PlaneShift

Gameplay => General Discussion => Topic started by: Mezasa on September 23, 2004, 06:54:49 am

Title: How I Like Planeshift
Post by: Mezasa on September 23, 2004, 06:54:49 am
I just realized how cool it is to have a game that\'s not a MMORPG, but just a MORPG. The Mass is good, but I like the small community whilst in game. It\'s like a small town. It would be really cool if the devs could make little vilages, for people like me, and Big Cities, for people who like MASS people. Sure, I don\'t mind a lot, but it\'s really fun to have like a small town, all communicating. In the game that shall not be named, I have never just, well, talked. Planeshift, while some may find lacking, I find to be wonderful. Sure quests and leveling will be cool, but I rather enjoy this peaceful time before THOUSANDS of people come in and make everything, non-talkish.

Maybe you guys don\'t know what I\'m talking about, maybe you do. I just like the small community, not the thousands, but never really communicate, thing.
Title:
Post by: kastirin on September 23, 2004, 07:27:50 am
I know what you mean - and talking is, IMO, the essence of roleplaying. In the MMO games I\'ve sampled, noone much talks while \'level grinding\' or doing boring, repetitive tasks - both things which I think the devs are trying to have us avoid :)
How much roleplaying (or even just chatting) is usually up to the player though - I\'ve had some great roleplaying experiences in the game-which-shall-not-be-named, believe it or not.
Title:
Post by: FESFES on September 23, 2004, 07:37:00 am
Maybe an area for all the pre-CB people? :)
Title:
Post by: Moogie on September 23, 2004, 04:07:57 pm
Yeah, but what if you\'re a roleplayer who only joined after CB? You\'d be pretty annoyed that you couldn\'t get in. There\'s also many non-roleplayers in the community right now- they would have access to the pre-CB area, which imo nullifies the purpose of it completely. :P

Anyways, Mezasa, I think that sounds awesome. But people will tend to congregate in the most populated cities, usually the \'newbie starting city\', or anywhere with tonnes of shops and an open marketplace where they can spam their \"S>Blade of Doom +7\" messages.

On the other hand, small groups of roleplayers tend to find quiet gathering areas away from the gaming crowd. In PS, this is usually the temple or Kada\'s tavern. People go there to just chat together in a small group, whilst others just run past on their way to frantically gather crystals to buy a mug (usually not for roleplaying, but just to look \"leet\").

Of course, they will on occasion be disturbed by newbies approaching with OOC questions. This is completely unavoidable in any game, and you can hardly call it a show-stopper. Just send him a quick /tell explaining that you\'re all roleplaying, perhaps answer his question, and even ask him to join in.

Hmmm, where was I... I think I forgot the point of what I was writing, lol. :) Oh ya... basically I think this will happen anyway. All we need is for the devs to give detail to cities and include places solely for RP purposes. That way, those places are avoided by powerlevelers, yet loved by roleplayers, and thus creating little communities centered in those areas.
Title:
Post by: Xalthar on September 23, 2004, 04:59:40 pm
The game is semi-real?stic.. There are billions of people in the world who you never talk to, and never will, but they\'re still there nonetheless.. You can\'t just rule them out because you want to have a close knit society. If that is what you want, all you have to do is create, or join, a guild which is a close knit society within a world of billions..
Title:
Post by: hook on September 23, 2004, 09:54:17 pm
I don\'t know ...I\'d like to keep PlaneShift as a role-playing game ...maybe I\'m a bit too idealistic, but that\'s just how I am.

I don\'t see any reason, why someone can\'t be power hungry and just kill monsters in PS - as long as they play it as a role (with name, history and all) ...playing a role of a asocial hunter is ok with me, but being an asocial idiot and just playing the exp. game is what I despise. :(

Even in real-life there\'s powerhungry people ...but thy don\'t run around with names like teh 3v|L l337 I>|_|d3, screaming \"w00t w00t, |-|3y d0od, |_00|<, n00|3zz!!!\", killing a friendly newcommer, ass-raping him and then steal his inventory ...that\'s just sad ;( (and sick ...of course!) ...there\'s no place for such people in PS, I hope.

