PlaneShift

Gameplay => Wish list => Topic started by: Komie on August 26, 2004, 03:33:56 am

Title: More Races/Classes & Combining Them.
Post by: Komie on August 26, 2004, 03:33:56 am
You know, I was sitting here thinking for a background story for my character Komie, and I thought of a kick ass story. I dont want to tell to much, but he\'s from Heaven and Hell. Sorta like Half Demon and Half Angel...but then it struck me, Planeshift dosn\'t have Angels or Demons, and plus my character looks like a kitty (Enki)...

So then I started thinking, there should be other Races in the game, such as Vampire, Demon, and Angel...and they could have some unique abilities.

Like Vampires can have a special ability where they drain life from their enemies and their HP goes up some. Also Angels could be like ultimate healers and stuff like that. And Demons should be able to like, gain a +5 strength bonus during the night and stuff.

And the ability to combine classes would be cool, so then my character could be half demon and half angel.
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Post by: Yarulion on August 26, 2004, 03:47:52 am
Ooh and we could have frog people, that would like breathe under water and stuff like that, and would be uber-cool flycatchers!

And we could have manscorpions, that could have +8 tails of destruction, with poison that kills people, and they could have a high moving rate but be totally vulnerable to alcohol!

And, ooh, we could have harpies, that could, like, fly around and stuff, and have wicked high charisma!

And we could have nymphs, and code it to where people really had the saving throws to where if they saw one they would get entranced and if one disrobed they could just up and die!

And, ooh, ooh....!

I could go on and on. Do you see the problem? A neat backstory and a guild could accomodate your wishes without the Dev. team having to stop what they\'re doing to make everyone their own cool character.
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Post by: Komie on August 26, 2004, 03:52:17 am
lol yea i see your story..but lets not go over board..i\'m not talking about making tons and tons of new races and stuff, i\'m talking maybe 3 or 4 more races, ones that are mythological and races that people have actually heard of. I mean dont get me wrong, i love creativity and have tons of respect for the developers and what their doing, I just think it would be a cool idea if we could have some races like that. Like what would be the equilivant of an angel and a demon out of all the races that are planning on being put into Planeshift?
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Post by: Aware on August 26, 2004, 03:55:01 am
Acctualy I dislike this idea, I think as many races/classes there are is good for now, such as knight  and rouge ext.
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Post by: Yarulion on August 26, 2004, 04:00:41 am
The equivalent of a demon would be a diabolus. The equivalent of an angel, I could only guess, would be either a good-aligned diabolus (so far unheard of but not unthinkable to an adventurous role-player) or something not native to Yliakum (a planewalker). You could also work in something in your backstory and look like something else entirely. For example, I\'m an Ynnwn, half demon and half gray elf. There are no gray elves in PlaneShift. See what I mean? If you want to be a vampire just be one of those weird-looking Xacha and skin yourself some pointy teeth. Just say you\'re masquerading as one of them cos of your pale skin and you\'re the son of a diabolus and some travelling celestial from another plane. It could happen. The point I was trying to make is that no matter how good your idea is, if they do it for one person, they have to do it for everyone to maintain fairness. And, incidently, everything I named came straight from a 2nd edition D&D Monstrous Manual. I wasn\'t just making up critters no one has ever heard of.  :D

[Edit: Did you by any chance get hit in the face with a shovel as a child (http://www.tnmc.org/news/pics/ln/03.jpg)? LOL, I\'m sorry I couldn\'t resist...]
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Post by: FlippySeal on August 26, 2004, 04:19:00 am
Ummm.... Diaboli.. and this has been discussed many times... in the WISH LIST forum.

Ugghhhh! I\'ve become everything I always hated! I hate people who rag on others about the right forum.

Anyways.. I think there needs to be more jobs- Lumberjack, Fur trader are both necessities.

