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Topics - jorrit

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1
The Hydlaa Plaza / Crystal Space Community on Google+
« on: December 12, 2012, 05:15:28 am »
Hi alll, if you're into Google+ (or even if you're not but like to try it) then you can perhaps join the Crystal Space community here:

https://plus.google.com/u/0/communities/105380152825085158376

You can share nice PlaneShift screenshots there for example and perhaps see what other Crystal Space based projects are doing.

See you there!

2
The Hydlaa Plaza / First Alpha Release of AresEd 0.0.2
« on: November 12, 2012, 03:46:16 am »
Hi all,

I'd like to announce the very first release of AresEd. Before getting too excited however I'd like to warn everyone that this is still an alpha release. It is far from a finished product and there are many known (and very likely unknown) bugs. It is also not feature complete.

Now what is it? AresEd is a 3D game creation kit based on Crystal Space and CEL (http://www.crystalspace3d.org). It is Open Source (MIT license) and 100% free software. With AresEd it will be possible to make full working 3D games without any coding. All from within the AresEd visual editor. AresEd is *not* a modeller however. Before you can use AresEd you still have to use Blender (for example) to make your 3D models. AresEd can import these models and allows the game designer to place them in the world and additionally the game designer can define game logic.

Game logic is defined using state machines (the CEL quest concept) and the CEL message system. Objects in the world can be associated to 'entities' and entities can react to messages and in return send out other messages. With associated quests (state machines) you can 'program' the entity to behave different depending on various situations. In future versions of AresEd it will also be possible to attach python scripts to entities for more advanced game logic possibilities but the intention is that as much as possible can be done using the graphical quest editor.

As I said earlier, AresEd is not complete. Here is a list of a few major features that are still lacking:
  • There is as of yet no support for sound.
  • The actor system is not really powerful yet. For now AresEd is mostly uses
    for single player/first person view games.
  • The physics actor is not usable right now for real games as it gets stuck
    and unstable very easily. It is mainly included for demonstrations purposes
    and it needs a lot more work. Note that the simple collision detection based
    actor works much better and is suitable for small games. The latest Google
    Summer of Code brought a new Bullet based physics plugin in Crystal Space and
    this one includes a nice physics based actor. Next version of AresEd will use
    that one.
  • Support for the CEL AI system and pathfinding.
  • Here is the list of known issues:
    http://code.google.com/p/ares/issues/list

But other than that it is actually possible to make simple games using AresEd. Included with this release there are five examples. Of these 'mysterygame' is the most game-like example. It includes a puzzle that you have to solve before a gate can be fully opened.

In addition to AresEd this package also includes a game player called Ares. While you can play your game directly from within AresEd, if you want to distribute your game it will be easier to do that with Ares instead.

The Ares project page can be found here: http://code.google.com/p/ares/  You can also download Windows and Linux binaries from there.

The linux binary is temporary. It was built on a 64-bit kubuntu and as such might not be usable on other distributions. In the near future we will provide more compatible binaries. In the mean time it might be easier to compile Ares from Source. You can find instructions on how to Build Ares here: http://code.google.com/p/ares/wiki/AresBuilding

After installation there are two executables: AresEd and Ares. Pressing 'F1' in AresEd will bring up online help.

Please let me know if you find any issues (that are not already listed in the list of issues above). Also if you have questions on how to use AresEd then feel free to ask me.

I'd like to stress that AresEd is in heavy development. This is an early version and it is likely that a lot will change in the future still.

Additionally I'm looking for people who want to help develop on AresEd. I think it is a very interesting project and there is lots of opportunity for other people to help with development.

Greetings,

3
The Hydlaa Plaza / New Video Blog Entry on Ares Project
« on: February 13, 2012, 06:04:40 am »
Here is a new video blog entry on the Ares project (game editor + game based on Crystal Space):

http://www.youtube.com/watch?v=TVPXiD4QcQM

I appreciate the likes on youtube. Thanks :-)

More information on Ares: http://code.google.com/p/ares/

Greetings,

4
Hi all,

I'm the author of Crystal Space and CEL and I'm in the process of starting a new game (+editor) project. The project is called Ares (and the editor AresEd).

