PlaneShift
Gameplay => Wish list => Topic started by: Patnik on September 13, 2004, 05:35:24 pm
-
this is mere a proposal than....ok ok i wish the dev\'s would implent this such a thing like, if a character will get injured it might should be seen by others through visual means, by bleeding from an arm or a leg perhaps.
what do you think?
-
It would be potentially very, very heavy, however also very, very good. However, if a system is implemented to give characters tattoos and other such distinguishing markings, possibly using a type of shaders, this could be taken into consideration, so that more than one layer of such effects could be put on top of eachother, and the top one could then be blood from wounds... Just an idea :)
More consideration would have to be put into how you would get /rid/ of them again... For example, if you got into water, would it be washed off, or would it simply disappear when you were healed?
-
I believe anything that adds to the RP\'ing enviroment is important, its just a matter of how it can be achieved.
I\'m assuming this concept would be on the hard side of things but it would be nice though...
-
It is do-able, thats what i think ^^
it would be good to use other skills like medication to heal wounds or illness instead of magic and such.
-
I don?t like blood, however I like this idea, scars & stuff, also maybe limping animations & such, I do not want to see allot of blood or I want the ability to turn it off.
-
I think it\'s not any different from tattoos and scars, because it\'d be add-on animations that would be selected the same way as anything else and the client simply loads it from it\'s storage. It\'d be a lot of them, but still I don\'t think it\'d even add much overhead.
I respect the wish to turn it off, but apart from this it would IMO have to be an option for the graphics settings anyway, for performance reasons.
I like it if it doesn\'t get out of hand (i.e. no fountains of blood which would drain you in less than a minute).
-
I dont think the wounds should be mortal kombat style though. (ugh ......blood....everywhere....*shivers)
I think the chars should just have a gash or a cut (not a fountain of blood)
-
Well as long as it doesn\'t offend (option to tone it down) and isn\'t over the top it would be a great thing to see implemented.
Armour showing dents from damage, leg damage causing a limp, arm damage or loss who knows.. time to get to the healer.
Mixed in with facial expressions for pain and the like it may make people consider others (sympathy), especially if your wondering how your mate is fairing after being ambushed by x monster/npc.
-
It shouldnt be health bars all over the markets, Dont you just hate when you only see green horizontal stripes in a crowded place, it would be way cooler and perhaps better to use visual settings to value someones health and strength.
-
I did put some thought into how the effect system could be extended to allow for cal3d decals (visible scars, cuts, etc) and came up with a couple possibilities (too involved to explain here) to implement this effect.
But, it\'s important to note that such an effect would increase the resource requirements and might not even be worth the slight advance in visual appeal.
Either way, this would be a low priority.
PS, things like dripping blood that don\'t have to \"mold\" or wrap around the player model are already possible.
-
Suppose you are squeimish or put off by the sight of blood? There should be a way to turn it off
-
this sort of thing is in farcry and isnt really that good because you dont see it unless you are actually looking for it
-
Originally posted by Syzerian
this sort of thing is in farcry and isnt really that good because you dont see it unless you are actually looking for it
That sounds like they underdid it, then. After all, it makes a whole lot of difference if you see your own char bleeding, limping and showing a general expression of agony, or if you see that your health bar is \"still almost halfway up\". While I\'d most likely just continue in case #2, in case #1 I\'d try to heal if reasonably possible.
And I think that the health bars of other ppl should only be visible when pointing on them or maybe even only if they are selected.
-
suppose you could have bruises if you were hit with a blunt object (e.g. a club) or something, and it would go away after like X hours of playing or something, and if you were hit on the spot of the bruise, you would take xtra damage.
i think blood would at to the realism of the game, but i don\'t wanna play gory games...i see no point in them
-
I dn if this would betoo gory but I was think that it would be cool to have an injured person drip a little blood if their cut. that way if an assasin was after them they would have to be creative to escape.
-
well, if its just a little, how will the assassin know if its really him? maybe they cant see it. which is another problem about this proposal, the cuts would have to be really big to be noticable, like if you get scratched by a cat and it starts to bleed, you may not be able to see the blood, so it would be wasted effort, but i still like the idea
-
Farcry wasnt really underdone, if you shot someone with a shotgun there would be a red hole in them, but the thing is its no very likely that you will actually walk up to someone and just stare at them, and if your fighting someone you tend to look at what they are doing not their wounds plus most people will probably be using 1st person so wont really look at their wounds
-
One cut may be hard to see but a frenzied attack would be visible I\'d say.