But I have no problem with someone telling me \"I have no time to chatter with such puny folk. I\'m off to fight some monsters.\", pulling out a huge glittering sword and making a stand against a horde of ferocious beast, and later skinning them to sell their hides to buy new chandeliers (or gods know what)
Title:
Post by: Mezasa on September 23, 2004, 11:13:11 pm
Well, in a lot of so-called MMORPGs, joining a clan requires you to be over certain level, and is usually all about leveling. Like, in the-game-tha...(ah screw it) most clans are all about being higher level than another clan. In a lot of games, there is an \"Uber\" weapon. I would like to see many styles of weapons in PS. Sort of like Diablo 2\'s weapon system, it\'s excellent. Rarely do you find the exact same weapon in D2, and that\'s one of the aspects I like about it. The problem with D2 though, is it\'s all about INFINITE FREAKING BAAL RUNS! It\'s ok to be high level, but I don\'t like killing [insert boss here] 1000000 times just to level.

There is nothing wrong with leveling, but I hope the devs can control it somehow.

Moogie, I know there are social gathering places and stuff. I want small towns. A little town with a small smithy, maybe a lake for fishing, and a gate that needs protecting. Sure there will be trips to the \"Big City\", but maybe have little country villages, where the players can establish cottages, and make stores. I know it would be hard to have player stores and house, especially on a free game, but Ultima Online did it, why can\'t PS?

It would be great to just take the best features from every other MMORPG, and make them better. I know it\'s a free game, and later when I get better at, well, programming or graphics design, I can help.

Whoa, I typed a lot...
Title:
Post by: Parts on September 24, 2004, 01:33:15 am
While you\'re at it, how about a grudge-match arena purely for everyone who has ever been in the forums ;)
Title:
Post by: FESFES on September 24, 2004, 01:47:20 am
Quote
Originally posted by Mogura
Of course, they will on occasion be disturbed by newbies approaching with OOC questions. This is completely unavoidable in any game, and you can hardly call it a show-stopper. Just send him a quick /tell explaining that you\'re all roleplaying, perhaps answer his question, and even ask him to join in.

Or poke a sowrd on the swabbers back and walk him to X\'s guide. Arr...
PS good job with the guide :)

Quote
Originally posted by Mogura
Hmmm, where was I... I think I forgot the point of what I was writing, lol. :) Oh ya... basically I think this will happen anyway. All we need is for the devs to give detail to cities and include places solely for RP purposes. That way, those places are avoided by powerlevelers, yet loved by roleplayers, and thus creating little communities centered in those areas.


Hmm speaking of citys. Is the newb city going to be the \"main\" city? Because its horrable when youre new and a buch of people jump you like you\'re fresh meat.  Maybe somthing like RoE? Just please.... dont make the newb city big.
Title:
Post by: aza on September 24, 2004, 02:22:09 am
Mezasa, I\'m thinking the same about planeshift. A lot of mmorpgs have the aim to take the best features of each mmorpg and make it better. But maybe it\'s better to concentrate on some features which will make the game unique. That can preserve for the M in mmorpg and keep the community as it is.
Just what I think :) .
Title:
Post by: Trober on September 24, 2004, 02:27:23 am
I agree about the Newb City size, or maybe make it so that within a certain distance of cities you can\'t attack other players...
Title:
Post by: Nanuke on September 24, 2004, 02:38:44 am
yes but in RoE the spammer sellers could just stand swarming the adventures guild or kaj blood and etc..
maybe have it so after your done with newbie zone you can\'t go back till for oh so many minutes and you cant  stay for ever or no saying sentence more than 2 times like in RyL(a ok game) im confuuseing myself never mind
Title:
Post by: Levski on September 24, 2004, 03:12:18 am
I hope to have villages and cities in realistic proportions, as in a city isn\'t just a main square and about 4 houses.  That\'s a village, not even that....
Title:
Post by: Efflixi Aduro on September 24, 2004, 03:12:43 am
RyL is a really cool game :) my friend was like one of the top 10 people in tha game before he quit
Title:
Post by: Mezasa on September 24, 2004, 04:48:49 am
Most MMORPGs don\'t have player houses/shops, and I think that is very important in making it even more realistic. Of course, you can\'t have a \"super shop\" either, that would defeat the purpose. I think the dev\'s could like put a limit on how big your shop could actually be. That way the \"uber rich\" people can\'t just go to a small village and destroy everyone. Sure, that\'s part of life, but it sure isn\'t any fun...