The first focus of this project is to make an editor. You can compare this editor to editors as used by other games like Fallout3 and Oblivion. In this video blog entry you can see a demonstration on how it currently works. Note that this editor is not finished but it is already doing some nice things: http://www.youtube.com/watch?v=d3wlNbHheY4

The second part of this project is to work on the game logic. Most work for this has already been done. The remaining task is to put things together and work on some of the missing features. You can see a demonstration on the CEL entity system (which is going to be used by this project) here: http://www.youtube.com/watch?v=0H6UnKwuzAM

The third part of this project is to make an actual game. There are some ideas about this but everything is open. Also the idea is that this editor+game logic will be very general and generic so that you can make a lot of different games with it. The ability to mod games will also be very important.

And of course, all this is Open Source and Free Software. I'm looking for a number of people to help me with this. First I need developers. Having C++ experience is recommended as Crystal Space and CEL are written in C++. You should be willing to learn and step in a big project. Of course we will not let you sit in the cold with that. There is an active IRC channel (#CrystalSpace at FreeNode) where there are always CS developers on and you can get a lot of help there. This page lists a few of the things that have to be done but there is much more.

Of course I will also need artists. For 3D and animation artists I prefer people that can work with Blender as we have very good support for converting blender models to Crystal Space. But also 2D and sound artists are needed.

One of the most important features that I need is motivated people! I think that this is a really exciting new project and I hope that the people that will help me with this are equally motivated.

Visit http://code.google.com/p/ares/ for more information. If you are interested in helping then contact me at jorrit dot tyberghein at gmail dot com

Thanks!

5
General Discussion / Magic Rebalancing on EZPC
« on: March 13, 2010, 01:03:47 am »
Hi all,

Recently I worked on rebalancing magic to make it a bit more useful. Some spells were completely too weak and there was also a problem with cast time getting down to zero (and below if that was possible). So basically on EZPC we implemented the first attempt to bring some magic into magic again  :)

  • The bug with near zero/negative cast times for very high levels has been fixed.
  • Overal power of spells has been increased.
  • The range of some of the more powerful spells has been reduced slightly.
  • The K-factor (slider from 0 to 100 on the status window) actually is useful now. More K means more powerful spell but also longer cast time, more mana, and more chance of failure.
  • The associated mental stat (e.g. Charisma with Crystal Way) does now actually contribute to the power of the spell as well in a tiny way.
Currently this is only on EZPC as we need to test this first. This is where you come in. If you are interested and you have (or want to create) an EZPC account then help us test if these changes seem fair to you and how you do against all types of creatures. Report problems on this thread.

Edit: forgot to mention that in the future there might still be other changes. Like increasing the chance to miss if the target is far away from you and other things like that to balance the fact that magic users can do damage from a long distance away.

Thanks!

6
I recently installed PS 0.5 on four very different laptops with some success. Basically I had these systems (all with Windows XP or Vista):

- An AMD64 Laptop with an ATI X700 Radeon Mobility (1gig memory)
- An Intel Centrino laptop with an nVidia Quadro NVS 160M (4 gigs memory)
- An Intel laptop with an Intel GMA 940 (2 gigs memory)
- An Intel laptop with an older nVidia card that I don't remember (512 megs memory)

On all those systems I had lots of in-game stability issues and graphical glitches. For the ATI laptop I fixed those by installing the drivers from http://www.omegadrivers.net/ . These drivers are high quality and work really well.

For the nVidia laptops I used the drivers from http://www.laptopvideo2go.com/ . Again using these drivers solved a lot of the issues and made PS run really well.

For the Intel GMA card I didn't yet find a good set of drivers so PS is still not running on that laptop.

