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Messages - louscroo

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1
In-Game Roleplay Events / Re: [PvP] DarkStars Duelists Championship
« on: April 18, 2016, 11:11:47 am »
Congrats to Dalos, Boni and Far.

Fun event, refreshing to see and participate in a PvP event, especially a tourney. Was really surprised by the turn out. Hope to see another in the future!

2
General Discussion / Re: PVP tournament rewards, a new game imbalance
« on: March 31, 2016, 01:50:20 am »
The sensationalism is strong in these posts. Such emotional appeal may stir passion in the hearts of those much meeker than yourself.

The tournament is fair, the rules are fair, and no one is stopping you from participating. The stats really required to participate in this tournament are those that anyone that would have any use for the weapons would already have.

My goodness, there's a competitive aspect to a multiplayer online game. You act like this is the first time. Guildhouses were awarded to players that did nothing but grind tria. Is that unfair? Did they not work for it? Is that an example of favoritism? There are way more good looted weapons in player hands right now than guildhouses, but the players that have the time and determination to loot them end up hoarding them instead of ever using them.

If you are worried about somebody with strong weapons fighting you, just carry around a Masterwork helmet of your armor skill and two Masterwork weapons. Enter fully defensive stance and laugh at them as they can't do any damage to you despite having the best possible weapons in game. This was tested: if you're in fully defensive stance with three Masterwork items equipped (Masterwork is all you need, no other buffs) and crafted armor, no warrior can hurt you, even with three Masterwork Trigrain-Steel items of Talad's Arm. Masterwork items are easy to loot, and if they're too much work for you, then you have no place to really complain about loot rates.

If you don't PvP, why are you worried about a PvPer having good weapons? Your argument at this point is that its not fair that there's a competition about something that you don't care about that gives a good reward. That's just silly, dude.

"Gladiators" can't rule anybody. You don't have to engage in RP with anyone you don't want to. If they persist, its harassment. The only areas where PvPers can exert anything over you (if they even care to) is a PvP zone, which is a risk you accept if you enter it.

Also, if you're under the impression that weapons outperform magic, then you don't know how to use the spells that you have. Again, tests.

This thread is baseless, biased whining. No need to worry about that one dude with 13 maxed characters. He'll lose to my one.

3
Development Team Blog / Re: Changes to lootable magic modifier
« on: February 03, 2016, 12:02:31 pm »
The scenario I presented above was an impasse between the attacker and defender, despite the attacker having higher attack modifier. Nothing has ever suggested that attackers have an advantage over defenders. The only "advantage" that attackers had was that the theoretical cap for attack modifiers is higher than that of the defense modifiers, but I have a greater chance of getting heart disease than ever looting that weapon. With the changes that you are mentioning, effectively limiting attack modifiers to two possible slots on an item and nerfing them overall, you are buffing defense modifiers.

The system favors defense, and there's no denying that.

Do you take the tactics involved in PvP into account when you balance the combat? You really should, because maybe you'd come to understand how to properly balance the system.

4
Development Team Blog / Re: Changes to lootable magic modifier
« on: February 03, 2016, 01:36:52 am »
To clarify, here's a scenario:

Player 1 aka "Attacker"
-Masterwork Trigrain-Steel Battle Helm of the Warrior
-----Attack Modifiers 1.6 • 1.6 • 1.4
-Dark Crystal-Steel Battle Axe of Talad's Arm
-----Slash 13.50
-----Attack Modifiers 1.4 • 1.8
-Masterwork Small Battle Axe of Blinding Strike
-----Slash 3.42
-----Attack Modifiers 1.6 • 2.0

Player 2 aka "Defender"
-Full q300 Armor except helm
-Ancient Battle Helm of the Defender
-----Defense Modifiers 1.5 • 2.0
-Ancient Battle Axe of the Defender
-----Defense Modifiers 1.5 • 2.0
-Ancient Battle Axe of the Defender
-----Defense Modifiers 1.5 • 2.0

Defender's defense modifiers total at 27.
Attacker's attack modifiers total at ~28.9.

>Attacker takes bloody stance.
>Defender takes fullydefensive stance.
>Attacker hits for no damage.
>Attacker hits for no damage.
>Attacker hits for no damage.
>Attacker hits for no damage.
>Attacker hits for no damage.
>Attacker hits for no damage.
>Attacker hits for no damage for the next 3 hours.

Yeah, let's nerf attack modifiers. That's what's imbalanced. This isn't even taking into account how easy it is to loot defense mods and how hard it is to loot attack mods.

Food for thought.

5
Development Team Blog / Re: Changes to lootable magic modifier
« on: February 03, 2016, 12:50:42 am »
So you're nerfing attack boosting weapons, but not doing anything about defense boosting items?

It is much easier to loot defense modifier items than damage boosting ones. People complain about weapons dealing so much damage, but don't make any effort to loot defense items that prevent ALL weapon-based damage. I have a full set of "Ancient XXX of the Defender" and "Masterwork XXX of the Defender" with q300 armor and people with two Perfect Weapons of Talad's Arm and Masterwork Battle Helms of Blinding Strike can't do any damage to me when they're in bloody stance.

