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Messages - Talad

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61
General Discussion / Re: Fakeshift
« on: January 24, 2018, 01:24:25 pm »
Hi, you should go to: http://www.planeshift.it/account/resend-verification

This will send the verification email again.

Tell me if you see any errors on that page. Check your spam folder to see if the email is there.



62
PlaneShift News and Rules / New Boss
« on: November 18, 2017, 11:32:28 am »


A new boss has been added and some quests to support him.

Rules: NPCs
  • A new Boss: We have introduced a new boss! With this last addition we have completed the base set of Bosses. Pay a visit to Belcor Krakko to hear about it!
Setting: NPCs
  • New NPCs have been made merchants and now see a series of items only previously available from GMs.
Setting: Quests
  • A quest has been added to support the new Boss.
  • Since the last update a whole host of quest fixes have been made. The majority of these however were already released as they are now made directly in production.
Others
  • Creative items are now seperated into 'books' 'maps' and 'music'.
  • There are now public maps and music scores, please let us know if they don't work.
  • Wands are now called staves (will be staff) in the next update.
  • All non-implemented skills are now labeled such in the skill description window.

63
Unreal Engine / Re: Any work in SVN yet for moving towards new engine
« on: September 30, 2017, 07:21:54 am »
Yes it does, work is proceeding, even if slow. You can get access to the SVN contact me on IRC.

64
PlaneShift News and Rules / Re: An Unreal Arcade
« on: March 01, 2017, 02:07:20 am »
Hi PlaneShifters, thanks to eonwind we also have a linux package of Crystal Hunt.

You can download it here.

As usual give us your feedback on any issue you find and the FPS you get.

65
PlaneShift News and Rules / Re: Password migration to SHA256
« on: February 24, 2017, 06:31:29 pm »
We use SHA256, which is secure ... for now.

66
PlaneShift News and Rules / Re: An Unreal Arcade
« on: February 24, 2017, 04:56:11 pm »
This is our very first Mac build for Unreal, so it's normal it gives issues.

About the cooked content, it means the files are not "prepared" the way they should, but it's weird it gives the error only to one person, as it should be all or none. Anyway I will check it and see if we can COOK it.

Can people who managed it to run confirm the FPS they get? Press F2 to get options then enable FPS.


67
PlaneShift News and Rules / Training dummies and fixes
« on: February 12, 2017, 06:28:04 am »


Art - NPCs, Items, icons

  • We have made more fixes to the current quests.
  • A harvesting skill quest has been added.
Setting - Quests

  • Some new NPCs, items, and icons based off of player made training dummies and archery targets.
  • Fixed an art bug causing gawerts marked as 'statues' from displaying in a very distorted pose.
  • Fixed a bug with Armored Riverlings combat animations.
  • Additions to a number of quests to support the addition of the Assassin combat styles.
  • We have fixed access to the house in Gugrontid if you have done the keen edge combat quest line.
Rules - NPCs

  • You can no longer mount a pet while spells which morph you or it are active.

Rules - Crafting

  • Number of ores per successful dig can now be greater than 1.

Rules - Fixes

  • Fixed a bug in the treasure chest script that was preventing to loot Falchion (normal and magic version). This manifested by being told you looted a sword but never received one.

68
PlaneShift News and Rules / Re: An Unreal Arcade
« on: January 05, 2017, 09:01:28 am »
From the list above remove this line:
r.DefaultFeature.AntiAliasing=0

and see how it goes. It's the post-processor which smooths the edges.

69
PlaneShift News and Rules / Re: An Unreal Arcade
« on: January 05, 2017, 08:40:15 am »
For the ones of you with low FPS, can you please try to edit this file: %localappdata%\MyProject2\Saved\Config\WindowsNoEditor\Engine.ini

You need to start the game once, then close it so it creates this file.

Adding at the end the following section. This will set most of the parameters to low quality settings. Let me know if it improves for you.