Well, take Rubies for Eventide for example... over 100 classes!! And all quite diverse... it can be done... but in my opinion, just not in CB, next release perhaps??
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Post by: Zeraph on August 26, 2004, 04:51:09 am
Well, Imo they since they have Diaboli usually associated by being ?demon-like? for there Hellish homeworld & red skin, it is only fare that there be a ?angel-like? race,

My Char is actually a Seraphim (Six winged angel of the heist rank) who used to travel the infinite universes but got struck by an odd lightning & is now stuck in Yliakum, he can meld beings with people & has established himself as an Enki, the only reson he wants to meld with a Klryros is because they are what is most like his true form (having wings & all?)

I would like a different race to counter the Diaboli, this would be something similar to a Avian race something with wings, feels @ home in holy places (sort of opposite the Diabolietc.) it just sort of is strange that there is only one race with wings also that there is no ?obviously holy? race because the  Diaboli are ?obviously unholy? not that there is anything wrong with the  Diaboli or anything? :D
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Post by: Waylander on August 26, 2004, 05:55:47 am
...This has been discussed way too often.  I suggest closing thread.

*points at what Flippy said about Wish list* True
*points at what Yarulion said* Funny

you see the thing about having a backstory about heaven and hell and being a demon/angel is that it would give you cool powers, you would be able to be summoned and you can\'t be either in the game.

Now, if you made it that you lost your powers and took the form of a/an [enter Planeshift creature] then you would be fine...


We really should define what a backstory is, I personaly don\'t know.
It is a tale of your past
sooo, could it possibly be a complete lie that was written by fools?
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Post by: Caldazar on August 26, 2004, 04:28:54 pm
If we add angles, we need to add a heaven, since that is where to angels originate from, correct? By adding one new race, we will need to add maybe ten new things that \"has\" to  be there due to the new race. Personally, I want the devs to focus on content, rather than new races.
By the way, why have a half-angel, half-devil character, if there is no such thing as angel/devil, nor heaven/hell? It\'s all very confusing.
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Post by: Seytra on August 26, 2004, 06:57:24 pm
Er? Demons? Angels? Demon-angels? Interstellar travel? WHAT?!? Geez, I\'m an, uuuh, ancient god, who has created several other universes and races but due to some stupid accident (a run-in with a hyperspace bat, actually, when altering basic rules of the universe), I ended up in Yliakum in the form of an Enki. Before being trapped in Yliakum, however, I was the collective mind of a major spacefaring cybernetic race of dragons but got seperated from any physical form when the race went extinct due to some catastrophically failed experiment (involving the transition to a completely energetic lifeform). Well, now I\'m working as a farmer at the second level. :]
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Post by: dfryer on August 26, 2004, 07:12:50 pm
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Seytra: (random satirical backstory)


Funny, same thing happened to me last week.

The problem with introducing a couple new races is that they\'re being introduced to fit in with your own independant backstory.  Instead, look at the planeshift world and the races available, and try to construct something interesting from them instead of relying on \"extremes\" (such as an angel/demon crossbreed, which would probably result in you not existing).

Writing in the context of someone else\'s setting is difficult, but it is more rewarding to everyone else as it adds to the setting instead of just being \"tacked on\"
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Post by: Phinehas on August 26, 2004, 07:14:41 pm
The long and short of it is that. No, there won\'t be angels or demons(other than diaboli), and personally, I don\'t even think there should be. More classes... perhaps. However, if we add Angels, Demons, Vampires, etc, then what\'s the difference between this and every other mmorpg? Personally I like the idea of races that you don\'t look at and say, \"Oh, them again.\" For instance... Kran, when you see a Kran you don\'t get any preconceived ideas from what a Kran is like in other games. I find that refreshing.