On the laptop with only 512 Megs memory PS is very laggy.

So basically: get the latest drivers even if you can't use the official ones (due to laptop vendor specific drivers that are required).

Greetings,


7
Crystal Space (the 3D engine being used by Planeshift in case you don't know) has been nominated in the category 'Best Project for Gamers' at the SourceForge Community Choice Awards 2008 (http://sourceforge.net/community/cca08/). You can now vote for Crystal Space in this category by visiting this link: http://sourceforge.net/awards/cca/?group_id=649.

Thanks a lot for your support!

8
The Hydlaa Plaza / Apricot Project Launch and DVD pre-order
« on: December 06, 2007, 02:02:20 pm »
Finally it starts! The Apricot team has been selected and is ready to make a smashing game using Crystal Space and Blender.

Apricot is a joint effort between Crystal Space and Blender to create a fully open game with professional quality. All data and code will be published and can be used in other projects (Creative Commons license). In order to make the high level of quality possible that we are aiming for in this game we will have to work hard on Crystal Space for new features like a better animation system and a better renderer. So in this way, supporting Apricot also means supporting PlaneShift!

In order to support this Apricot project (and support Crystal Space!) you can pre-order the DVD. This DVD will contain material like the game for Linux, Windows, and MacOS/X. All sources. All artwork and also the original sources used to make this artwork. And also documentation, tutorials and video material. This pre-order is very important for us as it gives us the needed funds to make sure the project can go for six months. You can get more information and pre-order information at http://apricot.blender.org.

Thanks for your support!

9
You can nominate PlaneShift in the project award at Sourceforge here:
http://sourceforge.net/awards/cca/nomination.php?group_id=8351&from=http%3A%2F%2Fsourceforge.net%2Fprojects%2Fplaneshift

you can nominate a project in multiple categories, example: for Best Project, Best New Project, Best Project for Gamers.   Do it only if you think we are really worth it :)

You can nominate also Crystal Space at the Crystal Space SourceForge page (http://sourceforge.net/projects/crystal) for the Community Choice Awards. If you do so I recommend you select 'Best Project for Gamers' as the category. If you return to the same page after nominating you can select additional categories for nomination.

Thanks a lot for your support!

BTW. In case you don't know. Crystal Space is the 3D engine that is being used by PlaneShift :-)

Greetings,
 Jorrit and Talad

10
The Hydlaa Plaza / Tech Demo of Crystal Core Released!
« on: April 19, 2007, 02:23:10 am »
Crystal Core is an Open Source FPS/quest based game written with Crystal Space and Crystal Entity Layer. The game is based on a science fiction story. The player and his or her companions crash on an alien planet where they discover that the original intelligent inhabitants are now extinct due to an invasion of semi-primitive aliens from a distant planet. Your goal is to destroy all aliens or either to escape the planet alive. To accomplish either of these goals you have to use alien technology and try to interface it with the broken ship that you arrived with.

This is a tech demo only. There is not much to do in this version. You can walk around in two levels, fight two creatures and solve a small quest to access a locked part of the ship. That's all. See the http://www.crystalspace3d.org/main/Crystal_Core site for more information about the game, a few screenshots, and also binaries for Windows and 32-bit GNU/Linux.





Greetings,

11
The Hydlaa Plaza / Second Crystal Space Conference
« on: April 19, 2007, 02:18:34 am »
Hi,

After last years very successful conference we are going to do it again. During 14-15th July Crystal Space developers and users are invited to Aachen, Germany for two days of interesting discussions and presentations.

One difference from last year is that this year we will run in two more separate tracks.

Track 1 will be the 'user track' which will focus on Crystal Space from a user and game developer point of view. Our hope is to have a mix of presentations and demos from projects using Crystal Space and CEL as well as presentations and practical sessions on how to use Crystal Space, CEL, CELstart and other tools in your own project.

