PlaneShift
Gameplay => General Discussion => Topic started by: Zeraph on August 25, 2004, 08:34:04 pm
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I sort of want to model some glyphs, but I have no idea what they look like, are they like rocks with carvings or pieces of parchment with symbols on them or what? Can glyphs be written on anything? Tattooed for example for a permanent glyph on your arm?
(I did a search but there are way to many topics on magic & I can?t find one on how glyphs should look like, but as far as I know they are symbols but on what or were I do not know?)
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In a thread I made a while ago I found bmps of Glyps
http://www.planeshift3d.com/wbboard/thread.php?threadid=8247&boardid=13&sid=8d9d8e754aba6aeddbf507ef37e51439
EDIT: I just looked over that link and the bmps arnt there any more. I have no idea when they where removed.
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Ok, well can anyone actually tell/show me what a glyph is supposed to look like? Like a blank Glyph it doesn?t have to be one that is going in-game if you do not want to spoil the looks of the symbol or should I wait for cb to make more Glyphs? Or do we already have all the Glyphs we need?
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Simple example glyph for fly. ( This is how it will appear in your inventory ).
http://cvs.sourceforge.net/viewcvs.py/planeshift/planeshift/art/runes/azure/fly.bmp?rev=1.1&view=auto
I think we have around 50 glyphs at the moment. I don\'t have a screen shot of the actualy 3d model of it though ( all the glyphs in a way have the same 3D model ).
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Wow, thats great. Sneak preview :]
But, thats how they show up in your inventory, but are they really just slabs of stone? Thats what the pic looks like to me...
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Hmm... interesting =)
50 glyphs? Very interesting ^_^
Damn you... XD
You me get into a \"CB-is-arriving-soon\" depression =P
But... what will they look like in 3D? Blocks of stone? spheres? Magically stone shapped monkeys with symbols on their backs?
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50 glyphs should equal 50 spells :D this means that us magers should be well protected against all forms of evil (and good)
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Wait, weren\'t glyphs supposed to be combinated?
I like the sound of having a good variety of spells, lets the whole more interesting because of all the possibilities to counter-attack and all... =)
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One could assume (yes I know the adage) that fifty glyphs referes to fifty base propertys that can be combined to make a variety of spell effects. But I would also assume that, that quality of the magic system will not be in the upcoming release, since it is a rather difficult web to weave.
Not to mention that would be a grip of spells...
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Originally posted by ForteX
Magically stone shapped monkeys with symbols on their backs?
Oh oh, please please please do this one :D :D
hmm 50 glyphs, say you combine 3 glyphs for a spell = 50^3 =1 250 000 spells 2 glyphs per spell = 50^2 = 2500 spells...
my guess is combining two glyphs....but if you guys can think of 1 250 000 spells and implement them into the game then great :P
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Oh, I could think of that many spells...
But some of them would be a little fiddly in combat. And I would need a dev to implement them for me since I can\'t program.
While we\'re on the subject, should Transmute Blade of Grass to Cricket be level 15 or 16?
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Well since there is like 2500 possible combinations right now with 50 glyphs, couldn?t glyphs be used to summon things to? If we ran out of combinations you can always make it 3 or 4 combo glyphs etc? some of the rare glyphs are combined to summon better things & all that, oh, & maybe if you had like 10 people who each combined had all 50 glyphs stood in a circle using all 50 glyphs (that?s 5 each) then they can summon a giant Talad-Moving-Combat-Statue that is unbeatable? ok I got carried away?.
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Haha I just got this really cool mental picture of a bunch of PlaneShift players standing around in a circle chanting, with glyphs in their hands raised high in the air and power building around them, and one poor sod in the middle going \"Guys.... no!!\" before the concrete donkey from worms: world party rained down on him. :P
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Originally posted by Waylander
Oh oh, please please please do this one :D :D
Haha, I knew that would interest you Armeen. You have a community sig, cool. I\'m going to make one for myself this weekend.
You guys seem to have forgotten that some of the glyph combos will not work, thus...there are not as many combos as you calculated.
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I wonder why you guys think that we will only need to combine 2 glyphs and that as many spells will be available.
Its much more interessting to need like 10 glyphs for a spell (5 of glyph01 and 5 of glyph03 or like that).
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as long as they don\'t dissapear
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Ah yes...Much research will be needed to discover all glyph combinations. Which is why the AO exists ^^
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Originally posted by Pegasus
I wonder why you guys think that we will only need to combine 2 glyphs and that as many spells will be available.
Its much more interessting to need like 10 glyphs for a spell (5 of glyph01 and 5 of glyph03 or like that).
Well they better be interlockable then but it would be a hassle for you Char to have t put 10 of the glyphs together, I think 2 is good, one in each hand, maybe 3 if you can levitate one of hem in the middle with all of power surrounding you.... :D
Unless we have group spells that you need 2 or more people to use...
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I think of a glyph as a symbol, sure there is a physical, tangible representation, but to utilise the glyph, I imagine drawing symbols in the air with one\'s hand..
Edit: Just realised I\'m a conquerer
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Well, the glyphs are something that the character will need to posess in some form or another, and meditate on to purify. Glyphs don\'t disappear, but they must be recharged (purified) before use, from my understanding of the system in place.
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hmmm but thats the thing with recharging no one knows how it is going to function and i personally dont want to do the same quest over and over just to purify the glyph. :(
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Well we have some idea.
And by we I mean the AO :P
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why can\'t they simply be memorised? I like the intangible spellcomponent idea.
