PlaneShift

Support => Technical Help: Problems BEFORE entering the game => Topic started by: SCX on August 27, 2004, 11:08:05 am

Title: PlaneShift Compile Source
Post by: SCX on August 27, 2004, 11:08:05 am
-I have winXP pro
-Visual c++ 6
-The capacity to install and setup a linux system if necissary
-Plane Shift source code
-and a lot of free time on my hands

What would be really great is if there was a tutorial explaining firstly the basics of what is needed to compile and develope PS and a step by step how to!

If someone could answer the following that would be great!

1) How can 3D models be created for the engine and implimented?

2) Is there a separate app for creating the 3D world? How is the 3D world created and edited?

Thanks in advance SCX
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Post by: Xordan on August 27, 2004, 01:48:05 pm
There\'re compile instructions in the \'docs\' folder which you downloaded.
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Post by: dfryer on August 27, 2004, 09:39:55 pm
Models and levels are created with 3rd party modelling tools (3DS, blender etc) and then conversion scripts are run to export their models into CrystalSpace format.
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Post by: SCX on August 28, 2004, 02:52:00 am
thanks Xordan and dfryer!!!

So what format are the 3DS or Blender files. What format are they required to be for conversion and where can i obtain the scripts?

How do the Developers of PS do it? do they use Blender or 3DS and what format do they save thier models in?

Thanks again SCX
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Post by: josephoenix on August 28, 2004, 03:04:36 am
for model creation they use 3d studio max and blender, and then for conversion they use the 3dsmax exporter or the program blend2cs to creat the models usable for planeshift. I think there is a different procedure for character models involving ik rigging for cal3d, but I am not the one to ask about that

for the creation of the world, it\'s all done in Max. there\'s no \"level editor\" per se...
build instructions for the current version under linux:

http://www16.brinkster.com/acraig/buildmb.html

build instructions for the latest CVS under linux:

http://icarus.uic.edu/~ssenne1/planeshiftcvs.html

josePhoenix
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Post by: SCX on August 28, 2004, 09:59:22 am
Ok Great! Thanks josephoenix!

Looks like I have a bit of work to do before my next question. Better get my debian distro disks out again. :D .... I presume any linux distro will do but to be on the safe side which do the Dev\'s use? I want to make things as simple as posible to avoid future problems.

Thanks yet again SCX