The long and short of it is, I think it\'d be better if you changed your biography to fit the game, not vise verse.
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Post by: THAPRINZE on August 26, 2004, 11:14:23 pm
yeah totally agree... *points at what Phinehas said*

Here. go and read some story\'s of other people\'s characters, and tehre you\'ll see that they all have to do something with yliakum.. the gods Laanx & Talad..The races that are ingame.  So even if u have been a AngOn (hmmzz...or DEEL) then u will have ended up as one of the classes that are findable ingame.  Cause else that background story wont have anything to do with Planeshift.  And i do think it should be as original as possible...
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Post by: Zeraph on August 27, 2004, 12:04:11 am
Well actually since my Char ?merged? with an Enki (& soon a Klyros) both of them have back stories & goals of there own now merged with a goal of finding a way to travel the other universes & exploration, my Enki (before merging) was from a troubled past scattered with memories that he has blocked out, but he doesn\'t remember much, he loved animals ever since he can remember, always had an amazing ability to tame them? anyway, not that he is Merged he has some goals & wouldn?t be just ?around?, he now has a great will to explore & tame larger & more ferocious beasts, & uncover more of his past & origins?.
(Short Version)

I think that it would have been nice to have a flying race different from Klyros or anything anyone has ever seen, not look harpies/angels/whatever etc.. but that is just my opinion, I will have to settle for Klyros, or I could actually make extremely good models for this new race & do all the work for them? but I?m probably to lazy? I?ll just do a Klyros for CB maybe? * sadly goes & does something else? *
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Post by: THAPRINZE on August 27, 2004, 12:42:06 am
hehe ;)..yeah it is true that ur character has a different background story from yliakum\'s world.. but your character does end up as a race and inhabitant from Yliakum.. (am i right?)  So that is something that at LEAST has to be on a story if you ask me. yoU cant end up writing a background story  with races that come from EVE Online or something.
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Post by: Icefalcon on August 27, 2004, 09:55:49 pm
This has been discussed so many times, there have been at least 4 threads started recently by stupid people who whine about how there aren\'t enough races in Planshift. How many do you want?! We have 12, yes 12 different races, thats more than 11, less than 13. 12 Races, 12 unique races. You can point out any game out there and I\'ll bet 99% have less than 5 races. Good grief!
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Post by: quiksilver012 on August 28, 2004, 12:09:08 am
this isnt 99% of other games!!!!! we want more....>:(
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Post by: dfryer on August 28, 2004, 12:33:30 am
What would it add to the game?  More is not always better.  Without some framework or restriction, everyone would develop their own private world, which, while it would be cool, wouldn\'t be suited towards a multiplayer game.
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Post by: FESFES on August 28, 2004, 12:52:09 am
Id like to see more mage-type chars. Most of the races sound like they are eighther good fighters or archers. The only race that looks like a mage char is the green thing that can breath in water. (sry i frgot the name)
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Post by: Monketh on August 28, 2004, 12:56:45 am
[sarcastic]
..and while we\'re at it, where\'s my mech, supply of medical nanites, seemingly golden ring that has all sorts of futuristic functions built in, Command Carrier, army of machines, Mansion, pistol, and AI to play other characters from my back story because I can\'t run more than one client at once?
[/sarcastic]
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Post by: THAPRINZE on August 28, 2004, 02:25:04 am
am busy writing my background story...and there was this war between different gods of which i as one side.. but none of the races in this game have allmighty powers to instant kill anything you want.  So i was thinking these \'races\' should also be added.  Besides that wouldnt be to difficult the mods then just have to make a command like /InstantKill *name player*


*EDIT*
hmmz even this can be taken seriously... :D
I probably should\'ve used those [sarcastic] commands
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Post by: Waylander on August 28, 2004, 02:54:58 am
You are a god?  hmm, think of a more original backstory would be my advice :)
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Post by: Icefalcon on August 28, 2004, 03:30:57 am
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Originally posted by quiksilver012
this isnt 99% of other games!!!!! we want more....>:(

My point is that Planeshift already has more than twice as many of the other 99% of games, perhaps you should read before you post.
Title: Ok well,
Post by: Zeraph on August 29, 2004, 12:46:02 pm
When I first found Planeshift & I read threw the ?races? section I was thinking ?Why have 2 of basically the same race when you could have twice as many unique ones?? I mean the races can be generally put into groups of 2s that are similar:

Humans:
Xacha
Ylians

Elves:
Nolthrir
Dermorians

Dwarves:
Clan Stonebreaker
Clan Hammerwielder

Lemurs
Kran

Enkidukai
Klyros

Diaboli
Ynnwns  

Ok Enki & Klyros are different, also some of the races like lemur & Nolthrir & maybe Xacha look almost the same, I was sort of wandering what?s the point of making 2 races that look basically the same? Why not make them look much different from each other? Put more verity into the game? I guess it is way too late to change anything now, but I would have probably made just as many beast-like races then human-like races instead of only have 2? to tell you the truth, the Fenki on the website was what got me interested in the game? but maybe we can just introduce allot of beast-like (non-playable) races into the game?