[/Script/Engine.RendererSettings]
r.DefaultFeature.Bloom=False
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.AntiAliasing=0
r.LightFunctionQuality=0
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=1
r.Shadow.MaxResolution=512
r.Shadow.RadiusThreshold=0.06
r.Shadow.DistanceScale=0.6
r.Shadow.CSM.TransitionScale=0
r.DistanceFieldShadowing=0
r.DistanceFieldAO=0
r.MotionBlurQuality=0
r.AmbientOcclusionMipLevelFactor=1.0
r.AmbientOcclusionMaxQuality=0
r.AmbientOcclusionLevels=0
r.AmbientOcclusionRadiusScale=1.2
r.DepthOfFieldQuality=0
r.RenderTargetPoolMin=300
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.EyeAdaptationQuality=0
r.BloomQuality=4
r.FastBlurThreshold=0
r.Upscale.Quality=1
r.Tonemapper.GrainQuantization=0
r.LightShaftQuality=0
r.Filter.SizeScale=0.6
r.Tonemapper.Quality=0
r.Streaming.MipBias=1.5
r.MaxAnisotropy=0
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.PoolSize=400
r.TranslucencyLightingVolumeDim=24
r.RefractionQuality=0
r.SSR.Quality=0
r.SceneColorFormat=3
r.DetailMode=0
r.TranslucencyVolumeBlur=0
r.MaterialQualityLevel=0 ; Low quality
r.SSS.Scale=0
r.SSS.SampleSet=0
r.SSS.Quality=0
r.SSS.HalfRes=1
r.EmitterSpawnRateScale=0.125
r.ParticleLightQuality=0
foliage.DensityScale=0
grass.DensityScale=0


70
PlaneShift News and Rules / An Unreal Arcade
« on: January 04, 2017, 03:13:39 pm »



Some updates on our Unreal Engine tests, and an arcade to remind old times.
 
We started the Unreal Engine project about 1 year and half ago. The start has been pretty rough, as we realized Unreal Engine is not specifically made to build MMOs, even if surely you can build such a game with it, but not without a lot of work. Probably one of the mistakes we did was to start converting our code in UE without first trying to learn how the engine works, and how it should be used. This lowered our motivation, and we restarted to focus on the current PS version. In the last year or so we had very little activity on Unreal, but the good news is that we restarted few weeks ago, with a new approach and new motivation.

So we decided to make a small single player game to test few things like: importing some of our models and at least one animated character, learn the blueprint system (very powerful), see the workflow in packaging a game and making patches, all using UE without too much custom code. The result is a simple game : Crystal Hunt. Some (probably few) of you may remember we had a crystal hunt also in the main PS server many years ago, and this is a revamp of that idea, but for now single player.

You can download the game for the three platforms we support.

Windows version is here.
MacOSX Version is here.
Linux Version is here.

For Windows please be sure to install the Microsoft MSVC 2015 redistributables as its a prerequisite. If any of you are still on win 32bit system, we also compiled a version for it, here.

This is the very first test we do with Unreal, so will be good if you could report any issues you find. You can also tell us the FPS you get in game. (first line in the right side of the screen after pressing F2).

Enjoy!

71
PlaneShift News and Rules / Weapon Academies and quests
« on: December 18, 2016, 09:32:12 am »


    Settings - Quests
    • 5 New quests to support the first combat school.
    • Support for buying Two Handed, and Shield Mastery combat moves.
    • Addition of a set up for the The Order of the Keen Edge in the arena.
    • Addition of items spread throughout the arena to act as markers so to help you orientate yourself.
    • Many quest fixes.


    Settings - NPCs
    • New NPC: In the frame of the sword academy, a new NPC has been added. The Ylian Roniston Shane, a Laanx fanatic located in the wild around the Bronze Door Fortress.
    • A series of 'stuffed' defeated bosses will be visible in the eagle heard fortress. These will include the selected submissions created by players. Thanks to all the players that took the time to submit ideas to us.


    Settings - Others
    • A new combat hall has been added in an empty room in the Eagle Head Fortress, on the opposite side to the banquette hall.


    Rules - NPCs
    • A new gameplay: There is a new Ulbernaut tribe in BDoors out. The players will now be able to group up and stop the tribe from collecting enough resources to start an invasion.
      The tribe led by a Maulberlord will hunt and gain resources by killing players. If one of its member is killed, the tribe will loose resources.


    Rules - Combat
    • The first weapon academy has been implemented: it is dedicated to the blades users and known as The Order of the Keen Edge. Its Grandmaster is Gregori Stevald and it's to him that you shall refer.
      It is the first of many more academies. Each type of weapon will have its own. You can join only one of them but you will always have the choice to quit.
    • A new combat style - Single Handed Sword. If you join the Order of the Keen Edge, you will be taught the "Single Handed Sword". This will add style to your combat with a blade.
    • Two new secondary combat style - Two Handed & Shield Mastery. Most of the academies will train you in secondary styles for sale: "Two Handed" style, for claymore and warhammer users.
    • "Shield Mastery", for one-hand weapon and shield users (It features several blocking manoeuvres and shield attacks).



