PlaneShift
Fan Area => Fan Art => Topic started by: Skemmdur on August 23, 2004, 01:23:13 am
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Mae govannen (or just hello)!
Well, I saw that there are still some races without model, so I took an old low-polygon-model and made some improvements. I have to admit, that I\'m a newbie, so it\'s not very good, but maybe you can use it.
As you can see, the model is female but I didn\'t add any ears. The whole face isn\'t finished, because I didn\'t know, what is needed and so this model can be used to create a female of nearly any race.
Another thing is, that this model is neither skinned nor rigged (because I hate to do this *g*), but nevertheless I hope that you can use it, so that it helps this game...
Here are the pictures:
(http://members.aon.at/entwald/wwoman.jpg) (http://members.aon.at/entwald/wwoman2.jpg) (http://members.aon.at/entwald/wwoman3.jpg)
PS: Don\'t be to harsh... I\'m just a newbie trying to help... and it certainly looks better with a skin...
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Mae govannen on you too.
Maybe its a little too low poly.
And cause of low poly its not a very detailed face, or anything else.
Proportions is a little off, legs is twice as long as upper body.
But i think it looks good. More suited for The Sims maybe?
Try increasing the details a little, at least to MB standards, and youll have a good model. :)
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Always nice to see people trying to contribute to PS
Very good for a newbie as you so call yourself, keep up the good work.
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Nice to see someone on this forum who makes 3d chars ;)
Now here\'re some critiques:
When you look at the side view, she looks very thin, try to give her some more \"shape\", shapes are good on woman ;)
I don\'t know the current polycount, but try to add some to the face, it\'s reallt flat. Try to punch in some eye sockets and a mouth. We currently use a polycount of 3000-3500 on chars. At the moment, you even use more poly\'s on the boobs then on the head, now boobs are good...i know...but still ;)
When you model a character, model it in this pose:
http://www.planeshift.it/pix/pics/render/new_stoneb.jpg
(The arms are at an angle and the fingers are a bit bend too)
This is done to have a better deformation when you\'re weighting/skinning the model.
At placed where the limbs bend (arm, shoulder, leg) always try to have 3 or more \"cuts\". This will also aid in the deformation.
I\'m not sure, but it looks like she only has 4 fingers, that not really fair don\'t you think ;)
She might be a skinny char, but even then the feet are way too small, size them up a little, especially the height.
I would strongly advise you to buy a good anatomy book or look up some good sites about it on the net. http://www.3d.sk is a really good site full of good reference pics, but the membership will cost you $10 per month.
I also would stronly advise you to look at this site:
http://staff.ci.qut.edu.au/%7Ebarkerc/Final%20PAN%20website/panindex.htm
It deals with a high poly model but the principles will be the same. Have a good look at the edgeloop modelling section, this will also aid a lot to make a realistic character.
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Thx for the replies!
@Face: As I wrote I didn\'t know what exactly is needed so I left it out completely (after all the face of an human being is another than the face of an Ynnwn or an Elf). That is, why it is so flat. I thought that the second most important part is the torso (after the face, which I left out), because you see this part more often (for example, when you talk to somebody, you wont see his/her feet). I also didn\'t know the polycount used in PS, so I treid to keep it as low was possible (442 polys). 3000-3500 changes everything!!!
I\'ll try my best to do all corrections now but I didn\'t want to do too much because it was 0:00 when I began with modifing the model.
atenio!
PS: She has 5 fingers, but you don\'t see it on the renderings ;).
PPS: The proportions of upper body and legs must be OK, because if the model had my size, it would have legs only about 5cm longer than mine (and I\'m male...).
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Well... the model has now about 2500 polys, but I really suck at this... here new screenshots:
(http://members.aon.at/entwald/femalewf.jpg) (http://members.aon.at/entwald/femaleface.jpg)
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I notice the chin is a bit spikey and the cheekbones are oddly shaped, but apart from that, a very big improvement. :) Keep practicing Skemmdur!
(Edit: The shoulders also scare me... just noticed that o.o)
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It looks much better but try giving a more feminine look to the face
The feet are also a little big