PlaneShift
Fan Area => Fan Art => Topic started by: Zeraph on September 20, 2004, 12:49:40 am
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I modeled this today, it is sort of a large jelly thing, but I don\'t think it tastes like Jello:
(http://img.photobucket.com/albums/v122/Zeraph/Animals/Ooze/OozeRender.jpg)
It is a very simple model, basically a GeoSphere with Bones (so I can export it to Cal3D)
I made some animations in this Flash movie:
http://www.geocities.com/zeraphsimagehost/SwF/?Ooze.swf
unfortunately, the animations do not exactly look like that when I export to Cal3D, but still pretty close export for the \"Die\" animation I am still working on this one.
I can\'t seam to get the texture to work in the Cal3D Demo, but I can\'t get the texture of the \"Dummy\" from CB source code art to show up ether so I think I\'m ok.
I am going to work on the texture some more... I was thinking I could make a \"Lava\" one & a \"Water\" skin. & maybe a \"Ghost\" skin too...
Anyway, here is a Release of Animations in 3DsMax4 .max format. (Will work with later versions of Max as-well: )
http://www.geocities.com/seraphsoundstage/PS/?Ooze.zip
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rightttt
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I think that acidic ooze would be good choise for PS even it is a cliche.
Ooze can use its acid to get minerals from the ground.
It is very basic but effective.
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nice animation, i like the walking and running ooze.
how would you make a ghost skin for ooze?
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you would make ether a .png or .tga image something white & probably 60% transparency, Alpha Map...
:D I think it is suported...
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It is supported. The devs told me to use it to make a better looking (and 4 tri) feather. Though, I\'m not sure if that made it easier on the renderer, just looks better.
Also, EQ (EverQuest) has a very similar set of creatures so I see nothing odd in the idea of a slime creature. Another game that has a similar creature is Dragon Warrior...well...never mind on that one :P
Looks great!
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I think I may not finish this one because it doesn\'t exactly look right in Cal3D, the bones do not share the verts very well so it looks like 5 lumps on the top were the bones are when it scrunches, I think however I can do a pretty good Jellyfish, however it is not needed right now because there are no underwater maps...
This one was loosly based on a monster called \"slime\" & flubber :D.