This would be for others to see mainly, to communicate damage without a bar or text.
How it is implemented is key to its success, however I\'d love the idea of while journeying looking for a new ore source I come across a dead adventurer. His body is covered in scratches... then I hear a strangle growl from behind me... arghh :D.
Anyway I love the idea and am tryin to think of a good example from another game.... well so far all I can think of is action halflife or firearms mod? anyway from ages ago... I think it was that. If you were hit in the leg you\'d drag it behind and walk slower (same with fall damage breaking a leg), if you were hit by a knife you drip a trail of blood drops and slowly die unless you are bandaged ( the knife also stuck out of you for a bit :) ) .
As for increasing requirements... I guess the ability to turn it off, turn of blood, change blood colour and other methods of scaling it down and making it less gory are needed.
Myself I\'m not squeimish (sp?) but appreciate that others are I would like to see an alternative that makes both happy. The main nonverbal thing I\'d like to see is limping and perhaps scuff marks. Overdone blood and gore doesn\'t interest me (soldier of fortune 1 was rediculous in the body break up... but the red splotch where a bullet hit was useful to know where/if I was hitting).
-
I would just like to make a note that in some countries (Germany is the main one I think; the reason is really obvious for this, if you can\'t figure this one out you need to learn history) have heavy restrictions on blood and gore in games. Though this may or may not effect OSS games (or even MMORPGs for that matter) it may be wiser from a developmental view to at least to have such \"features\" disabled in PS unless somebody is more informed about such matters of gore in law.
By the way I\'m in no way squimish or worried about the sight of blood.
-Zorium
-
Good point Zorium, thats been overlooked.
I have no knowledge on gore in law.
Speaking with no knowledge hopefully a patch that eliminated all gore, or the ability to turn it all off would cover this... but like I said I\'m talking about things I know nothing about.
Hopefully though the rest of the world won\'t suffer no gore :D (not exaclty the way I wanted that to sound).
-
Originally posted by Zorium
I would just like to make a note that in some countries (Germany is the main one I think; the reason is really obvious for this, if you can\'t figure this one out you need to learn history) have heavy restrictions on blood and gore in games.
Yes, it\'s the (IMO totally braindead) idea of thinking that violence in games will make ppl. who play these games become maniacal mass-murderers. The more reasonable idea (IMO, obviously) is that ppl. wo already are, might be drawn to these games, but would be without the games. They might even eliminate some aggression through the game, but anyway.
What makes ppl. kill is society, not games. If society screws up on caring for it\'s ppl., then no amount of censoring and happyness-and-all-is-great-pretense is going to stop aggression.
but since passing a law will make one look like someone who gets things done and is way more easy than reforming society, this is what politicians do, regardless of any damage / benefit that it creates.
Originally posted by Zorium
Though this may or may not effect OSS games (or even MMORPGs for that matter) it may be wiser from a developmental view to at least to have such \"features\" disabled in PS unless somebody is more informed about such matters of gore in law.
It will, there is no exception for opensource or any other stuff. It\'s \"the distribution\", not \"the sale\", AFAIK.
It\'s the same as the fact that opensourceness doesn\'t circumvent cryptography-rules and export-rules (as can be studied in the US export laws and it\'s effects on opensource development).
-
What makes ppl. kill is society, not games. If society screws up on caring for it\'s ppl., then no amount of censoring and happyness-and-all-is-great-pretense is going to stop aggression.
but since passing a law will make one look like someone who gets things done and is way more easy than reforming society, this is what politicians do, regardless of any damage / benefit that it creates.
Yeah thats true but the law makers have spoken and if you don\'t adhere to what they have said your going to have some issues. On top of all that there is no proof that violence in games/movies has any effect on anyone with exception to the people that blame games for their acts to wrangle a lesser charge. When you think about it look at the games and movies the Japanese have and then look at the violence levels over there.
It will, there is no exception for opensource or any other stuff. It\'s \"the distribution\", not \"the sale\", AFAIK.
It\'s the same as the fact that opensourceness doesn\'t circumvent cryptography-rules and export-rules (as can be studied in the US export laws and it\'s effects on opensource development).