[fun]It would be interesting to meat strange tribes of poodle-like people wouldn?t it? :D[/fun] but anyway, some non-playable races that I would like to see are snake-like, colorful-parrot-like, toad-like, & some sort of Dog-like just to through up some suggestions of interesting races that could be something like small tribes of lesser intelligence, more instinct driven, but able to understand & communicate with basic speech, all npc?s?
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Post by: Phinehas on August 29, 2004, 05:12:03 pm
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Originally posted by FESFES
Id like to see more mage-type chars. Most of the races sound like they are eighther good fighters or archers. The only race that looks like a mage char is the green thing that can breath in water. (sry i frgot the name)


Actually, from studying the races, I\'ve decided that Lemurs are the most mage-like, Xacha\'s are the second, and Enki are good if you\'re interested in the Azure, or Red ways. I think that\'s plenty of choice personally.

Look at me, for instance, I\'m a Lemur that Laanx turned into an Enki because I have absolutely no respect for him. However, one of these days I WILL find a way to turn myself back.(Probably about the time that the Lemur race is released. lol)
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Post by: Seytra on August 31, 2004, 12:21:40 am
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Originally posted by Zeraph
Lemurs
Kran

but maybe we can just introduce allot of beast-like (non-playable) races into the game?


So after saying that Lemurs are the same as Kran, what would be the point in adding 100 more races, if all of them would not be playable?

If you are going to introduce more beastlike races, then why would they not be there for the players to use? Doesn\'t sound reasonable at all.

If anything, more playable races would be what I would accept (not that I see a particular need for it).
There will surely be numerous monsters and NPC characters already so I don\'t see why, if these races would be so similar to the others, they shouldn\'t be playable.

The only thing that I\'ll admit is that I\'ve also wondered why there are two subspecies of humans, elves and dwarves. While they do have certain dissimilarities I\'d not have put the effort into it to create two of each, as the added benefit is IMO relatively small compared to having entirely different races. But I prefer thie to having poorly thought out races just for the sake of having countless races.
Maybe, if you can work out a novel race in great detail and have it balanced in comparison with the other ones, the devs will consider adding it.
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Post by: Zeraph on August 31, 2004, 04:46:35 am
Sorry I grouped Lemurs & Kran, weren?t they the only races that were originally native to Yliakum? Anyway, I guess that additional races could start out as non-playable races & maybe later be made playable, I was thinking some of these ?lesser? or ?sub-races? could have small towns or encampments or maybe they raid settlements sort of like the sand people in starwars? Anyway I the devs could just change the appearance & some minor race explanation to make the current races more different & unique from the rest.
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Post by: Kiva on August 31, 2004, 07:18:35 pm
Actually very few races are like eachother. First off, the Ylians are the all-around race we have in all games, and we can\'t have a game without that race. It\'s a must. The Xacha are bent more towards the scientific and magic aspects of the world than the Ylians, and management and act as a kind of \"noble\" version of the humans.

Then we have the elves. They actually don\'t have any similarities except the pointy ears. They both live in extremely diffrent places, eat diffrent food and practice diffrent magics. I can\'t find anything not unique there. The Nolthrir have the great advantage that they can breathe underwater, allowing them to go places where only Krans and they can go, and the people who have endless funds for underwater exploration. The Dermorians on the other hand are more of a ranger type, relying on their magic or weapon skills, or both, rather than a big fat armor.

