PlaneShift
Gameplay => Wish list => Topic started by: Natrina on October 13, 2004, 03:29:36 pm
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Now, read everything before hiting me with a flame hammer :P
I think maybe building in PS could be something like it is in Wurm, for those that do not now how it is, in that game you get some planks and a Hammer, and some Large Nails and then you can make a house, you right click the ground and do \"Build house plant\" or something like it, and a 1x1 wall plant is made, then you make some more near the first one and they link then when you think it\'s big enough you do \"Finish House plant\" and then you grab a bunch of large nails and some (10 for each) walls/windows/doors.
My idea is to have something more or less like this... Of course, all the houses look the same in Wurm, wooden things, but they are in beta (alfa?) state yet, and we could have some stone houses and then a painter could paint them and whatever more... What do you think?
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Sounds cool, although that\'d limit the creativity in some ways I\'d think.
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I said it somewhere, something like \"if we make the guilds home (write scripts, make 3D models and make textures)...\"
But it\'ll be very cool if we could do guild homes and our own castle or ask a builder if they would build us a house (then we could give them the files that we or an arquitech made) and he would \"build\" (put it there).
I asked this somewhere cause I\'ve seen a game, second life I think, that everything there was made by a player, only the land is made by the creators of the game. But I like PS more. But nice idea to make a thread about it Natrina.
Hey Devs, answer this: Are we (or the builders) going to be able to make homes?
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Originally posted by Lordbug
Hey Devs, answer this: Are we (or the builders) going to be able to make homes?
not a Dev yet, but I heard that they were planning something like building your own home.
However I was thinking building stuff would be similar to this if done it-game....
however I would think this is already discussed in-length but I\'m to lazy to do a search on it..
I think furniture should be the same way, place it were you want it, movable. maybe be able to hang artwork on the walls like pictures etc.
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This is starting to sound like the Sims.
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I said it somewhere, something like \"if we make the guilds home (write scripts, make 3D models and make textures)...\"
Yup, I know about that, but I want to be builder, but I don\'t even imagine to create 3D and textures and scripts, and it would be more easy done this way... even if not permanent, it would be a nice thing to play in the meanwhile...
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Hum... I like The Sims...
Natrina: First let me congratulate you: Gratz you finaly got the 2 red stars!!!
For a start (or just to keep it simple) the things could be made like that (the sims way or another simple one), but later, for players who know how to make models, textures and scripts, the things could be made like this, but every house made in the second way should be seen by the admins, \'coz they may contain bugs, that may cause the game to get... what\'s the word... piffed... or may contain a virus.
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I don\'t think viruses would be a problem (unless players were transferring files directly too and from each other). The houses would not require any \"code\" that a virus could be written in. It\'s possible that there would be some scripting in the distant future, but even that would be fairly limited in scope & access privileges.
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As long as I dont go nuts trying to build a house I\'m happy. Though if Im rich enough I just might hire BC ;)
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IMHO most affordable player housing should be instanced. Only the rich should have actual built homes. That will not only help conserve space, but I think it will give some extra status to those that have put in the extra time.
:emerald:
edit: typo
:emerald:
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Ya, like affordable government made living... :D
& if you are rich enough you can add on, actually wouldn\'t you start with something like a log cabin (depending on were you live) you could have a good ol\'-fashion House-Raising! :]
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I think you should be able to make houses anywhere. you buy the land grant (more/less expensive in some places) build it, then live in it, but I don\'t think it\'s fair that only guilds should get houses because what about the loners and soloers. The advantage guilds would get is more money for bigger houses (pooled resources)
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I like the idea of building anywhere, it\'s realistic... player-run cities can become tedious.
I agree the houses should be instanced... like in Ultima Online, you have a set plan for a small house, and if you get rich/powerful enough, you upgrade it/build a new one. It shows who the powerful ones are as ArcaneFalcon said. I think guilds should get free housing from the devs... there is a thing on the documentation saying guild houses will eventually be provided, but who knows?
OT: Natrina, I went to play ET with you, but Nexus 3 was full and I never saw your name in the list.
When did I become \'Triple-As\'? never even noticed.
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Thats insane!
building houses anywhere?
I like the idea of buying land and puttin some work into it.. but just anywhere?
the world would be laggy\'r and more loaded up with stuff than my e-mail inbox...
