It has a bit from quarry and a bit of simplicity of being easy to make and manipulate and a bit from naturally formed cliffs, deterioration. Take a look at this segment:
Thats is the bit which is repeated
This could look whole a lot better, but i dont have that much time... Only the texture will improve and it might have a normalmap ultimatelly.
Most of all, there should be more segments and the segments should have shelves, also with grass. How you can observer here a bit:
http://lh3.ggpht.com/_lbAZgKg4cLc/Sq_vE9Ec9BI/AAAAAAAAHv0/8ZJx3A5hwoo/IMG_0200.jpgProbably also have the thing i got now, scalled up and in that have all extra details madelled a bit like in this very nice example:
http://www.spreadartculture.com/wp-content/uploads/2010/09/RockofAges-7-ActiveGranite-Section-Wells-LamsonQuarry-Barre-Vermont-1991.jpgI'd have to spend many many more hours to make all the variations and details.
And the, remember that the wall you look at is not really a quarry wall, so like i said before, I'd have to make a special naturally looking cliff, again with shelves, few segment variations and stuff ;p
Ligh, yea, the heightmap is evilness and coz of that the cliff will have more face count so it actually sinks into the terrain at all platforms. And yea, invaders might want to climb it, but i bet they would do better climbing a wall where it doesnt have a cliff at all
. And sometimes you just get what you have. It's important to remember that one might model anything, but maybe one should do it more as it is likely to accure, rather than make it perfect in every aspect.
cool modern quarry
http://www.uvm.edu/~envprog/formslinks/Vermont%20Mining/Granite.html