PlaneShift

Fan Area => Fan Art => Topic started by: the_duke on October 12, 2004, 06:42:52 am

Title: monster ideas sketches
Post by: the_duke on October 12, 2004, 06:42:52 am
The following sketches were created by me according to some descriptions in:

http://www.planeshift3d.com/wbboard/thread.php?threadid=71&boardid=11&sid=942feb4c84f997cf4368eac91d72b01e

Note: I don\'t intend to create a full artline or color image from any of those. I come from a background of caricatures drawing, in which I draw directly, no pre-sketching, no geometric shapes, no pencil tests, just direct drawing.
These drawing were made the same way (this kind of drwaings was pretty rare among my works (about once a year), till I saw the monster descriptions).

if anyone feels like coloring or line-arting any of these sketches, be my guest.

(the originals are A4 size, I had to cut and resize them to get small filesizes)

grangalan:
(http://img40.exs.cx/img40/9563/grangalan.th.jpg) (http://img40.exs.cx/my.php?loc=img40&image=grangalan.jpg)

Grynn:
(http://img40.exs.cx/img40/1341/grynn.th.jpg) (http://img40.exs.cx/my.php?loc=img40&image=grynn.jpg)

gratac:
(http://img40.exs.cx/img40/8120/gratac.th.jpg) (http://img40.exs.cx/my.php?loc=img40&image=gratac.jpg)

---
the_duke
Title:
Post by: Syzerian on October 12, 2004, 06:54:26 am
Quote
Originally posted by the_duke
(for some reason the img tag doesn\'t work)

Thats because they are png images, use the url tag instead please
Title:
Post by: Adeli on October 12, 2004, 08:32:51 am
Original thread:
http://www.planeshift3d.com/wbboard/thread.php?threadid=71&boardid=11&sid=942feb4c84f997cf4368eac91d72b01e

See entries for Gratak, Grynn and Grangalan.

Grangalan:
http://
[URL]http://www.imgheap.com/images/14cb45f863746deff0a833a324440149/grangalan.png[/URL]
Grynn:
http://www.imgheap.com/images/d69a2214f8ec9c1a13e4b60cc12b5377/grynn.png
Gratak:
http://www.imgheap.com/images/0351c5ff208c0e5fa0a4b7e88b01db76/gratac.png

I converted them for you, just curious... why did you choose ones with Gr... names?

Edit: I just looked at the images and read the thread. I really like the grangalan, while they are drawn well, the Grynn looks like a weird Zulu and the Gratacs seem too cute. Aside from that, nice.
Title:
Post by: ArcaneFalcon on October 12, 2004, 08:34:59 am
Hey, this stuff is great!  Keep whipping these out because these are what modelers & skinners are looking for!

*makes mental note to come back to this post

:emerald:

edit: I noticed the g-name thing too.

:emerald:
Title:
Post by: Adeli on October 12, 2004, 08:42:59 am
Wow, you replied to that so quickly... I\'d only just finished it.
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Post by: the_duke on October 12, 2004, 04:41:42 pm
Actually, there\'s no reason for the \"gr\" thing. I didn\'t even notice it.
I chose these specific monsters since they had nice descriptions.
I like monsters that are somewhat different from things that exist in reality. (things that look like dogs, but with different colors, for example, don\'t work for me).
These three were the first ones I found that were different enough for me to picture in my head. (while the three headed bear, and the furry donkey are beyond me)

If it helps you, my next sketch is of a small \"Moglamoid\".
after that there will be a \"stone imp\".
Then I\'ll look at the second page of monster ideas :)

adeli: I don\'t think you would like to tun into this bunch of cute Gratacs in a dark cave :)

ArcaneFalcon: thanks, I hope people will really find this useful.
If you know of modellers that need specific stuff, let me know (I probebly can\'t help skinners much, since I stink with colors, and do textures just to prevent the creature from looking two dimentional. which I forgot to do with the Gratacs.)
Title:
Post by: the_duke on October 12, 2004, 05:01:16 pm
and now some original ones, if anyone feels like creating stats for these, go ahead.

Wahisha:
(http://img70.exs.cx/img70/3258/wajisha.jpg)

Chsaoh
(http://img70.exs.cx/img70/5328/chsaoh1.jpg)

Menang
(http://img70.exs.cx/img70/7987/menang.gif)
Title:
Post by: Boldstorm on October 12, 2004, 07:06:30 pm
Just me or are none of the new images there? I like the first set so I would really like to see what these look like too :D

EDIT: Ok now I see them. Nice work :tup:
Title: Duke That's Exelent!
Post by: Zeraph on October 12, 2004, 08:53:01 pm
Probably going to model some of these for the game...
I love the Grangalan & the Wajisha!