Just a bad idea outta the box..
i love the idea of building houses thou...
All in all i say there should be HUGE empty roads and tons of things in certain area\'s so you can purches a land plot and stick up some old tree\'s or sumthin to make a house...
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well, not everywhere, we could just go to a place, then open the buy map, see if the zone is purchaseble and buy it or look for another... something like that. Of course there will be more places to build houses in the cities than in the country-side.
but maybe at first we will just have to buy a house already made.
By making a house anywhere, villages or even cities would appear out of nowhere!
*pop* a house, *pop* another... eheheh :D
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I meant not just limited to one huge square of \'player housing land\' but several patches throughout the land.
Guild housing should be completely optional as toi location... for RP if nothing else...
\"haha, we are EVIL and hate everyone in existence besides ourself, so we built our hall in this quaint little town full of people, just outside the city! Wheeeee\"
Hardly logical eh?
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This is something I posted on a different Thread. It works hear as well.
When it comes to how building project is produced I have this suggestion.
First you have to get the raw materials to the building site. They?ll be a standard object that will look like raw materials at a building site. Somebody might wanna mix it up and have several different objects but they?re all the same thing. That object represents the storage space, kind of a bank where all the raw materials go.
Second the ground has to be prepped, digging a seller hole putting up pilings building a footing or something like that. At that point there is another object which is the base. The look of the base never really changes until its complete when the next stage is started. To build the base you would grab oh say a brick from the raw materials pile and put it on the base. Some processes might require no raw materials at all like digging. Neither object would change form however at some point the raw materials pile might run out of bricks or the base gets completed. At that point the base is done.
Third you have to frame it. Pretty much the same is step two except now you?re getting wood for a wood structure stone for stone structure brick for brick structure and so on.
Fourth you finish it. Same rules apply. The roof goes on and the inside get completed.
You can only build buildings from plans. This limits the number of styles of buildings to the ones that are actually available. They can also only be built on a suitable piece of ground. What is a suitable piece I ground is predetermined by the people running the game.
Each set of plans has the amount of raw materials required to build a particular building on them. If you fail to set a brick, a piece of timber, a chunk of stucco or whatever, that raw material is trash. When buying the raw materials you have to consider the skill of the artisan placing the material and buy more. A more complex set of plans requires better artisans or you will go throw a lot more material.
This approach solves a lot of problems. Instead of having thousands of little objects you really only have two at one time. Since there is only for versions of the building it cuts down on the number of objects that need to be designed. Since your only working with approved building plans and a approved building site you won?t see buildings and a weird spots that look out of place with other buildings. There would be some flexibility however. There might be several acceptable buildings available for a particular spot. New spots might be opened up at the request of players by the people running the game.
I really don?t think we?ll ever have custom-designed buildings. But it might be possible to build them in a modular style with several buildings attached together to form one building. But I wouldn?t expect that one real soon either.
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Lordbug,
I gave a look at second life and I thoght intersting that idea too thaat we make our houses an buildings , 3d models etc..
I think that PS creators could start abuilding and then we could buy a piece of land (or rent it) then build something
The creators could do just \"governamental buildings\" like banks, hospitals, churges and some houses and shops but we could do the most!
Its a Great Idea!! I havent assigned Second Life to PS in that way.
And Fish good I dea ! u can buy up the materials or get them ...
Just another thing they could do: an interactive map! Like Zeraph said!
Post replies!
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Buildig is a cool idea, but it would have to be regulated with deeds and builkding codes from the moderaters, if you didn\'t follow them, your house would be destroyed and you would have a pile of stuff where it was, otherwise, people would build anywhere and mess things up.
Edit: Also, you should make a model of your house and send it to the devs for approval, so nothing to outlandish and unfeasible is built, like inverted houses, or really small houses because the modelers modeled out of scale or something.
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I think that Cobatlblue\'s right. Whole new ciities could be built. But anything needs limitation or PS would end up in a big city (sick idea, not?). Guildhouses would be pretty fun, because they will be essential strategic points in guild wars, and for me it sounds silly that guilds like the arcane order or the mercernary guild would be just gangs wandering trough the streets and taverns.
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JellyWerker is right, the scale may be diferent...
The devs promissed (or mensioned) that every guild would have a house.
The thing that I don\'t know is if we have to build it or they\'ll just make standart houses for every guild.
