hit, they'd carry out their attack, and as my character has failed to show better reactions then the attacker, I shouldn't get the message to allow me to hit my keyboard and mouse fast enough to dodge the attack.  Ah, I can see this is more complicated then I thought when first reading it.  As with PS should we be separating "my character" and "me" because if someone does a good job of trying to backstab my character and has all the stats and skills to do so, why should they be denied that just because I can work the keyboard and mouse better than them?  So having that message popup would be great if it was tied to your character passing a /Save roll eventually, whenever the mechanics get smoothed out for PS.  Right now, I stay on auto-accept because I want to see if I can react in time for such an occassion.  Keeping an eye on the info box changing to a new target, someone close by in combat mode, system tab blinking or if I happen to be on it seeing the message in time, etc.  I'm trying to learn to customize the chat window which may help with this as well.  So if you can have a split screen chat window with System messages on one side and Main in the other, you can see if someone has challenged you a bit quicker without having to spend the time to flip to the system tab.  I personally don't like all the flashing messages, must face enemy, you are too far away, etc., it gets in my way of view.  Having a character "intuition" type of message pop up automatically that someone is possibly about to attack me is good if it is like a spidy sense, so something my character has achieved to perceive, but not something to be convenient for me as a player, if that makes sense.  Temporary maybe until game mechanics are upgraded, but having the ability to mode it permanently would give that player an advantage.
Title: Re: Duel messages
Post by: Orgonwukh on December 06, 2008, 03:39:29 pm
Refining my question "What now?":
"Is it better to discuss feature requests on bugtracker or here, on forums?"
I am still waiting for an unambigous answer.
Title: Re: Duel messages
Post by: Caarrie on December 06, 2008, 04:30:03 pm
Refining my question "What now?":
"Is it better to discuss feature requests on bugtracker or here, on forums?"
I am still waiting for an unambigous answer.

You can discuss issues/features on the tracker as well as the forum, but keep in mind if there are too many comments and they get off topic they can and will be deleted, where as if you discuss them on the forum it is up to the forum mods if the posts stay. In otherwords yes you can discuss on the tracker but if you get offtopic your posts might be removed, also we [the testers] may delete them and edit the details of the request to include info provided in the comments that were deleted, in order to keep the number of comments low.
Title: Re: Duel messages
Post by: Prolix on December 06, 2008, 04:50:05 pm
Personally I have made feature requests on the tracker and also wishes in the wish list. Sometimes when the wish seems to get enough support here I'll make a formal request on the tracker with what I think are the best ideas from the forum thread. Other times my feature request will have evolved from a bug report that was considered "not a bug", so correctly implemented although to me poorly designed.  Either way feature request is ultimately the way to go. I can't tell you what the adoption rate for them is but it is not too high I think.
Title: Re: Duel messages
Post by: Orgonwukh on December 06, 2008, 07:28:56 pm
I think I understood what my options are. I just want to know what is the best way to submit a feature request.
Title: Re: Duel messages
Post by: Zontick on December 06, 2008, 07:58:00 pm
What now?  -  I'll put in my two cents in.  :)

I'm fine with not being "warned" if I get attacked from behind or even face to face, if there was some sort of balance and defense in the game.  So if someone comes up behind my character, they should have to roll twice, once that they surprise my character, and another that they hit my character.  If they pass both of those, then with a bonus to hit, they'd carry out their attack, and as my character has failed to show better reactions then the attacker, I shouldn't get the message to allow me to hit my keyboard and mouse fast enough to dodge the attack.

Concur.
Title: Re: Duel messages
Post by: zanzibar on December 06, 2008, 09:17:42 pm
I was just going to say, what if someone wants to be sneaky?  People usually have auto-accept on because they think it serves realism.
Title: Re: Duel messages
Post by: Bamko on December 07, 2008, 06:59:15 am
Almost didnt reply to this, but several points I think may have value. 

First, if you don't want to be attacked while AFK or while deep in chat, or crafting even, turn auto-accept off.  I know it seems less realistic, but after all, is that NOT what it is for?

Not that I want to be attacked at every turn, but I can not think of a time I did not accept a challenge... when I am present to do so.  If I step away for a min and my characters are... meditating, well, that would hardly be Incharacter for a very low level person to kill him with 40 hits... while I sit there.