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Originally posted by Watcher
50 glyphs should equal 50 spells :D this means that us magers should be well protected against all forms of evil (and good)
...bah noob...
lol you can mix them you know so its like 50^3
whoa.. i thought there where only 48 glyphs....hmm
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Originally posted by druke
...bah noob...
lol you can mix them you know so its like 50^3
whoa.. i thought there where only 48 glyphs....hmm
heh, 50^3 then say glyphs have their opposites which can not be used together or something like that so the spell list will be...just about how long the devs want them.
48 glyphs or 50 glyphs, 2 difference, no matter. What is really important is that there are glyphs.
I remember hearing that glyphs will not disapear after you use them, is this still true (please please please let it be true :P)?
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lol you can mix them you know so its like 50^3
50^3 possible solutions, but not 50^3 spells. You should know that druke, considering you\'re an AO person. :)
hmm 50 glyphs, say you combine 3 glyphs for a spell = 50^3 =1 250 000 spells 2 glyphs per spell = 50^2 = 2500 spells...
Close, 125,000 possible combinations, and some unknown amount of spells. You need to remember as well that some spell combinations will appear as invalid until you get the required skill in the ways it uses. So it\'s not possible to sit as newbd00d and figure out all spells. :)
why can\'t they simply be memorised? I like the intangible spellcomponent idea.
When you get the right combination for a spell, you can \"memorize\" it into your spellbook, but the NWN/BG memorization system will never be used. It\'s highly copyrighted.
hmmm but thats the thing with recharging no one knows how it is going to function and i personally dont want to do the same quest over and over just to purify the glyph.
For now you simply drag the glyph to the \"purify\" button and it works forever. It might get changed at some point, but I have no idea about this at this point.
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Hmm, so Grono, it will be possible to use different combinations to have the same spell? Interesting.
But, even if the spell is the same, will the effects caused by it differ according to the glyphs?
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Hey! Do you remember magic system in Arx Fatalis? There were 20 runes. Each rune was just a small part of spell.
So to heal yourself you should spell the right runes like: self -> increase -> health => char gets healed.
OR
create -> distant -> fire => fire bolt
So why can\'t we use the such system? There a lot of glyphs like fire damage, cold damage... protect from fire, cold and other - combining them in any order can create amazing things like fireball which will hurt everyone exept the spell caster. ;)
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Originally posted by Waylander
Originally posted by ForteX
Magically stone shapped monkeys with symbols on their backs?
Oh oh, please please please do this one :D :D
hmm 50 glyphs, say you combine 3 glyphs for a spell = 50^3 =1 250 000 spells 2 glyphs per spell = 50^2 = 2500 spells...
my guess is combining two glyphs....but if you guys can think of 1 250 000 spells and implement them into the game then great :P
What if I told you the correct answer is 50^4 ? Because it is.
The thing is that we want make diffrent combos, to make it kinda hard to brute force spells
EDIT: It\'s more of 50^4 + 50^3 + 50^2 + 50 combos because you don\'t need to use all slots
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Woah... 50^4, thats...a big number. AO has their work cut out for them.
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A mere six and a quarter million... I think random experimentation should have.. \"detrimental\" effects. Mostly just fizzling, but a little bit of burning or poisonous vapours or paralysis would be fun.
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Originally posted by Icefalcon
Woah... 50^4, thats...a big number. AO has their work cut out for them.
sounds like fun
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hm,,,, a week maybe? :0
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Thanks Grono, but I meant just not needing to learn the combination, not storing spells for immediate use. I know that TSR and all involved would never allow a non Forgotten Realms game to utilise an aspect of their games.
I like the idea of detrimental effects.
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am i right in thinking glyphs will physicaly look like they do on ff10? a floaty glowy thing about 1m high and 1cm wide that float infront of the caster? because i would also like to model such a thing.
(tho i doubt i could make any thing game quality)
And by the statement you have 50 glyphs does this mean 2d art for 50, ideas for 50 or fully created 50? i for 1 would like to see a list of the glyphs is there one on CVS?
ps. i like this idea:
So to heal yourself you should spell the right runes like: self -> increase -> health => char gets healed.
OR
create -> distant -> fire => fire bolt
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am i right in thinking glyphs will physicaly look like they do on ff10? a floaty glowy thing about 1m high and 1cm wide that float infront of the caster?
No. Glyphs are somewhat like fist-size or smaller, since after all you have to carry them in your backpack or whatever you use to carry stuff in.
Besides, you wont find many similarities with FF10 here. Most of Squares stuff is copyrighted, and it\'s not worth it to copy ideas really.
And by the statement you have 50 glyphs does this mean 2d art for 50, ideas for 50 or fully created 50? i for 1 would like to see a list of the glyphs is there one on CVS?
They should all be done, and they will not be released until CB is out. Begging wont help, it\'s been tried many times before. Just wait and see like the rest of us.
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below is an image of what i made and render i know its very unprofessional but this my theory of what they will end up looking like and such.
*edit* due to technically difficulies and my stupidity with computers i was not able to figure out how to put it up seeing is everytime i tried it just showed a little angelfire thingy
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so will there be an challenging number of spells in cb?
ps. MoD nice sig, but its a bit big
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A dev (Talad I believe) has already shown the glyph for \'Flight\' in the forums... and there are a group of other Glyphs on SourceForge, if you just look for them, I think they are all Azhure way? It\'s a blue icon a black background.
So either look there or search the forums...
Edit: The images on SourceForge have actually been up for two years or so? According to the date appended.