PlaneShift

Gameplay => Wish list => Topic started by: PlaneWalker on October 05, 2004, 08:01:23 am

Title: Infestation (for random quests)
Post by: PlaneWalker on October 05, 2004, 08:01:23 am
Every once in a while, an area on the map that is not highly trafficed (basically, any place that\'s not a road), could be designated as an infestation area.  Basically the spawn rate for a specific type of monster slowly increase over time (say... over a week).  Once it reaches a certain points, it could become a city-sponsored quests to clear out said area (bounty hunting, or for guilds, kill a bulk number of monsters for a slightly higher rate).  Said infestation could reduce over time.

Here are basically the stages of an infestation.

1. Incubation (1 ~ 2 weeks) - Increases in monster spawn rate.
2. Outbreak (1 ~ 2 weeks) - Monster spawn rate maintained, quests given at this point.
3. Cooling (variable, depending on how many monster killed during the outbreak period) - Monster spawn rate reduce of normal.
Title:
Post by: Keknehv on October 06, 2004, 01:06:13 am
I don\'t like this \'long term\' idea. Maybe over a few days:

1 day incubation
2 day outbreak
Instant cooling if enough monsters are killed OR
1 day cooling

And we hsould have this as an event. Maybe if we add a text string viewer to the game, where there would be \'signs\' and you click on them and the server feeds you some text that your client displays.

i.e.;

\"Hordes of 15 eyes have been mysteriously arriving in Fugio Meadows (note for you--fugio, v.-To flee [latin]). The mayor has called a city-wide alert and requests helping in fending off the invasion.\"