    Rules - Crafting
    • New experimental implementation - Random bonus modifier for crafting: when you craft an item there is now a small chance to obtain a random bonus corresponding to the cost of the item and its stats.
      experimental implementation of random crafting bonuses; Known bugs: the crafting bonuses are not retained during the combination process


    Rules - Spells
    • 3 new spells have been added: 2 Brown Way spells (and this will complete the Brown Way gameplay) and 1 Azure Way spell.


    Rules - Fixes
    • Fixed the lack of lootable medium helms.
    • Fixed waypoint network in the Arena and BDout map.
    • Fixed the Cooking Fish book combinations.
    • Fixed an exploit to train Body Development skill by repeatedly issuing the /die command inside the Death Realm map.
    • Fixed several NPC behaviors, including base movement, improving overall the NPC client stability and efficiency.
    • Fixed several process names: improve readability of some crafting manuals including the enchanting book. It also fixes some typos.


    Art - items/icons
    • Fixed the Assassin style icons. They have been upgraded to a better version.
    • Added custom smoke to forges and furnaces.
    • Added icons to support new special combat moves.
    • Made fixes to a number of legacy items in the client so they can now be used in game (sink, foot tub, crossbow, mirror, gift boxes, spice shaker).
    • Added player made items - fork, spoon, plate, ornate crossbow, crossbow bolt. Some of these are available now, some will be in the future.
    • Added droppable effects, currently GM only.


    Art - UI
    • We have made changes to the storage and merchant windows to make their differences more obvious. We have also added inventory slots to the small inventory window for crafters.

    72
    PlaneShift News and Rules / Combat improvements and a new Boss
    « on: October 22, 2016, 11:36:52 am »


    Settings - Quests
    • NEW: A rare Growth. [Thanks Gaheris for contribution.]
    • Additions to a number of quests to support the addition of the Assassin combat styles.

    Rules - NPCs
    • A new boss: Zlatac. See Beniua to get a clue!
    Rules - Combat
    • A new combat style: Assassin. For the dedicated shadowy characters. By completing the thief quests, you will have access to five new combat moves. For those who already have completed the quest line, the style is already unlocked.
    Rules - Improvements and fixes
    • Creation of a script that allow the server to recognize when you kill a boss. You will now receive an on screen system message when you kill a boss for the first time. This will allow us to implement MyPlane achievements in the future.
    • The stack crafting is now enabled for: Alchemy, Kran food, Cooking, Broadsword, Axes, Blades, Common and rare stock. This include combinations whenever possible. With this improvement, we completed stack crafting for all the crafting patterns available.
    • The waypoint network in the laanx dungeon has been extended, this should mitigate the problem of NPCs teleporting while fleeing.
    • Fixed a bug with NPC behaviour in response to some debuff like Fear, Terror, Instill Confusion, etc.
    • Fixed the bug causing items vanishing from the furnace after few seconds.
    • Fixed the bug that was making it impossible to craft gold chain (jewelry crafting) and leather cheekplate (armor crafting).
    Rules - Spells
    • The direct damage component for Meteor and Lava Pit spells has been raised a bit to bring it in line with other Red Way spells.
    • The Crystal Way spell Blessed Lithany will now give an increase max health buff as well as providing area healing.

    73
    PlaneShift News and Rules / New quests and monsters!
    « on: July 30, 2016, 11:36:27 am »
    Here the detailed changelog of this update, enjoy!

    Please let us know here below what you think of the update.

