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Topics - louscroo

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16
This came into mind a while before the server crashed not too long ago.

The thing is to have a city, or multiple cities, that are completely Open PvP, where players can attack players without challenges. The point is to possibly add a more strategic element to fighting and to also allow combat-based guilds to apply their power.

To give incentive to attempt seizing control of a city, there can be valuable mines and monsters within city limits, special NPC merchants (that would provide rare goods, pay more for goods, etc.), special trainers, or any other valuable asset, allowing a group of players to have an economical growth advantage over those who cannot take the city. However the advantage shouldn't be too broken.

In addition to the above gameplay elements, the feature would recreate the sort of warring over cities that occurred in the Middle Ages, allowing a more immersive role-playing experience.

17
When the game is loading a region outside of Hydlaa, the client crashes. I can go to the sewers or arena, and even the little market-like area beyond the plaza, but the client crashes the moment I begin loading the path to Gugrontid.

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