In any event.  About HOW to get something implemented.  Probably could be its own thread.  I know you all know this, but let me be clear.  There are a lot of people playing, and a few dedicated people developing.  They are, I am sure bombarded with ideas that may be good in a game, but may not match their vision for THIS one.  Want it implemented?  I would first discuss it with a few people, make sure you are not alone in your desire.  Then perhaps talk to any devs you know, if applicable, just to see if already in the works,  or how much resistance there is to it.  If you get something like "yeah, great idea.... for another game.. it won't happen here" then you might want to save some time and effort.  Remember it is Talad's garden, and he is nice enough to let us play in it, and even lets us offer suggestions of what to plant, but ultimately, his decision is final, followed closely by the devs themselves.

So, what next?  Well, they have literally an infinite number of tasks to do, so I would add as a feature request (and with even minor dev knowledge, I find those do not get deleted as much, as long as you do not hear the "not gonna happen". and then post a thread in this forum, and try to get support for it.  Even if the devs agree in theory, you need to get community support AND a champion for the project to increase the likelyhood of it happening soon.  With one bug that affected a small number of players, I had to talk to people for months, many forum posts, ingame, and then IRC to a newer dev, who used his expertise to look into the issues and the code, and post in bugtracker, then it was a few short days before it was figured out, and the next update, it was fixed.  Time to get problem looked at?  About 3 months of about an hour a week effort.  (don't be too much of a pain, has a negative effect, remember, their garden, not yours)  Time to get it figured out and fixed, about an hour.  Having bug fixed.   Worth it to me, though I only met a few others ingame that it affected, I am sure it affected others...

This topic, of how to get things done came up a lot when I was involved in volunteer leadership... Outline as follows.

Get idea
Flesh out idea with friends
feasability study (see if already planned, if there is little, no or negative interest in it from those who would have to be involved)
Build support (yes, talk to people, A line I used a lot was "Mind over matter, if no one minds, it don't matter"  Limited resources esp time, you know.)
recruit a Champion (someone who can help from the inside, this may include you becoming an insider... Join the Dev team?)
Assist in the implementation.

Also, if they do not want it implemented, you may have to implement it yourself.  I was unhappy with not being able to have links to threads and ps wiki saved ingame so you could drop links to OOC questions quickly, and their URLs are ugly, so I made the Yliakum Visitor's Bureau (www.yliakum.com) Note, that is not to replace this or the wiki, but to help people with simple things and forward them to those links easier.   Or you may want to find some other devs or dev resource to put your suggestion.  Though I don't think I ever had an idea that no one else had, at least regarding game design, you may even want to get into game development yourself.  Seems like too much work for me.  :D

heh, back to work.
Title: Re: Duel messages
Post by: Orgonwukh on December 07, 2008, 08:24:07 am
Not that I want to be attacked at every turn, but I can not think of a time I did not accept a challenge... when I am present to do so.  If I step away for a min and my characters are... meditating, well, that would hardly be Incharacter for a very low level person to kill him with 40 hits... while I sit there.
This is what I do and what I think most people do at the moment. However, when my char is surrounded by a group of attackers, I turn auto-accept on. Also, there are PvP areas in which roleplay is difficult.

Thanks for your proposals on how to proceed. I expected something from somone official, but until now I think this is the best idea and until we get no official reply, we could all stick to it.
Get idea
I am full of them.
Flesh out idea with friends
I did and usually do. I even want to extend the discussion on forums/bugtracker.
feasability study (see if already planned, if there is little, no or negative interest in it from those who would have to be involved)
see above
Build support (yes, talk to people, A line I used a lot was "Mind over matter, if no one minds, it don't matter"  Limited resources esp time, you know.)
I did and do. Most times I ask people to read my forum/bugtracker entries and if they like it, they can vote for it.
recruit a Champion (someone who can help from the inside, this may include you becoming an insider... Join the Dev team?)
From what I heard, there are strict requirements to join the team. This and lack of time prevents me from joining. And who do you think of when using the term 'champion'?.
Assist in the implementation.
see above. I might try but could only help as testing the feature out. I might also find more players to help with it.