    Settings - Quests

    • NEW: A Dirty Job for a Dirty Mercenary
    • NEW: Balms for the Battlers
    • NEW: Consumer Ecology
    • NEW: Deceit and Honour
    • NEW: Fishing lessons for fishes (two quests)
    • NEW: Keiana's Supplies
    • NEW: Kireya Needs Help Filling Orders
    • NEW: Last One Standing
    • NEW: Ore and ore and ore
    • NEW: Wooden Toys and Old Friendships
    • NEW: Stonehammer, Ynnwn, Nolthrir, Dermorian, Diaboli, and Ylian hair dressing quests
    • Improvement: Added skill rewards to red, blue, azure, crystal, brown and dark way quests on the quests that you gain a full rank so there are 3 sets of skill boosts. [These will not be added retrospectively to players]
    • Improvement: Added skill rewards to quests where you gain a crafting book except enchanting quests, I need to think of a design to let players pick the way to get a bonus to. [These will not be added retrospectively to players. Enchanting quests not included]
    • Improvement: Skill rewards added to Hide Hunt, Remant's Gauntlets, and Brado wants a Clean Tavern
    • Improvement: Added missing quest completion to xenak's farewell
    • Improvement: Improved crafting directions in A New Mace for Nevis
    • Improvement: Improved directions in Humble Beginnings to help find an NPC
    • Improvement: Improved Knowledge of the Dark Way Adept step logic
    • Improvement: Added tutorial gold man explaining the basics of pets and made it show in the first quest you get a pet in
    • Improvement: New steps added to Something's Brewing to fix step dialogue under certain paths taken
    • Improvement: Corrected style bug in Grimal's Tribute to Talad, A Dwarf's Wish(x2), Something's Brewing, To Save or to Steal due to missing reminder step for 'no active magic'
    • Improvement: Added custom quest waiting timer buff to Vresa's New Sword, Dealing with Young Engineers, Yonda's Delayed Delivery, Lyrus Has An Idea, A Tribute of Circles, Archilaya's New Recipe, Trasok's Commission, Jomed's Meat Medley, Grimal's Tribute to Talad, A Dwarf's Wish, The Course of True Love, All in a Day's Work, The Statue of Limitations, Something's Brewing, Its Gone Bad, To Save or to Steal, An Undead Howling, Feeding the Guard, The Arrivals, A Dermorian Affair, Gem Necklace for Uri Djho-Maat, The Bitter Battle, Replacing Red Way Items, Replacing Blue Way Items, Replacing Brown Way Items, Replacing Dark Way Items, Replacing Azure Way Items, Replacing Crystal Way Items
    • Improvement: Updated to hear a whisper menu to make it apparent of the choice at the end of the quest no more things in the game can run off it
    • Fix: Logic bug with Roaming for a Rivnak
    • Fix: Logic bug in The Bitter Battle
    • Fix: Added missing quest locks in Liera's Cure that allowed for giving of temp winch access items twice
    • Fix: Typo in malco's munchies
    • Fix: Corrected completion step number in helping the guards
    • Fix: Bug in staff replacement quests where steps would be open incorrectly
    • Fix: Mistakes in Knowledge and Practical of the Brown Way Master
    • Fix: Mistakes in Trasok's special axe
    • Fix: Mistakes in Knowledge and Practical of the Brown Way Master
    • Fix: 3 typos in Seeking Guidance II
    • Fix: 3 typos Spiritual Healing
    • Fix: Typo in Items Can Break a Friendship
    • Fix: Typo in helping the guards
    • Fix: Typo in Thirsty Serana
    • Fix: Typo Malco's Munchies
    • Fix: Typo Jomed's Coalchamist Problem
    • Fix: Typo in helping the guards
    • Fix: Typo in Trasok's Commission

    Settings - NPCs
    • Added 9 new NPCs in the arena
    • Added more KAs to basic Hydlaa KA
    • Added lots of general KAs to Amdeneir_basic KA
    • Added more KAs to Percival about the winch gate
    • Added base 'greetings' KA to Muresie, xenak and willam
    • Added new KA to Telzanna Zarel 'about exit'
    • Added [INFORMATION] about fishing to burdess
    • Added more KAs to base ojaveda KA area
    • Added base greetings KA to Seduna
    • Added a few KAs to Raithen about pterosaur access
    • Cleared up some remaining KA triggers left over which told players were to buy training, should have been removed previously
    • Corrected typo in Woorixa Lazdia's description
    • Corrected typo in Qaxin Kaxen's description
    • Fixed invalid symbol in Gordy's description
    • Fixed all illegal characters in KA scripts so all text should now be bug free when displayed in game
    • Improved Muuro Zarel KA script dialogue

    Settings - Others
    • Improvement - Updated the first four 'Gold Man' tips new players see after joined PlaneShift.
    • Added notice board to Bronze Doors fortress.