The thing I would really love though, would be wars. I mean, this village doesn\'t like this village, so they fight it out. What would be even cooler is have mayors! Say elect people every 2 months or so. If the people vote in a bad mayor, well, it\'s like real life. Bad things can happen. Sure, I\'m probably dreaming, but what would be better than having a war with neiboring cities!? Also, PvP should be restricted, but only in cities. Out of cities should be open slaying, but have it so the \"power levelers\" can\'t attack the weaker people. Say like, you have to be withing ** many levels to attack. Man, I wish I could program, I would love to help do this stuff.
Title:
Post by: Efflixi Aduro on September 24, 2004, 05:58:07 am
Well there are no levels is PS. Also, as I found out today, the PS months will be different from our months. The town thing would be cool but the only people I would live in a town with would be allys and people from my guild. Ahh, Imagine a huge city full of 5 huge allied guids.... :)
Also about the store thing. Maybe you could only have 10 items on sale at a time.
Title:
Post by: Edooo on September 24, 2004, 06:28:40 am
Yes, ryl is a great game, i would still be playing but it doesnt work on my computer >.< that is like one of the best games ive ever played, and i had a killer mage too even though i was like lvl 12, it started to not work shortly after i made my mage
Title:
Post by: Mezasa on September 25, 2004, 12:11:00 am
there should still be some type of restrictions though. We can\'t have people like me who don\'t really, level, dying just for going to explore. Sure I like to be a strong character, but I get bored easy while leveling...
Title:
Post by: Mezasa on September 25, 2004, 12:19:23 am
Quote
What happens when I join the Anti-War party?
   
When you join the Anti-War party, you cannot attack or be attacked by other players. Also, you only get about half experience when fighting monsters. You can only change back after 24 hours have passed. Your status is represented in the lower left corner, by a sword if you are not in the party, and by a happy face if you are in the party.


Taken from RYL. Maybe this would be a good idea...
Title:
Post by: Monketh on September 25, 2004, 01:05:13 am
Quote
Originally posted by Mezasa
Quote
What happens when I join the Anti-War party?
   
When you join the Anti-War party, you cannot attack or be attacked by other players. Also, you only get about half experience when fighting monsters. You can only change back after 24 hours have passed. Your status is represented in the lower left corner, by a sword if you are not in the party, and by a happy face if you are in the party.


Taken from RYL. Maybe this would be a good idea...


Wishlist.  
And no, it wouldn\'t.  The current planned system is vastly superior.
Title:
Post by: Levski on September 25, 2004, 01:19:57 am
Everquest 2 has the personal houses, including furniture to put in, paintings, different stained glass windows.. etc.  It\'s a pretty nice housing system.
Title:
Post by: Mezasa on September 25, 2004, 07:38:23 pm
Oh, I don\'t know much of anything about CB\'s system, or what they plan after CB

I\'m just throwin garound ideas
Title:
Post by: Adeli on September 26, 2004, 05:30:43 pm
Mezasa, I for one like the idea of small villages away from the cities, a) it\'s realistic, b) it prevents things like annoying idiots parading every street you enter trying to sell \'magic beans of flatulence +3\' for the price equivalent to that of a generic bovine creature. Namely... a cow.

It would be brilliant to have villages spread throughout the land, where you could perhaps purchase a lodging for a few weeks, months, years whatever, or a permanent residence.

I enjoy this small community aspect greatly. As Xalthar said, it will be realistic, have your friends group, ignore the proverbial jerks, or eccentric loons.
Title:
Post by: Mezasa on September 27, 2004, 04:29:47 am
Well, I know it\'s the devs game though. All we can do is give the ideas, they have to do it. Maybe they like this idea. That would be awesomeness!
Title:
Post by: Adeli on September 27, 2004, 06:44:56 am
True, well, at at least these devs seem to have sense when it comes to games, they know what people like. Big name games always have slight things that annoy me, things any real gamer would see and go \"No way am I including that, it\'s annoying\". At least, that\'s my take on it.

Mezasa it\'s nice to see you actively contributing to your thread, so often people just start a thread and then go off to the death realm or something.
Title:
Post by: Mezasa on September 29, 2004, 10:36:20 pm
That\'s kinda funny, because I left it for a few days after you posted.  Anyway, I like to hear what others have to say.  I like to hear everyone\'s opinion because in this typr of thread, it gives ME new ideas.  That way when I learn more about programming, and decide I can actually start helping, I can do things that people like, and not the annoying things.  For those of you who haven\'t noticed already, I REALLY REALLY REALLY want to learn programming.  However, I\'m only 15, and I\'m just finishing learning HTML, which, IMO is easier than programming, even though I wouldn\'t know the slightest thing about making a program.  I used to make Ti-83 games and stuff, but meh.

That brings a new question, how hard would it be for me to lern how to make a game?  I know I wo;uld have to start out small, but anyone know?  I would love some help here, as this is, like my dream!

EDIT:
I just noticed something, it\'s been almost 1 year since I found Planeshift.  I hope to spend many more too!