Personaly, and as the leader of Knowledge Seekers, I would like to have a University as a home, we teach in our home.
Another thing, the devs said the DR could be a good place to build guild homes (for evil guilds), that means \"we\" can \"build\" anywhere in the map.
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Now I\'ve been thinking about it, I concluded (not a great conclusion but...):
If there are builders in PS, that means sometime we will be able to build buildings...
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Yeah lordbug I was just about to say that, why is everyone saying \"I hope there is house building\" when if you go into the game and create a character one of the jobs contains \"Builder, painter etc.\" so obviously people are going to be able to hire a builder and a painter and make their own house... or make their own if they have the skills. And of course the better the building skills the better the house. I mean some noob builder isnt gonna be able to go and make a fortress or something.. but yeah
If anyone has ever see Star Wars Galaxies in that game there are set house plans for different money and you can place the house ANYWHERE, and in that game you can place furniture and paintings on the wall and there are Human Cities all over the place... like everywhere. The cities are all guilds though and there are wars all over the place. But the cool thing is your house has maintenance and you need to have the right skill to repair your house. It is good and not a laggy server like someone suggested.. .dude go get broadband as you will need it by the time this game gets popular.
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Better example is Second Life, where everything (but the land) was made by players, just like the RL world!
*can\'t wait to have his guild\'s University built...
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actualy RPG World Online has the best building idea so far in my opinion.. you take the planks and wood.. set the wood on a tile.. use hammer and nails on wood.. select the wall type to build then make window frames and set them on the wall to make a window.. with a tailor skill you can eve use cotton clothe on window to make curtians.. and planks of wood on the window for shutters.. also use stone bricks on ground for stone walls.. naturaly since the game is in 2d sprite some things like a \"tall wall\" and such would need to be added (and roofs) you can even chisel a large rock into a statue fountian etc.. RGPWO has what i would like in PS as far as building and land editing and decoration go
EDIT: in RPGWO there are player cites and you can make the houses however you want.. no blueprints that must be copied as in SWGO... also abandoned cities (those are spooky everybody just ups and leave and there are crumbling walls.. and old items just laying around.. good for looting, but very creepy)
also we need to build anywhere.. how else am i going to have my abandoned log cabin/smithy deep in the woods?
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Go to the Second Life website (http://secondlife.com/) and you\'ll know what I\'m saying.
I mean, in RL everything was built by someone... there it\'s like that too, even cars and ships!!!
But I like PS more... dunno why...
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second life is a little to editable however for our *devs* purposes as we wouldn\'t really want to see \"Oh look! Sir Davien Longhammer.. in his mighty goblin crushing!!... spaceship? O.o\"
EDIT: \"Yay we\'re saved from the undead legion!! its foresteer in his bazooka mounted hum-vee!! woooot!!\" that would be funny if something like that happened just once or something :P though
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ROFL ROFL ROFL :D :D :D
Oh look! Sir Davien Longhammer.. in his mighty goblin crushing!!... spaceship? O.o
that had to be posted in the PS jokes thread, in the context...
I was talking about the houses only, but now that you said that... a mediaval house next to a 5 stories futuristic building wouldn\'t be a good thing to see... well a \"The Sims 2\" thingy would be cool, and with a mediaval/magic object limit, no future or present stuff.
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Couldn\'t you make some of the now empty houses in Hydlaa and that other city into Guild Bases, for trading between Guilds? The guilds the most might/rich/famous would buy/award a house.
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There are already some empty houses in Ojaveda, those bungalow looking houses...
But here where talking about building houses.
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ok this is whatl happen. within half an hour there will be mass labrinths of houses lining the streets.
if there is limitations people would be like \"oi where the **** can i get my house from\" there is no space.
but i never said i didnt like the idea, i like it.
guildhouse where you have to pay a weekly rent fee. people in the guild can all chip in money to pay the rent (this has to be refined in my head) but you can see the picture.
ahh im getting old....17 ?
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I think players shouldn\'t be able to build everywhere. To my mind, there should be areas PCs can buy on which they can build like they want. These areas could have different sizes and prizes. So a single character could buy a small piece of land to build on, and a guild could have a huge area to build a guild house. In this way, the devs could avoid labyrinths of player built houses, but every one should have enough freedom to build at a place he likes.