    Rules
    • One-Claw boss
    • 3 new Tloke tribes have been implemented in game
    • Monster attacks: a special attack has been added to the Toxic Grendol and the Poison Carkarass
    • Fixed a problem with Taria being invisible for a few in game hours;
    • Tefusang: change a default message ("Hold on friend") appearing when a Tefusang was called for help
    • changed Venom Adaptation description to make its effects more obvious
    • Stalg: fixed an error with Stalg behavior
    • Combat: a few stance factors have been fixed, this should solve a problem with the fullydefensive stance.
    • Armor training: fixed a bug where you could be damaged during combat and you still didn't get any armor training.

    74
    Complaint Department / Re: Devs meeting
    « on: April 10, 2016, 08:13:02 am »
    Hi, I've updated it now. For some reason the calendar is acting up when there is daylight saving. In general the meetings are always at the same time Central Europe time.

    75
    PlaneShift News and Rules / Settings and Rules Update
    « on: March 13, 2016, 05:48:24 pm »



    Settings

    Quests
    • Adjustments to tutorial quests to improve flow through the quests.
      • Tutorial quests still start with Abelia and all players must still do this quest before any others (except exiting the tutorial). The players can then chose to do any of the following quests related to crafting/combat/magic/other in any order they choose. Quest dialogues have been expanded to allow the quests to be done in a linear or random fashion. Dialogue in the quests has also been softened so that it does not say players must do the quests in the tutorial, but now suggests they should do them and says more strongly they can come back later if they choose to. Exit quests from the tutorial with Xenak have also been adjusted to be softer and so you can get out quicker. Added dialogue support for new combat additions. The first style will be accessible to players upon completion of certain quest in the 'Guards' chain only. If you have completed the quest already you will automatically gain access.
    • Implemented support for on screen messages to make it as clear as possible when you unlock a new combat skill.
    • Added a helper system so that newer players should find it easier to find new quests. The system is based around the barkeeps in each city. All you need do is talk to one using the available menu and you will be pointed to wards one open quest randomly.
    • Improved/adjusted dialogue or quest progression in Meoeor wants to Win the Game, Veja's stolen stock, Becoming a Blue Way Adept, Beginning the Red Way
    • Apprenticeship, Govell Mihdren Needs Tattoo Ink, Remnant's Sword, Murago Puntjal's Quick Favour, Krestal's Letter Delivery, Something's Brewing, Knowledge of the Dark Way Adept .. and more...
    • Added Arrows to Neave so that players in the tutorial are able to buy more arrows if they run out. Also KAs to say the same added to Neave and Ibhaar.
    • Fixed typos with variable removal in The Arrivals and Something's Brewing.
    • Fixed a bug in The Arrivals which meant you could only use the fast travel from Hydlaa once.
    • Added a new legends quest to go along with a new boss.
    • Some gold man pop ups have been added in game to aid with learning new skills, such as the new special combat attacks.
    • Add a quest for each way that will allow you to get your Circle Staves repaired back to Q50 if you have been using them to bash NPCs.
    • The repeatable skill quests will now award you with 1 skill level, not just tria when you complete them.

    Factions
    • A new script has been implemented in the magic way quest lines to change how faction points are awarded.
    • Faction descriptions have been changed for the six Ways to show how faction level is now an indication of In Character Rank for each Circle and not an indication of how that Way feels about you. Other associations will have the same thing done for them in time.

    Books
    • 8 new books have been approved and released.

    Knowledge Areas (KAs)
    • A few release ago we added support so that every trainer could tell you what they trained and who to see to train higher and lower levels. This has been removed for skills as it is no longer necessary.
    • Every Way Master will now refer to you by your rank once you have reached the first master's rank.
    • Improved KA scripts for Pterosaur travel
    • Sharven, Jardet, Harnquist all expanded their question menu to help make KAs more visible and easier to get started with.
    • Improved some NPC descriptions.
    • Updated triggers for base magic KAs so there will be responses to more variations of player questions.
    • Add KAs to NPCs in Amdeneir and Ojaveda so they can tell you were all other NPCs are. Just generic responses atm, no NPC specific responses yet. For example, if you are looking for an NPC and ask the one next to it you will get the same response as with any other NPC, for now.
    • Updates and clean up for some base Hydlaa and Ojaveda KAs
    • Add base KAs for new NPCs which will be released for Amdeneir (greetings/how you/about you, and directions to point you towards where to find NPCs).
    • Animations have been added to some KAs which will be triggered upon talking to them.  A general example is the greet animation will be played when saying 'hello' to many NPCs.
    • Some Klyros now have race specific responses to some triggers which will respond to Klyros players by player name, due to their race specific ability, and other races by race name.
    • Updated and added new KAs to many other NPCs.