The same goes for the two dwarf families. One has learnt to live in the mines where the other has always made stuff from the things that came from the mines. Two completely diffrent races, even though they\'re both small and fat. If anyone suggest to clash this into one race, or make more races out of them, I\'ll be the first to say that person is stupid.

Then we have the Lemurs and the Kran. Their literally only similarity is that they were both created by the gods, just not the same, and in a completely diffrent way. The Lemurs can be slightly compared to the Nolthrir, yet Nolthrir, as elves, have the slight advantage with swords and the major drawback in some magic ways, where Lemurs excel with magic but just plain stink with the sword. The Kran however is big and strong, but they lack potential in anything called magic, and they go melee-only, and tend to be good at it.

Next up, Enkidukai. Quite an unique race actually. Plenty of special feats which you don\'t find with any of the other races. They are the natural born martial artists as their paws are already equipped with weapons, meaning they have a great advantage if they should be caught off-guard, and they don\'t need to invest in big weapons like the rest of us, however it most likely wouldn\'t be out of the ordinary to find some Enki long-range attackers. They also rarely wear armors as that limits their movement capabilities, so they\'re more of a monk-type, depending fully on their faith in themselves and their skill in knocking out an opponent / evading enemy attacks.

The Klyros are slightly similar to the Enki\'s, however it\'s not their demand for speed that keeps them from wearing armors. It\'s their fragile bone structure. They simply can\'t wear heavy equipment. This is quite a drawback as that counts for both swords and armors, so their firepower is quite messed up, however combined with a bow, a Klyros makes an excellent scout and kill-at-a-distance creature.

A diaboli is a kind of counter-version to the Lemur/Dermorian. They rate themselves as one of the highest beings in Yliakum, and accept orders from noone. They simply came in search for new lands to rule, and not to be ruled. They excel in magic, mostly of the evil kind and most likely would do good with a bow as well.

The Ynnwn is probably the only creature which can mess with a Kran when it comes to strength and toughness. They have the weakness to blessed metals, yet their arsenal usually includes a few spells as well as a strong weapon. Something the Krans can\'t brag about.


So, as far as what I can see right now, PS has four magic-using races, one which is specialized more in the blue way (Nolthrir). They have 4 archer races, one which probably has more of an advantage than the other races in it (Klyros). Then they have 3 or 4 races which are well-suited for melee fighting, two of them which have the just right build for swinging a huge axe or sword (Kran & Ynnwn). So if you still think the PS settings department missed something concerning which races there are in the game, please do tell me and I\'ll be happy to let Darkmoon known.
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Post by: Icefalcon on September 01, 2004, 01:45:47 am
Thats music to my ears Grono. You need to sticky that. Way too many people are whining about the \"lack\" of unique races.
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Post by: Seytra on September 02, 2004, 09:44:24 pm
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Originally posted by Gronomist
The same goes for the two dwarf families. One has learnt to live in the mines where the other has always made stuff from the things that came from the mines. Two completely diffrent races, even though they\'re both small and fat. If anyone suggest to clash this into one race, or make more races out of them, I\'ll be the first to say that person is stupid.

You\'re not, by any chance, talking about me, are you? :D
Well, actually I was suggesting to clash them into one race, and instead refer to them as \"subcultuers\". But I\'ll admit that the term \"race\", in it\'s original, scientific meaning, is quite correctly applied to them; it is, in fact, usually mis-used to refer to what actually are different species.
Like with humans (or dogs, or almost any other living thing), you can have different races that are of the same species, so yes, these are different races. Maybe ppl. should be asking for \"more species\" instead for \"more races\". This is, BTW and IMO, something to be changed on the settings page and char creation, because it\'s scientifically incorrect (though it\'s a common mistake in every RPG I\'ve seen so far).
So scientifically Lemurs, Humans, Elves, Dwarves, Kran, Enkis, Klyros and Diaboli would be different species, while Stonebreaker and Hammerwielder would be different races of the same species (Dwarf).
Ynwynn would be the same as half-elves are usually: a crossing between two different species (like the crossing of a horse and a donkey, except for being fertile). I don\'t know whether they\'d constitute a different species, though.