Quote
Originally posted by the_duke
ArcaneFalcon: thanks, I hope people will really find this useful.
If you know of modellers that need specific stuff, let me know (I probebly can\'t help skinners much, since I stink with colors, and do textures just to prevent the creature from looking two dimentional. which I forgot to do with the Gratacs.)


I need concept art....

Acually I was wondering if someone could sketch a female Klyros for me because I\'m probably going to do one in 3D after finishing the male one: 3D) ]Klyros (http://planeshift.oodlz.com/wbboard/thread.php?threadid=10336&boardid=22&styleid=2)

I haven\'t seen much art on the female Klyros...

The description is here: http://www.planeshift.it/razkly.htm
(It would be nice if I had a front side & back but anything will help)
Title:
Post by: Adeli on October 12, 2004, 09:01:40 pm
Duke it was not an affront, just a simple observation. No offense was intended. I was going to tell Zeraph to come here, but he found his own way. He is our resident modeller among the non-devs.

I like these new ones, and I agree, I wouldn\'t want to run into those cute little things in a cave, glowing yellow eyes are a tad offputting after all.
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Post by: RougeKran on October 13, 2004, 02:25:48 am
Very Very nice pics. I like all 3 and think they all should be in planeshift. I especially like the 3rd one. I was thinking of something like that where they are real small so individually they are weak but in groups they are strong. Though i picture them in a more small goblin form with sharp teeth. But GREAT WORK!!!!
Title:
Post by: the_duke on October 14, 2004, 08:32:02 pm
Quote
Probably going to model some of these for the game...

yaaay!
(let me know when you get to create one!)

Zeraph: I\'ll try to do the klyros thing, but note that my knowledge of human anatomy (especially female anatomy) is quite weak. you might want to ask karyuu on trying this one, he has a good eye for feminine features.

Adeli: no offense taken (guess I should have put a winking smily there...). When I finished them I thought the gratacs turned out too \"rap-doodle-style\" (too cartoonish, you might say), so your observation is not so far from mine. Criticism is always welcome (no criticism, no improvement).

And how comes everybody likes the Grangalan?
It\'s quite a horrible insect. (while the wajisha is really likable)

But not as horrible as the kaulak:

(http://img27.exs.cx/img27/1383/kaulak.th.jpg) (http://img27.exs.cx/my.php?loc=img27&image=kaulak.jpg)

I gave up drawing moglamoid once I realized it\'s just a huge grasshopper. I created the kaulak instead.

a little kaulak anacdote:
I started drawing it on the bus (the eye and the hands), while doing this I got a bit nauseous (it tends to happen when I read on long rides), so I stopped drawing. since then I can\'t look on the drawing without feeling sick. so for creature stats I would note that this is a disgusting creature.

and an old one: a mahuji

(http://img27.exs.cx/img27/8659/mahuji.th.jpg) (http://img27.exs.cx/my.php?loc=img27&image=mahuji.jpg)


p.s.
----
roughkran: The teeth thing is still possible, I think no one of them was drawn with an open mouth...
Title:
Post by: the_duke on October 14, 2004, 08:45:53 pm
wait a minute...
Are we sure there is a female klyros?
and if so, can we tell it from the male?

I mean, we can\'t tell a male dog from a female dog (uless looking at the right place)
we can\'t tell a female lizard from a male lizard in most cases (except for several species which are specially colored)
we can\'t tell a male snake from a female one (are there female and male in snakes?)

why should we be able to tell a male klyros from a female Klyros? (I say unisex fits here quite well)
Title:
Post by: Zeraph on October 14, 2004, 08:47:01 pm
That\'s great!
everyone likes the grangalan because everyone likes bugs, or @ least likes to squish bugs in games...

Hmm.. Thinking of starting a \"What\'s Your Favorite Bug\" Thread

I\'ll probably ask ArcaneFalcon if he wants to model the grangalan with me....

(PS: Karyuu has a good eye for feminine features. because she is a female  :D)

edit: Well, the Kran is the only uni-sexed race. I think it is something like wider hips & boobs obviously, also maybe there wings could be slightly different or the crest or something....
Title:
Post by: the_duke on October 15, 2004, 04:11:26 pm
oops... sorry karyuu!
(good thing she doesn\'t read this thread  :D )

Zeraph, Here\'s your female klyros (yes, guys, you can comment on proportions, clothes etc. And no, I probably won\'t make better drawings since this one was quite consuming. I don\'t know why I hate drawing humanoids. I guess it gives more room for mistakes.)

As you can see I went on the \"80\'s hair look\" with the spikes. I thought it would look more feminine then small spikes. I based it on the well-known male Klyros face, and used Zeraph\'s legs.

