PlaneShift
Support => Technical Help: Problems BEFORE entering the game => Topic started by: lenny on October 04, 2004, 07:06:54 pm
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After having tried to compile the game from source for several hours without success I wanted to give the binaries a try.
It seems that I can go a little further with them but the game still won\'t work. At least I can start it and take a look at the nice Startup-graphic or whatever. ;)
Console-output says:
Warning: Failed to load `cspngimg\'; use \'-verbose\' argument for details.
...
crystalspace.maploader.parse.image: Could not load image \'/planeshift/art/buttons/iblue_u.png\'. Unknown format!
Couldn\'t create Resource \'iblue_u.png\'
Failed to initialize window \'menu\'.
Couldn\'t activate/create dialog \'menu\'
PreloadModels: Preloading complete
I am running Ubuntu Linux and I use the Debian-Package of crystalspace (0.98-20040623-2.1).
?: shame on me, didn\'t spend enough time on using the search-function.
Originally posted by acraig
Originally posted by culeshell
Hey guys. Only been a linux user for about a month or so, therefore I may be dealing with something simple, and I found out about Planeshift and it seems very inviting. I got the build.sh and got all the way to running ./psclient, and I get:
root@junk: ~/molblue/planeshift# ./psclient
Warning: Failed to load `cspngimg\'; use \'-verbose\' argument for details.
Warning: Failed to load `cspngimg\'; use \'-verbose\' argument for details.
]/QUOTE]
As a first guess it seems like Crystal Space did not build the PNG image file loader. This is most likely because you are missing some develop libraries for png on your distrobution. Try looking around google to find out if you indeed have the libpng-dev libraries.
that\'s it :)
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From experience, the Linux binaries are completely broken and nobody on these forums will help.
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The precompiled linux binaries were always broken and there\'s no solution to get them to work afaik. If you would have used the (http://www.planeshift3d.com/wbboard/images/ps/top_suche.gif) button properly you would have found out that if you want to play you have to build the binaries yourself.
Hint: the sticky \"Building Molecular Blue from Linux\" thread 3 lines above this one sounds promising, doesn\'t it? ;)