It's silly, because in the hours that I've spent grinding for nice attack boosting weapons, I've looted ten times as many max defense helms, shields and weapons. And all the big grinders have full sets of that defense gear for all their friends.

Is there any plan on balancing that?

It seems you want everyone to run around in game and be unkillable by weapons. The only thing that makes sense to use in combat is magic. I guess everyone can just run around as a magic-slinging tank.

Yes, casting drops defense considerably, but if a warrior wanted to fight a max armor mage with full defense gear, the mage just needs to stand there and laugh at the warrior.

I know you said that the rework of damage is going to be balanced, but another consequence of nerfing attack buffs is that when you make the best weaker, you make the adequate inadequate. Having satisfactory weapons, the ones that dealt a third or half of max HP damage from bloody stance, are going to be even weaker now. And you mentioned nothing of making these items easier to loot.

Yes, one-shitting someone is ridiculous, but so is being undamageable. Balance the whole thing. Someone maxed combat skills with defense gear shouldn't be able to sit in full defense and laugh when another maxed player with attack gear does only 10 damage per hit from bloody stance.

That may be "balanced," but it results in a stalemate. There is nothing fun or dynamic or engaging about a stalemate. It's silly enough that a stalemate can be obtained by one party simply running away.

So, yeah... Are you going to do anything about defense modifiers?

6
The Hydlaa Plaza / Re: More Faces Behind the Players
« on: December 21, 2015, 10:04:28 pm »

Kisoji IRL

7
I agree, as well as with Phantomboy86. Magic attack can interrupt physical one, and vice versa. However I'd propose first to focus on missing components, such as defense against magical attacks (defensive spells, antimagic etc.). Those are totally lacking atm.

I feel like spell interruption will serve as a defense through offense sort of deal. And also, magic has its advantage through pretty much unhindered chain-damaging. Spell failures are few and far between, and the damage done from saving throws and whatnot still do more damage than weapons are generally able to.

8
General Discussion / A Proposal Concerning the Balance of Magic and Weapons
« on: December 28, 2011, 08:32:09 pm »
Blows from weapons should interrupt spell-casting under the following conditions:
1) The attack is either blocked or hits (with and without damage),
2) Does not miss or is not dodged,
3) The interruption is based on chance derived from the weapon skill level of the attacker against the Magic Way skill level of the caster (a constant percentage plus/minus the percentage difference in skill)

Discuss and vote on the above proposal. Maybe we can get it to be implemented for a trial period. Consider both the RP-relevance as well as the mechanical balance.

9
The Hydlaa Plaza / Re: More Faces Behind the Players
« on: December 18, 2011, 11:53:54 pm »
Since Ike and Irec posted theirs, here's another of mine.

10
Fan Art / Totally Related Artwork
« on: September 27, 2011, 12:49:06 pm »
Its a zombie. Like the ones in those RPs.

11
After updating my 0.5.5 client the moment I realized there was an update available to 0.5.6, I've not been able to log in D:

Whenever I get to the login screen and click Connect, ping fluctuations and the big green "Welcome to PlaneShift" letters freeze in their place. The mouse remains responsive until a few seconds pass and Windows 7 opens a tiny alert window that reads "psclient.exe has stopped working" with a little progress bar that creates the illusion that the OS might be able to do something. But alas, nothing can be figured out and psclient.exe closes, only to re-open pslaunch.

I've uninstalled Planeshift-v0.5.6 and reinstalled v0.5.5, but the outdated client also crashes when trying to connect to a server, the difference being that it actually opens the PlaneShift crash reporter.

Sounds are already disabled and the graphics qualities are at their lowest, with VBO and background loading off, texture quality at very low, shaders at lowest, etc.

In terms of the computer I'm using...
I'm running Windows 7 on an Asus EeePC at 1.67 GHz and 1.00 GB of memory.

Any ideas as to what's wrong and how it can be fixed?

12
General Discussion / Re: Taking my leave from PS, sporadically, and sadly
« on: January 07, 2011, 02:55:01 pm »
Hopefully, you'll be back on PS actively when I get back on my feet and find the time. Hardt and Kisoji will miss you.

13
The Hydlaa Plaza / Re: [Game] Who's the most ____
« on: January 06, 2011, 07:29:55 pm »
The most quiet and reserved is a tough one to determine, but I'd say it would have to be a tie between all the PLers' characters that are too busy leveling and making trias to give conversation the time of their day.

Who's the sexiest, most seductive? Kaerli's alts don't count.

14
The Hydlaa Plaza / Re: Have you ever? (game)
« on: November 13, 2010, 05:36:24 pm »
No, because when I do something illegal, I'm smart enough to not get caught.

Have you ever danced with the devil in the pale moonlight?

15
The Hydlaa Plaza / Re: More Faces Behind the Players
« on: November 11, 2010, 06:54:21 pm »
My wifey and me <3 and that's her little cousin with the hose.



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