… and now I'm wondering why I didn't complete the joke by naming the nemesis Mistress Viccipoue or something. I'm a
maroon.Anyway, I see that
almost nobody actually answered Volki's question: what happened to all the players?
I've read some old threads, and so I have some ideas, but I wonder if it really was because a few people disagreed with this and that about the settings, or because people didn't get along.
That happens everywhere. I don't think it explains why new people aren't coming in to replenish the losses.
There are occasionally new people, but the few I've met seem to be those who are looking for an alternative to either NPC-driven play — i.e. scripted encounters and non-interactive stories — or hack–and–slash, harvest–and–trade.
Nothing wrong with HSHT, of course. It just gets monotonous if there is nothing else justifying it — that's why we make these simulated worlds, right?
Some could say that advertisement is lacking — but what would be advertised?
You all know the idea.
For what type of play should PlaneShift be designed to support? How should the Unreal version be crafted to meet that vision?
If we build it, will the new players come?