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arg... 2nd time I\'m writing this I hate when I close a tab in firefox by mistake...
Don\'t feel like posting all what I wrote... Here\'s the summary of it:
The devs won\'t put the building areas in a way it could turn into a labyrinth.
The building areas could be like in The Sims 2. You have the village you put a new area and start building...
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Ok, time to play both sides of the fence. I think building houses is an excelent idea in some cases. IE, if the weather is so bad you can\'t really go anywhere you can stop off in someone\'s house if they\'re online and maybe they\'ll let you stay and help you out alittle, or maybe, if there is a PVP implemented in peoples own houses, they could lock their door and PK the person. Also people can help others train by capturing monsters in their spare time, and kind of create the Hermet in the mountains effect if someone wants to have that kind of role.
On the other hand. If enough people got the ability to build houses, then the realm would be so full of houses and housing developements, that it would be more like the city planet of Coruscant.
I propose that if this is implemented, certain conditions must be met before someone can build a house. For example, a person who wants to build a house in the area of a gold reserve, they should have to have tremendously high mining. A mountain, they should have a flying creature ect. ect. ect. A great idea that needs some work.
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What happens is there is a standard house, when you walk up to the door you have to specify who\'s house you want to go into. when you specify that person you walk into the house & it looks a certain way. you walk out & then go to the doorway again, this time you specify that you want to go to your house, you walk in & the inside of the house looks completely different.
Could be so easy done with a mod were you make a portal that transports you to a different sector, the server can define infinite sectors for 1 place. so you can be some ware & no-one would see you standing there & nether could you see them.
It would fix the overclouded houses thing & you could decorate & make the house look just how you want with furniture placement & everything, its just because not everyone is online all the time, a player could build a house & never use it. These could maybe be custom guild halls were you walk into a building & then it asks you what guild you want to visit.
Who cares if that\'s not how it works irl, some mage could have discovered a way magically \"phase\" matter so there could be an infinite number of passable realities... the guildhalls would work well with this system because only guild members would be transported to the corasponding guildhall, maybe since no-one dies permanently in Yliakum Talad saw a need to teach the people how to build multi-dimensional magic housing so that there would be room for everyone or something...
I do not like the idea of guild halls being expensive for the fact that if you join a guild you will have to play a fee to stay in it, reminds me of the Astonia III days where there was a jem spawn extremely predictable but it cost 1 gem per month for a guild hall. you Had to help snag a gem for your guild & or pay lots of money for one. I do not want this happening with PS...
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This is unrealistic as far as development.
The world of PS is large, but you get 18000 people wanting to build or own a home and you\'re going to end up with nothing to adventure through except urban sprawl.
I don\'t know why this is being considered when such a large player is possible.
There\'s enough homes in Hydlaa Plaza (I really should look up the spelling), you should be able to lease, or rent these houses. Or guilds should be like massive appartment complexes.
As far as every guild getting a home, that\'s also insane.
I know it\'s cool to have a guild named of your choice, but every guild eventually boils down to magic users, adventurers, etc...
And those need to be established. Thieves guilds for examples. Guilds as they know should not exist.
You have to form parties.
Why should people who are spread out all over the place benefit from potentially being so far spread and doing whatever whenever.
I know I\'m sounding like limiting the game here, but it\'s probably for the better, it would cut down on development time.
Would it really be that bad, if the Dev\'s and modellers premade homes, based on designs that maybe we all came up with.
There really is no way the world could become large enough on this scale to accomodate everyone.
Which leads to the status issue being brought up. IIRC correctly, Ultima: Online is still tile based.
I don\'t think any of you realize what is required to do this on the fly in a 3D environment. Theories on how cool it would be, and this and that. I\'m starting to realize my own unrealistic suggestions.
I dunno... just my 2 cents.
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This really likes to sound like The Sims... Remember that this is MMORPG, not make-it-self simulator
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Your way was definately shorter and to the point. ;) Lol... I totally agree, it\'s not sim city.
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i would like the house making stuff my self to but think bout this.
the world isn\'t realy big so wat if everyone wants to make his home everyone makes his one home.
the world wil be full in no time thn and the new ppl cant make a home afterwards.
i like the guild home think bcuz if u give like al the 10 best guilds ( best in number most online and that kinda stuff) u could get a competition so u get more realy live in the game and the world wont be realy full after this the guild members can live there and maybe the highest ranks get a one room.
but wen everyone makes a one home it wil be full in no time.
so just make competitions ful guilds and stuff to figure out wat the best guild is and wich can get a one guildhome.