    NPCs
    • NPCs have been added to Amdeneir;
      • Zornatan Xiorad, Kzavu Gilnet, Keiana Xoreloran, Qoien Masoqi, Linoria Dialenie, Muuro Zarel, Rogien Wigor, Qaxin Kaxen, Woorixa Lazdia, Alnaxen Inzein, Noora Wiedsiek, Blxzahe Rlzsda, Lipzawie Foxriw

    Other
    • Improved action location description for Groffel's Toe in Ojaveda.
    • Updated action locations in Ojaveda so that all gates now give helpful/correct info.
    • Created a banquet hall for RP at the Eagle Head Fortress.
    • Implemented Feature Request 3231 - Allelia doesn't sell wine
    • Implemented Feature Request 6670 - A Bronze Doors RP area.
    • Fixed Bug Report 3958 - Faction evaluation superfluous "are".
    • Fixed Bug Report 5723 - Jardet Wants Lake Mushrooms as alternative to.
    • Fixed Bug Report 6134 - Some errors in my char's CC description
    • Fixed Bug Report 6826 - Invalid characters in book.
    • Fixed Bug Report 6827 - Typos / discrepancies in quests.
    • Fixed at least 100 other player reported bugs in quests and other NPC dialogues.
    • No one was selling a furrower, so added to Veja's stock.


    Rules

    Combat system
    • This is the first release featuring a new combat system style: Infantry! This style has been designed to be used alone or in group fights, you will be able to access it by doing the Guards quest chain. If you have already done all the quests you will automatically have access to all the new attacks.
    • Along the new style a number of fixes have been made to the standard (default) attack, here is a list of the main changes:
      • The default attack will no longer calculate damage and chance to hit on Agility or Strength but will only consider Strength. In the future there will be specific combat styles which will use Agility instead of Strength as its main combat stat.
      • Adjustment have been made to defensive factors to avoid damage (Dodge) for defensive and fully defensive stances. Previously the factors were wrongly omitted from calculations.

    Skill Practice
    • Previously training a skill from 0 to 200 could take up to 186 hours of game (up to 46 days playing 4h/day). We cut the required practice by 20% meaning it takes 146 hours of game to train a skill up to 200 and 36h to reach rank 100 (the first level of mastery).

    Modifiers
    • To account for the new combat system implementation, we have been rethinking the lootable weapon sets. To keep a reasonable balance in the damage dealt we had to take into account two parameters:
      • The attack bonus given by the new combat system;
      • The attack and damage modifiers of the looted weapons and their cost.
      • It will no longer be possible to deal over 2000 damage with a single hit but the relative power level of the looted weapons will not change.
    • Here are the details of the changes introduced:
      • prefix: all the attack bonuses have been removed
      • Adjective: all the weapon base damage modifiers have been removed and converted to attack bonuses
      • Suffix: attack and base damage bonuses have been balanced, bonuses to appropriate weapon skills have been introduced
      • Many stats bonuses were too low and have been doubled
      • Many attack and damage bonuses were to weak compared to their weapon costs and they have been raised

    Factions
    • A new script has been written in order to better handle the faction concept for quest. As a result it will make it possible to develop a new specialization system for characters. We will begin to work on it in the next development cycle.

    New Boss
    • A new Boss called Stalg is roaming the land of Yliakum. Ask in Gugrontid why it's called like that and where to find it!

    Monsters
    • Another group of monsters (Marfusang and Tefusang) will start to make their periodical invasion moving from Bronze Door area to outskirt of Hydlaa forest. In the future we plan to add more invading mobs during different in game months. Be ready to defend the Hydlaa gates!

    Protected city gates
    • We added a special "protection" to the city gates, now when a monster will try to enter the city gates the guards will shout at him and drive away from the city. This should fix the problem of players leading monsters inside the city gates while trying to escape from them.

    Food bonus Fixed
    • Food bonus buff length has been extended up to 10 minutes. This should make food a good way to support your character for long time during travels and in the wilderness.


    Art

    • Minor adjustments to art assets.
    • New female Enkidukai robe texture.
    • New travel token model and texture for the travel token.
    • New icons for special combat moves.
    • New emotes with functional animations.

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