PlaneShift

Fan Area => Fan Art => Topic started by: Smokk Duranus on September 06, 2004, 08:22:28 am

Title: Some of my work
Post by: Smokk Duranus on September 06, 2004, 08:22:28 am
(http://img11.exs.cx/img11/1700/Unholysepter.jpg)
(http://img11.exs.cx/img11/898/Flail.jpg)

Well the first 1 is like a undead septer or something what ever u wanna call it and the second 1 is just a flail
plz tell me what u think
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Post by: Trianas on September 06, 2004, 09:51:19 am
nce work the flails ur best
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Post by: Smokk Duranus on September 06, 2004, 10:20:35 am
Yeah i agree but it took me alot more time to make the septer... maby too much effort :(
(edit: typo)
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Post by: DepthBlade on September 06, 2004, 10:42:22 am
They are both nice mind you but the first one needs more spikes or sharp edges on the chain spikes , to give it that extra bit of flare >.>
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Post by: Trianas on September 06, 2004, 10:54:57 am
mmmm yeah abit over worked or not enough
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Post by: Smokk Duranus on September 06, 2004, 11:28:55 am
(http://img27.exs.cx/img27/7816/Septerspike.jpg)
Better or worse?
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Post by: Moogie on September 06, 2004, 01:51:30 pm
Looks really cool, but the polycount must be through the roof. :P
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Post by: Icefalcon on September 06, 2004, 05:30:59 pm
Yes, they do look pretty cool, but as Moogie said, the polycount is probably way too high for it to be used in PS.
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Post by: Androgos on September 06, 2004, 05:43:09 pm
Generaly you shoudn\'t use anything that is loose (like chains and ropes) that looks wrong as static objects.

Because we don\'t have ODE, so it will look VERY stiff
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Post by: Smokk Duranus on September 06, 2004, 09:24:55 pm
Thx for the replies and ill try to cut down on the chains. :)
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Post by: josephoenix on September 06, 2004, 11:16:06 pm
looks interesting, but the polycount must be more than the $ bill gates has and it looks a lot like just some scaled/squashed primitives... Plus what blueCommand said ;)

josePhoenix
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Post by: Trianas on September 07, 2004, 08:03:33 am
yeah i use the same program as him
i dont know how to find out the poly count (programs rhino 3d)
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Post by: Smokk Duranus on September 07, 2004, 09:29:51 am
(http://img23.exs.cx/img23/2173/pot.jpg)
(http://img23.exs.cx/img23/9027/cup.jpg)
Well.. a pot and a mug what more can i say...
the pot was acually alot harder than it looks.
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Post by: Trianas on September 07, 2004, 10:01:43 am
mmmm like they said before the polycount, but nice
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Post by: RussianVodka on September 09, 2004, 12:18:14 am
I love your Flails, i remember i made a flail like that once... it came out to be more than 30,000 pollies (not good when max polly count should be 200-300).

About the pot, i think it would look VERY good if you gave the mettal part some reflection, and placed it on a table of some sort.
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Post by: Smokk Duranus on September 09, 2004, 07:12:29 am
well the metal gloss is on 100% all it needs is a light. :)
and i dont know how to see the poly count can someone plz tell me. im using Rhino3d
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Post by: Trianas on September 09, 2004, 08:14:34 am
yeah tell us please