Indeed. There are many things we can't do given the lack of mechanics. However, Settings and GM team are doing their best so the notion that there is a government, that there are laws and that there are criminals exist. For this, we have to make do and use the maps, commands, items and whatever we have. This means the players have to meet us half way, as it is required in every RP.
The result may not be perfect and things get tweaked as we find flaws or better ways to do things, but all in all, it's become very educational for us. We're learning first hand what kind of mechs we could use in the future for this kind of RP as well as developing game content around it, and that's a good thing. Keep your suggestions coming but keep in mind that this is sort of an "experimental treatment" and participants are our patient test group. It's like we're facing a big medical PS problem (player can't RP rogues or the presence of the law and government) and existing treatments (i.e. mechanics) aren't good enough. Then we have this idea and we decide to test it (i.e. Octarchal Crackdown, the Night Thief, The Hand of Law, etc.), but we have to use the resources we have. Along the way, we detect what works best and what kind of tools we need for better results, which means mistakes are inevitable, but if we didn't even try, we may never find a way to make rogue RPs and IC law enforcement possible. BTW, Like all experimental treatments, we only involve those who are willing to participate.
So what would you rather have: nobody doing anything to fast forward this kind of content and, thus, not being slapped on the face by anyone with the things you can't do (given that nobody will ever be able to do them); or have us experiment with mechanics, plots, and players so that this, rather important, aspect of the game can be developed?