And devs i wana say i realy like the game mates good job please keap up the good work.
srry for my spelling (aint good at it)
cya on ps mates
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Originally posted by Vandel
This is unrealistic as far as development.
The world of PS is large, but you get 18000 people wanting to build or own a home and you\'re going to end up with nothing to adventure through except urban sprawl.
I agree completely with Vandel on this scale aspect: as almost everyone is single in PS, it would be a house per inhabitant. If each house uses at least 50m? of land, it would be 1km? of dense inhabitation. As if people can build anywhere, inhabitation won\'t be dense, and as PS server ressources are certainly not infinite, it seems impossible for the moment. Especially because house building is a huge and probably new piece of development...
Nevertheless, I like Fish\'s idea of plan buying and plan filling: http://www.planeshift3d.com/wbboard/thread.php?threadid=10615&boardid=11&sid=291623316404d81796d4c94e9b24ac53&page=1#17
Is there any mason on this forum (or anyone who knows well medieval masonry) to list thoroughfully the steps of construction, the materials needed and the possible flaws that could occurs ?
About constructible area, I agree that people shouldn\'t be able to build chaotically anywhere, but the idea of buying the land (outside of towns) embarass me as it seems contradictory with the free no man\'s land idea that I feel outside of Hydlaa...
In all cases, some of the problems of house building can be solved by their causes and consequences:
. Bob wants a sweet home, especially to stow his belongings.
. He may want a house within city walls, but he must buy the plot of land, or rent a house.
. As it is expensive, he might want to build outside, in a no man\'s land.
. But would a mason walk each day 5 kilometers to build a house. Perhaps if he has a cart, but it will be quite expensive for the player.
. So Bob tries to build a hut. He buys nails and rope, and gets straw in the fields nearby, cuts bamboos near Ojarveda...
. He thinks he should have started to build nearby Ojarveda because he spends all his days bringing back bamboos...
. A PS week after (3 IRL days), the hut is over. Home sweet home !
. It starts raining. Waters flows through the straw-roof, and Bob is thrilling because his mansion do not protect him from the gusts of wind. (loss of some HP)
. Two days after, he smells that the roof is rotting. He gets again straw in the fields nearby, make it dry under the sun, and chages his roof.
. The following morning, he is awaken by something chewing his right leg. He awakes and realizes that a pack of roaming Tefusangs have easily broke into his hut, and seems quite happy to have found a player spawning point ! (Devs, set more player spawing points for starving Tefusangs please :)
. Bob\'s last thought is that nearer of Hyplaa, he could have been protected by Defenders.
. Bob runs out of Death Realm, and curses his old shack. As professionals are always too expensive, he decides to become a Mason\'s apprentice. That is not easy as most Masons have alreeady two or three of them, and don\'t want any other. At last, he gets hired by someone, and works (/train + practice) for his boss during 6 months. During this time, he lives in his Boss\'s house. He is lucky, as most of people lives in the Great Hall, some kind of huge dormitory at the edge of the town.
. During this time, the hut is not kept at al so it collapses, rots, and disappears.
. Bob still wants his own dwelling, but now he has clearer ideas. He will build with stones and wood, this will be stronger. As wood is lighter than stone, he decides to build next to a Great Peak.
. When he gets there, he finds that a small town is growing: other people are moved by the same constraints...
. He gets a place, and start to build his basement with stone blocks. He bought them from a Stone-Cutter who is going richer and richer with all the demand.
. Then he rents a cart to get planks from the sawmill next to the river. This sawmill has been build by the Woodmen Guild, several PSyears before and is one of the more productive element in Yliakum.
. During this time, he has asked to the recently Peak-town Security Guild their protection, to prevent someone to build one\'s house over Bob\'s basement. This guild is responsible of the protection of the city, especially raids of trepors, in exchange of food and the construction of their Guild Office...
. ...
I know that it is impossible for the moment, but I really would like that Planeshift-2008 may allow such kind of interaction... :) ...dreaming... :)
Also, there could be could be several type of towns: all made towns (Hyplaa, Ojarveda, ...), freely constructible areas, areas where land must be bought (and so GM permission granted), forbidden areas...