(the situation wasn\'t planned by the way, it just turned out that way)

(http://img97.exs.cx/img97/4613/klyros_f.jpg)

and the PNG (http://img97.exs.cx/my.php?loc=img97&image=klyros_f.png)
Title:
Post by: the_duke on October 15, 2004, 04:17:58 pm
By the way people, the place I host these pics will remove them if no one views them for some time. Meaning that if modelers will want to look at these drwaings after the thread is not active for about a month and a half, they won\'t find any pic here...

Do you know of any place where I can put these pics without worrying they might disappear after some time?
(like a pics dedicated place on the planeshift servers?)
Title:
Post by: Zeraph on October 15, 2004, 04:40:46 pm
The Female Klyros Looks cool great!

I use http://photobucket.com/ to host my pictures, I think ArcaneFalcon uses http://system.freepgs.com/ which is probably what I\'ll be using soon but for now Photobucket works fine.. :D

I\'m saving this to my Hard Drive Now...
Title:
Post by: Icefalcon on October 15, 2004, 05:53:01 pm
Zereph, for more femail Klyros, check out pics of the Zoras from the Legend of Zelda. They look remarkable similar to Klyros...
Title:
Post by: Shadowfalcon on October 17, 2004, 10:35:50 pm
I would also like to try to model the grangalan. Does it have two wings like a fly, or four like a drogaonfly? it looks more dragonfly-ish to me.
Title:
Post by: the_duke on October 17, 2004, 10:41:01 pm
four like a dragonfly.
Everything not especially defined about the grangalan is dragonfly-ish.
Title: Very nice work Duke
Post by: Nerocon on October 18, 2004, 05:02:41 am
Impressive  concept art Duke, I really like the kaulak. Will try my newb skills at modleing it. Fun, knowlage, and who knows

Keep the great ideas flowing
Title:
Post by: Adeli on October 18, 2004, 06:20:18 am
I look forward to seeing your work Nerocon, good luck.
Title:
Post by: Shadowfalcon on October 18, 2004, 10:27:29 pm
Ok, heres what i have done so far. I will try to texture it as well, but what do you all think about it? It has 1055 pollygons.

http://www.firetemple.homestead.com/files/grangalan.jpg
Title: nice
Post by: Zeraph on October 18, 2004, 10:34:36 pm
I sort of wanted to it, but hey that\'s excellent, you may be able to get a lower polycount by alpha mapping the claws on the legs...
Title:
Post by: Shadowfalcon on October 18, 2004, 10:40:44 pm
Yeah i thought about that after i finished the legs. ill give it a try now.
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Post by: ArcaneFalcon on October 18, 2004, 10:41:49 pm
Yeah, you should really alpha map all those little ridges too and the ridges on the tail can be put into the texture.  Polycount should be oh 400-500 or so I would think on a model like that.  Hopefully less.  Looks great though.
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Post by: Shadowfalcon on October 18, 2004, 11:59:18 pm
ok, here it is after tweakin it
http://www.firetemple.homestead.com/files/grangalan_lowpoly.jpg
553 polygons
Title:
Post by: ArcaneFalcon on October 19, 2004, 12:09:31 am
It\'s a lot better, but I think you could still save a _lot_ of polys by making the tail part with the ridges/valleys 1 flat piece.  You can put those ridges in the texture easily.  Also, make sure you have a double sided face (2 faces sharing all vertices) for the spikes on the arms/legs.  Much better though, keep up the great work!

:emerald:

Edit: You could save 216 tris by doing that, if I counted correctly.

:emerald:
Title:
Post by: Shadowfalcon on October 19, 2004, 12:38:13 am
actually it would save around 115. I left them in there \'cause i dont think textures could do it right without a bump-map (which I dont think CB will support. If im wrong, tell me.) also, i think i can cut around another 90 or so just with the leg joints. i left quite a few polys there as well. but i will make a texture tommorow to see if it will look good.
Title: Oh!
Post by: Zeraph on October 19, 2004, 02:36:36 am
Let me take a crack @ texturing it after you are done! I\'ve figured out the \"Render to Texture\" fairly well now & can make a texture look pretty nice with a bump map, you can apply a bump map & then render it into a complete texture, however the bump map\'s shadows will not change in-game... I could also rig & animate it if you do not have the time to do it... It looks nice... I would say the polycount is low enough... If your not sure ask the devs on #Planeshift Irc.Freenode.net  :]

Edit: you can cut back on polycount by Alpha-Mapping the wings, btw you can also have separate textures for different elements like if the wings are detached from the body you can have a separate texture for both...
Title:
Post by: Shadowfalcon on October 19, 2004, 05:51:46 am
Sure, if my textures dont look that great (which will probably be the case), go ahead. also, ive never done any kind of real character rigging, so i would really apreciate it.  although this would make good practice, eh? but probably not I dont know how to animate for in game stuff. as for the wings, good idea. they will have to be alpha maped anyway cause of the texture i have (its a nice closeup of a real dragonfly wing.) they are attached to the body right now, but that could be fixed easily. also, do you know how to get the maping coords like in the 19th post of this thread?

