PlaneShift
Gameplay => General Discussion => Topic started by: Titus on May 07, 2002, 12:32:46 am
-
I\'ve sat here for 10 minutes and it still says revieving world.
-
Reports say anywhere from 2 minutes to 1 hour. It took me about 3-4 minutes on a T1 line.
-
we are ^_^ most likely it\'s only the first time you connect that it will take so long. Anyway, even the first time shouldn\'t take that much time in the final release. But we\'re not there yet, so you\'ll have to be patient for now...
Thekkur
-
Ok, I sat there for 50 minutes, no game. Thats it, I can\'t wait any more, I\'m just waiting for final.
-
40 min and hasn\'t changed
why do u guys seem to think receiving world has anything to do with connection.. i watched my modem throughout that entire 40 min and it wasn\'t active once.
it seems to me like its just unpacking it from that 12mb zip file. (why is it zipped by the way?) ... which when i upacked it... suprise surprise took me about 40 min!
-
i got on in less than a minute, it doesnt happen all that often tho, mostly its from 1-7minutes:)
-
You suck
-
First time about 5-15 mins, not sure coz I went off for a while to watch TV. :D
After that I used my watch to time: 4 mins! (or 3.59 mins to be exact)
But now it mainly ranges from 2-4 mins. :P
-
It takes me a fairly consistent 4 minutes to \"recieve world\". I\'ve got a 400Mhz K6-II and a 56k modem connection.
-
I waited 80 min and I have 256k modem. Screw this game. I\'m gonna go back to playing Helbreath.
-
Let me explain.
First of all \'Recieving world\' has nothing to do with your internet connection right now. Indeed, it does use compression on the world file, which is 12MB. On anything greater than a 400mhz, this should only take 2-4 minutes. There is then an approximate wait of 2-10 minutes, depending on how full the server is, to recieve the \'actor list\' (as described by the debugging output of psclient) after the world is loaded. At this point, the screen finally refreshes and you are in the game.
The world file is compressed to save disk space.. if you want to make things faster, uncompress the file, as the VFS provided by crystal space can also \'mount\' these without being zipped.
-
im on my 233mhz when it takes 40min.
but on my new comp which is a 1ghz duron it still takes like 20-30min
ive tried unpacking them before but it then says it cant find the files... i also tried putting them into a folder with teh same name as the zipped... but still dont work... i think the path would have to be changed...
[edit]
....this is in the CFG file
Planeshift.Mount.zipmapdir = /this/art/world/
Planeshift.Mount.modelzip=/this/art/models.zip
which means they are looking fer zip files...
having them zipped up may apear like a space saver... but when u temperarily unpack them ur still gunna have to have the space needed if u were to originally have them unzipped...
so... in conclusion... dont make anything in zip files! plz!
[/edit]
-
argh i hate all of you i waited almost an hour and nothing and i have a 1.4 ghz athalon with 256mb of DDR memory
also i can only run the game in win98 when i try XP it gets to the opening pic and playes the sound then freezes
is windows XP gonna be supported cause i preffer much more than 98
but stickman i disagree the .zip files makes for a smaller download thats the main benefit of it
-
It only takes about 5-10 mins on my 56k modem, and i\'m 550mhz...it connects alot quicker depending on the amount of people on i think.
-
when i went on there was no-one else there.
ya it does dowload faster... but that fact is the world is still zipped up...
during the installation they coulda unzipped it.
-
A zip file within a Zip file isnt going to compress it more, they should just Zip the whole client then we can unzip it
-
To clear up some points in this discussion:
- The world isn\'t transfered through network, so loading world time has nothing to do with connection speed
- Normally you should get in 1-10 minutes, everything else is a bug
- The thing is that: after designing a level you need to runs some calculations for lighting and octree for it. This takes about 1:50 hours on my 900Mhz machine. After that it should save the calculations and should load them from from the cache instead of recalculating. It seems this doesn\'t work always people that get in after 2 hours are probably just recalcing the whole lighting and octree stuff again...
- unzippping doesn\'t help here. 1st the game is always reading from zip file at the moment. loading from zip file is faster, because world files and the cached lightmap data are very much files and good to compress. So in most cases you save time because your harddisk has less to load (esp. hundrets of files make things very slow on win). Normally you gain more speed by that than you loose with decompression.
-
The main thing people don\'t seem to understand is that Planeshift, or rather Crystal Space, the library it uses, reads directly from zip-files without uncompressing them at all. So as Matze said, it\'s faster (at least for Windows users) as Windows doesn\'t like lots of files.
Loading here takes about a minute (Linux CVS build). I guess I\'m lucky. :p
-
hey after i couldnt get the game to \"receive world\" i took the .zip of the map and put it into crystal space walktest and all the buildings had black textures is this because of the lighting probs your talking about MatzeB
if so how can a recalc that stuff outside of planeshift cause i cant tell if its freezing or working it out
-
Originally posted by MatzeB
- unzippping doesn\'t help here. 1st the game is always reading from zip file at the moment. loading from zip file is faster, because world files and the cached lightmap data are very much files and good to compress. So in most cases you save time because your harddisk has less to load (esp. hundrets of files make things very slow on win). Normally you gain more speed by that than you loose with decompression.
And IMHO the most important thing is that hundreds
of small files do take up much more space on your
hard disk than one large file. (Yes I do hate games
that install some 5000 tiny files on your hard disk)
-
Antivirus shields also seem to play a part with this....the first connection took about 60-75 minutes before I got in. After that it was a steady 20-30 minutes every attempt.....when I disabled my antivirus protection is was 2-4 minutes tops all further attempts
(800mhz, cable connection)