At last for the dynamique, dangers of living in an isolated house, roaming creatures, long term construction, skills needed, house degradation, and need of rare and heavy raw materials would naturally prevent chaotic urbanization.
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Think it\'s more likely guildhalls will be made possible for a very high price on the ground ofcourse so not just any newb one personguild can start one. That way you have something for mutible people at once and have more people working toghter and perhaps even a guildhall competition to who builds the biggest or something ;)
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i like that idea but think bout this if u do that al the guilds wil get money and begin a house.
I think that guilds in the top 10 or something ( make up some competitions) wil have a house in a no man land or in the city or neer city ( this is bout there rank in the competition nmber 1 in midle and that kinda stuff).
But normal ppl want houses to wy dont we make a house markt were u have to bid on houses like stuff and the oner can look and maybe he is willing to sell his house then.
If u make a house selling npc u wil get that ppl seling much stuff for low prices to get the money so the newbs can get stuff easyer.
Well I hope u understand me I cant spell for shit :P:P:P
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if lands/lots are avaliable to be sold, the builders van build any type of house, guild house, player house, etc... as long as they are payed...
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thats the problem mate they said the game will always be free to play so that aint it and if everyone gets paid there isnt enough space then.
dev keap up the good work.
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After picking Dev\'s brains for hours, houses are going to be so super-mega-ultra-uber-expensive, the odds of getting one are going to be highly unlikely, and they\'ll likely be rented/leased.
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thats a good solution.
but still if everyone gets lots of money they wil try to get such a home and then there won\'t be enough space so i think we just keap it on the guild houses and then its good dont u think ?
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Considering this is a free game, building might be out of the question.
building tends to eat into server space bigtime even on all your pay-games,
and this issue is a big concern for even those types of games,
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Well i think thats a nice idea but the side effects won be pretty
here let me paint you a picture
Your walking in to town then you see a bunch of houses a fork in the road, you go left, you keep waking then you realize, OH NO im in the ghetto, you start to run but your not fast enough, you get kidnapped and are held for ransom by some \"thug\", OR
your a rogue and you go into the nice neighborhood then with your uber lock picking powers you open the door and steal ther furniture, then well have the gm/mod squad on the patrol, OR
you just built a guild house and the local enemy guild comes and starts attacking you the shingles are fallin people are shooting arrows its chaos i tell you, then without warning the cavalry comes in pow pow wiping out the whole area and killing some civillians while theyre at it, then they quicly go to get revenge and start a war the server will be going crazy with all the people in one area, theyre smashing swords (this is when the guild alliances come in handy) and the server fries ..... computers crash \"WHAT THE HELL!!!\" and then itll take a while to getthe server running .... wait what was my point again :P
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Imagine if in the future all guilds can design their own headquarters and all the members of the URPS combined their efforts to make one BIG impenetrable fortress, to those of you who have played metal gear solid I have two words for you...Outer Heavan :D
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Well i think thats a nice idea but the side effects won be pretty
here let me paint you a picture
Your walking in to town then you see a bunch of houses a fork in the road, you go left, you keep waking then you realize, OH NO im in the ghetto, you start to run but your not fast enough, you get kidnapped and are held for ransom by some \"thug\", OR
your a rogue and you go into the nice neighborhood then with your uber lock picking powers you open the door and steal ther furniture, then well have the gm/mod squad on the patrol, OR
you just built a guild house and the local enemy guild comes and starts attacking you the shingles are fallin people are shooting arrows its chaos i tell you, then without warning the cavalry comes in pow pow wiping out the whole area and killing some civillians while theyre at it, then they quicly go to get revenge and start a war the server will be going crazy with all the people in one area, theyre smashing swords (this is when the guild alliances come in handy) and the server fries ..... computers crash \"WHAT THE HELL!!!\" and then itll take a while to getthe server running .... wait what was my point again
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wel mate good thinking but uhm if u just build the houses in the areas were u can pk eachother then this wont happen
and i still think we should just have contests and stuff to know what guilds are the best something like u get in a room with 2 clans and they just go killing eachother the clan that winst this is winner and do this till there is 1 that did win then give the top 10 guildhouses number 1 bigest number 10 smalest.
then the guilds wil go on getting new members and try to get better and the go and scout newbs also and go and train them so its good for everything