http://www.planeshift3d.com/wbboard/thread.php?threadid=10563&boardid=22&styleid=3&sid=3c9d28fe4bd1f4ac56ffe92eb51373d2

this would make texturing my stuff so much easier. ive been doing it the hard way for 6 months. I have 3DS Max 5 by the way.
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Post by: Shadowfalcon on October 19, 2004, 05:54:04 am
oh never mind, its render to texture. i love the max help files. you can find anything there!



ok i do need help, i get an error when i try. How do you do that?
Title:
Post by: Zeraph on October 19, 2004, 06:16:22 am
Render to Texture?
I have 3DsMax6 so Max5 render to texture may be bugged... If you fallow the tut in Max then it should work... the only error I got was \"User canceled render\" or something like that... if that happens close the Render to texture window & open it & try again...

1 more thing, the Channel 1 UV Map is the default render map, so if you map it to fill in the blanks it will, however you must first unchecked the box next to On in the Auto Unwrap @ the top of the Render to texture rollout... It\'s still good to do the UVW mapping yourself because the Auto UV Unwrap can leave much of the texture un-used...
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Post by: Shadowfalcon on October 19, 2004, 06:22:16 am
the error is an unknown system exception in maxscript. it must be bugged. I can always do it the hard way i guess. im installing photoshop 7 as we speak, so i might have a texture done before the night is over
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Post by: Shadowfalcon on October 19, 2004, 06:27:00 am
ok, i think i might let you do the texturing if you want to. I cant make heads or tails of the edit uvw dialog. all of the polys are a jumble of overlaping lines. i cant tell whats what. feel up to it?
Title:
Post by: Zeraph on October 19, 2004, 06:31:53 am
Sure, actually read the tuts in 3DsMax, search for \"UVW\" & you should get some good ones...

I\'ll take a crack @ texturing it, what colors are you looking for? can you sort of color duke\'s drawing in photoshop just for a general look for the colors you want... it doesn\'t have to look right, just have the type of colors you want were you want them...

This is going to be fun! :D

If you want you can email me the model Zeraphs  @  Gmail  .  com
Title:
Post by: Shadowfalcon on October 19, 2004, 06:55:44 am
ive taken all the tuts i can with max (sadly i dont have the second tut cd where most of the cool stuff is. no matter, ive learned it all by my self.) but for what colors it should be, here is the original description of it, posted by Kuiper7986

Monster:

Name: Grangalan
Classweight: Beginning Players

Physical Traits: It\'d look like an oversized dragonfly. Except it\'ll have claws and has 3 eyes. The body would radiate a green color tone, everything else would be yellow. This monster would hover around head level the whole time.

Physical Attack: Blood Suck (It\'ll fly up to you and suck your HP), swipes (just a normal attack using its claws).

Magical Attack: None

Items Dropped (if you need an idea):
- Tria (money; common)

Life/Hit Points - Low

you can decide what colors, i dont think green or yellow would look the best. I like the irradescent blue dragonflys that live around my house. ill send you the .max and a few reference pictures i used to model it.
my email is falcon_109 @ hotmail .com
also, you can try to optimize it more if you think you can
Title:
Post by: the_duke on October 19, 2004, 11:31:21 am
nice model!

just a few comments about the structure before the texturing starts (these might also help on animating the creature):

1) the eyes (as I see it) are more to the sides of the head (like a fly). the head is a bit elliptic, and the eyeballs seat on it\'s ends. the middle eye sits between them. s oI believe the eyes should be larger and moved a bit to give it the infamous \"insect face\" (eyes on top of the head makes it look less insect-ive).

2) note that the big claws are on the second pair of legs, while the first pair of legs has small claws.
The idea is that the creature attacks and kills with the big claws, while using the hooks for gentle movements, and eating (and also cleaning).
also, I think the claws should be bigger. They should look deadly, and not just unpleasant.

3) The third pair of legs is longer than the others, since they help the creature place itself upon landing.

4) the little black pipe on the bottom part of the head is needed for the sucking attack. (maybe it should be longer than I made it)

By the way, shouldn\'t this part of the discussion move to a different thread, like the \"3d grangalan\" one?
Title:
Post by: Shadowfalcon on October 19, 2004, 08:19:51 pm
about the eyes, i think i could remodel them. i didnt like the way the entire head turned out, and i was thinking about redoing it anyway. The claw thing will be an easy fix, no worrys about that, and the third set of legs IS bigger than the rest, by about 20% or so. its hard to tell from the camera angle. I will also make the proboscis longer as well. ill post the new pics on the new thread later tonight.
Title:
Post by: the_duke on October 20, 2004, 05:26:56 pm
and the stone imp, as I promised:

(http://img37.exs.cx/img37/5351/stone_imp.jpg)