Then the question is, how much violence is too much for the law makers?
Oh and personally I think those cryptography laws are absolutely stupid, pointless and ever so slightly arrogant X(. But hey thats just my opinion.
-
I personally am not squeamish it\'s just I know that there will be much younger players then 17-18+
Occasionally my little sister who is 13 will watch me play video games & I don\'t want her to see a bunch of blood & gore, I would like to think to keep it to a Everyone to Teen rating (if it was rated) maybe some blood if you must but an ability to turn it off is nice. I really am not drawn to bloody-violent First person shooters & I do not think that\'s what most of us want Planeshift to turn into. I think scars are good, maybe limping animations but no dismemberment, otherwise all of the players who would have been playing long would have all there limbs cut off as noobs lol. blood can also attract power-levelers I am told. :]
-
A parental lock to lock out gore for younger players maybe? Password protected by an adult.
-
Well, the usual approach is to have a config file that basically says: \"Blood/gore=0\" by default. Of course the knowledge of the other possible values for this settings can be readily gained by either trying or by looking on the web. This way everyone who wants it can have it and who don\'t won\'t even need to bother turning it off. I like the \"off by default\" option for these things, as there will be no need to take action unless you want it.
It\'s like smoking: the one who bothers will need to be tolerant, not the one who is being bothered.
This might be augmented by a parental lock, however. For some reason it doesn\'t seem to be sufficient to simply have a menu option of \"blood/gore level\".
I\'m in favor of visible blood/injuries, but it must not become ridiculous or unrealistic, as I already said (fountains / seas / rivers of blood).
Also, having limbs cut off is a bad idea because the realism in the game is different in this respect: fighting is way more common than IRL, so to make this possible it must not be nearly as fatal as it is IRL. Otherwise entire cities would be populated by arm/legless ppl.. ;)
Originally posted by Zorium
Yeah thats true but the law makers have spoken
To me, it\'s more like gibbering half of the time... >:(
Originally posted by Zorium
Oh and personally I think those cryptography laws are absolutely stupid, pointless and ever so slightly arrogant . But hey thats just my opinion.
I share this opinion. I\'m glad that I\'m not in the US so that I can use encryption that can\'t be broken within seconds using an 8088!
-
Also, having limbs cut off is a bad idea because the realism in the game is different in this respect: fighting is way more common than IRL, so to make this possible it must not be nearly as fatal as it is IRL. Otherwise entire cities would be populated by arm/legless ppl..
Indeed but it would be good for wheelchair makers :P
To me, it\'s more like gibbering half of the time... >
Or mindless ranting depening on where you come from.
I share this opinion. I\'m glad that I\'m not in the US so that I can use encryption that can\'t be broken within seconds using an 8088!
There is that advantage too.
Anyway, I like the idea of having gore disabled by default though, putting it in a settings file will make all the newbies say \"wtf i cant find teh 1337 h4x0r g0re!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\", that being the case I think it should be left in the options menu.
-Zorium
-
Originally posted by Zorium
Also, having limbs cut off is a bad idea because the realism in the game is different in this respect: fighting is way more common than IRL, so to make this possible it must not be nearly as fatal as it is IRL. Otherwise entire cities would be populated by arm/legless ppl..
Indeed but it would be good for wheelchair makers :P
But they\'d have a hard time working without arms! :]
Originally posted by Zorium
Anyway, I like the idea of having gore disabled by default though, putting it in a settings file will make all the newbies say \"wtf i cant find teh 1337 h4x0r g0re!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\", that being the case I think it should be left in the options menu.
I assume this has law-twisting reasons. I believe the reason why the config setting is acceptable is because it would be unreasonable to force gamemakers to create and maintain two different versions (one with and one without gore), which would probably result in not having a version for the local market, which is what nobody wants.
This method is weak, but it is harder to \"break\" than a menu option, and thus is sufficient because the ppl. who really want gore will usually buy the american version anyway, and the lawmakers know that.
The really nice part is that OpenSource isn\'t treated differently AFAIK (but IANAL), which gives us a slight advantage: even if the config option is hidden (by defaulting to 0 when not being present), lots of ppl. can easily obtain this knowledge, so it will take not even an hour instead of some weeks until it is discovered. :)