Track 2 will be more of a 'developer track' focusing on the future development of Crystal Space. This track will be a mix of discussions and short presentations on subjects regarding the future direction and features.

The exact schedule for the weekend will be determined and published when we get a better idea of the sessions that will be held. Preliminary the time planning is same as last year, about 10-18 Saturday and somewhat shorter Sunday.

for more information about the conference (including how to register) visit this page: http://www.crystalspace3d.org/main/Conference2007

Greetings,


12
General Discussion / Crystal Space Conference, Talad talking
« on: July 16, 2006, 02:37:00 am »
In one and a half hours (that's 11:00 GMT+2) Talad will talk on the Crystal Space conference. You should be able to watch his talk live on streaming video. Check out the Crystal Space site (top news item) for the url to the two streams (for the parallel sessions): http://www.crystalspace3d.org

Note that we will record the talk and make it available for download later.

Greetings,

Fixed link formatting. --Kary

13
The Hydlaa Plaza / Crystal Space Conference
« on: March 16, 2006, 02:21:15 am »
15 and 16 July 2006 the Crystal Space team, together with the Center of Learning and Knowledge Management and Department of Computer Science in Mechanical Engineering (ZLW/IMA) at the university of Aachen (Germany) will hold the very first Crystal Space Conference. During those two days developers and users of Crystal Space will talk about technical and artistic issues related to developing 3D games using the Crystal Space framework. Talks include subjects like advanced shader techniques, the Crystal Entity Layer game framework, case studies of projects using Crystal Space.

For more information on registration and the current list of talks and workshops please visit the Conference Site.

Crystal Space is an Open Source and portable 3D Engine Framework that works on GNU/Linux, Windows, and MacOS/X. Crystal Space supports a lot of modern features like stencil shadows, CG shaders, hierarchical animated models using CAL3D, level of detail, 3D sound, physics using ODE, and a lot more. More information on Crystal Space can be found at the Crystal Space Site

And of course PlaneShift uses Crystal Space :-)

Greetings,

14
Technical Help: IN GAME bugs (after loading world) / Performance Tips
« on: June 02, 2005, 03:53:34 am »
I have here two performance tips that may be useful for people who have problems with performance in PlaneShift.

1. Add \'-nolightmapping\' on the commandline. You either have to run PlaneShift from the commandline (cmd.exe) or else add this option to the icon of psclient (properties). The effect of this option is that all lightmapped objects (most geometry) will be fully bright (no shadows). This saves some memory as the lightmaps are no longer loaded on disk and it improves performance a lot (around 50% depending on hardware). Of course you will no longer be able to see day/night cycles and some of the nice parts of PS may no longer look as nice.

2. Edit data/config/r3dopengl.cfg and go to the line that contains \'Video.OpenGL.TextureDownsample\'. That option is by default set to 0. If you set it to 1 or 2 then all textures will be scaled down. i.e. with value 1 the textures will be scaled down to one quarter of the size (from 256x256 to 128x128 for example). With value set to 2 textures will be scaled down again. This setting makes all textures a lot more blurry and less detailed but it does save some memory space and also speeds up rendering a bit.

Greetings,

15
The Hydlaa Plaza / Donating to Crystal Space with a purpose
« on: April 15, 2005, 04:00:35 am »
Here is something that might interest you if you want to play PS on MacOS/X:

     
It has always been possible to donate money to Crystal Space but until now we never had a clear purpose for this money. Now we found one. Crystal Space runs on MacOS/X but there are still some issues which are hard to address since none of the main CS developers have access to such a machine. So we would like to buy a better machine for one of the most active Crystal Space developers (Eric Sunshine). It would supplement his nearly nine year old hardware (he can barely manage to run \'simple1\' tutorial right now) with some more recent hardware and we would be able to provide more support for the MacOS/X platform. So if you feel that this is a worthwhile use of your money then please head over to the Donation Area!

Thanks a lot in advance

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